So People Keep Talking About Lpl...
#1
Posted 18 September 2013 - 10:15 PM
I have a mech I call the wub wub machine. It's just a stalker with nothing but 4 large pulse lasers that I run in pairs. I can kill any 2 mechs that attack me in it. During the UAC overkill period, I had no issues taking down multiple Ilya's in it. Because simply put, each pair of LPL do as much as an ac20, fire just as fast and have no ammo or travel time issues. They generated enough heat that I could fire them 4-6 times without having any heat issues. I can cockpit very easily and always place my damage exactly where I want, and best of all, I obliterate scouts. No HSR issues, I just leg or core any scout that looks at me funny. I average a 3+ kdr and at least 600dmg a match, in a mech using a weapon people think needs buffing. I'm sorry but if it gets buffed, this won't be fair any more.
You guys need to try using them before crying about their needing a buff. They are very much a useful, nasty weapon at the moment. Right now flamers and narcs are the only thing I can't come up with a reason to use.
Disclaimer: The Wub Wub is a fun mech for me, It's actually statistically my best mech, but I usually use my HGN 733C brawler or my Heavy Metal. Min/Maxing was never my thing.
#2
Posted 18 September 2013 - 10:21 PM
http://mwo.smurfy-ne...fde1b2392aa2fa6
Edited by Johnny Reb, 18 September 2013 - 10:23 PM.
#3
Posted 18 September 2013 - 10:27 PM
#4
Posted 18 September 2013 - 10:41 PM
Edited by Spheroid, 18 September 2013 - 10:43 PM.
#5
Posted 18 September 2013 - 10:54 PM
Comparing the Large pulse laser to LL and er LL, it blows chunks. Comparing it to the medium laser... how you even came to the conclusion... dumbfounded...
2 medium lasers vs 1 large pulse. The large pulse generates more heat, takes up an holy **** amount of extra tonnage. The large pulse zaps a bit faster and saves you one weapon slot. That's just stupid.
Give me a reason why I would spend all that extra tonnage to get a large pulse.
#6
Posted 18 September 2013 - 11:11 PM
Give it a shot for a few matches and tell me it doesn't work. I still find the LL to be the best weapon for its tonnage, I won't deny that. However I think for brawling, the LPL is a premier weapon. But seriously, try it out for a few games and tell me it doesn't just cream anything you fight.
#7
Posted 18 September 2013 - 11:34 PM
You will do far more damage to a single location, simple because you are not spreading your damage all over the place. I run 6 SPL in my Jenner and while the short range is a mayor drawback, i feel like a surgeon when i engage
Edited by SchwarzerPeter, 18 September 2013 - 11:35 PM.
#8
Posted 19 September 2013 - 01:02 AM
3x LPL = Total world domination.. you sacrifice JJ for the LPL.....but the damage is second to none. Plus that mech is well rounded to all ranges and kicks total butt.
take out the LPL and downgrade them to normal LL and you can get the JJ's on, or change to a STD eng instead if you feel like your losing your torsos too much.
Oh and I LOVE the LPL, and use it when I can where I can. Certain mechs lend themsleves to the LPL better then the PPC dose, and others are the other way 'round.
#9
Posted 19 September 2013 - 01:06 AM
Prathios, on 18 September 2013 - 10:15 PM, said:
I have a mech I call the wub wub machine. It's just a stalker with nothing but 4 large pulse lasers that I run in pairs.
This is where I stopped reading.
This proves nothing.
The LPL should not be restricted to assault class laser boats. For 6 months, my CN9-AL had 2 LPLs in the right arm and it was a great mech. Not as devastating as the YLW, but it had more stamina. Now, just equipping 2 LPLs on my CN9-AL causes it to fall over and explode in the Mechlab.
#10
Posted 19 September 2013 - 01:11 AM
HBK-4G
#11
Posted 19 September 2013 - 02:11 AM
#12
Posted 19 September 2013 - 02:13 AM
SchwarzerPeter, on 18 September 2013 - 11:34 PM, said:
You will do far more damage to a single location, simple because you are not spreading your damage all over the place. I run 6 SPL in my Jenner and while the short range is a mayor drawback, i feel like a surgeon when i engage
Lighter mechs have the speed to disengage in fights to cool off. That speed also helps them get into shorter effective range of pulse lasers.
Stalker doesn't have that speed. Instead, they have super thick armor for prolonged 1vs2-3 engagements. Boating LLs is more viable there as you can dish out more damage without heat problems kicking in.
I have 3 Stalkers, one is LL boat, the other uses LPLs+PPCs. The first one is my most efficient 'Mech, it's easy to use and deals tons of damage reliably in every match.
LPL one is fun-oriented build, I got ok stats with it usually but main focus here is that I like to relax with something non-competitive from time to time. I like the particles and sound effects of LPLs and PPCs so I use them as my guilty pleasure even though I know they are subpar to other builds.
So I'd sum it up this way: if you want to build the most efficient energy weapon Stalker, boat LLs. But if you want to just have fun shooting lasers in giant stompy robot, feel free to load up LPLs and let the wub wub wub commence.
Edited by Groovy4life, 19 September 2013 - 02:19 AM.
#13
Posted 19 September 2013 - 04:30 AM
Devils Advocate, on 19 September 2013 - 02:11 AM, said:
You're making very many different points here. It's not about what "feels" good, but more about results. If a Mech can at least perform well, you could argue that it's not broken.
But as for your last statement: Of course a Mech should perform well in "specific" situations; most Mech builds, with very few exceptions, specialise on a certain role. That's the entire point. And LLPs are excellent for certain roles.
#14
Posted 19 September 2013 - 05:43 AM
Spheroid, on 18 September 2013 - 10:41 PM, said:
Exactly - Pulse lasers need to have the beam duration shortened significantly, to put their damage performance between the instant burst damage of a PPC and the long DOT of a standard laser.
#15
Posted 19 September 2013 - 05:49 AM
Prathios, on 18 September 2013 - 11:11 PM, said:
Give it a shot for a few matches and tell me it doesn't work. I still find the LL to be the best weapon for its tonnage, I won't deny that. However I think for brawling, the LPL is a premier weapon. But seriously, try it out for a few games and tell me it doesn't just cream anything you fight.
At 300-600 meters i can hit center torso just fine . Beyond that Pulse laser dosen't even reach so why have it at all
#17
Posted 19 September 2013 - 06:17 AM
And the ghost heat cap is 2.
So 4.14 vs 5.5
That said. 4 seems too much.
I love to pair lpl with ac 20.
Somehow my atlas d with 2 lpl, 2 ml, and an ac 20 is my best atlas kill to death wise.
I agree 6ml is better than 2 lpl.
But hard to find the hard points!
Hmm. Stalker with 2 lpl and an ac 20... misery yes?
My attempt to run 4-5 ll was terrible.
I just can't keep beams on target long enough to be eff ctve with shoot me now large lasers.
That said, I last tried lls when snipers were in vogue. Large lasers might be less suicidal now.
Also I've had great luck killing lights with ac 20s so I like the combination for that reason.
I wouldn't say no to reducing the lpl bam duration to 0.5 though. But it should never be lower than that or it will lose the laser flavor.
#20
Posted 19 September 2013 - 07:03 AM
DanNashe, on 19 September 2013 - 06:17 AM, said:
And the ghost heat cap is 2.
So 4.14 vs 5.5
That said. 4 seems too much.
I love to pair lpl with ac 20.
Somehow my atlas d with 2 lpl, 2 ml, and an ac 20 is my best atlas kill to death wise.
I agree 6ml is better than 2 lpl.
But hard to find the hard points!
Hmm. Stalker with 2 lpl and an ac 20... misery yes?
My attempt to run 4-5 ll was terrible.
I just can't keep beams on target long enough to be eff ctve with shoot me now large lasers.
That said, I last tried lls when snipers were in vogue. Large lasers might be less suicidal now.
Also I've had great luck killing lights with ac 20s so I like the combination for that reason.
I wouldn't say no to reducing the lpl bam duration to 0.5 though. But it should never be lower than that or it will lose the laser flavor.
Yes because let's completely forget about heat and range. 2 LPL takes 4 extra tons than 2 LL and generate almost a 3rd LL's heat on their own.
Heat wise 2 LL or 3LL > 2LPL
Range wise 2 LL > 2 LPL
still think that .4 is a little too much?
And you only need 4 (NOT 6!) medium lasers to outperform 2 LPL. Less heat almost same range, a save of whopping 10 tons.
Ngamok, on 19 September 2013 - 06:31 AM, said:
I can leg lights with them pretty easily.
I can do exactly the same with regular mediums/large lasers.
So that's quite a rubbish reason. I'd rather get more armour/bigger engine thanks.
So my argument remains, why would I take a LPL if I could just take 2 mediums instead? What is making me WANT to spend that extra 5 tons? 5 tons is A LOT if you're trying to make a neat build. As it stands now I'd rather take mediums or regular large lasers since they're much more efficient, in overall performance. Heck even the PPC out performs the LPL somewhat.
And that's the bottom line, heat will determine who can shoot more lasers. and brawling with LPL just doesn't cut it for me. I'd love to see them become brawler staples but they're just rubbish at the moment.
Edited by PanzerMagier, 19 September 2013 - 07:08 AM.
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