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Raven On City Street


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#1 Intelekt

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Posted 18 September 2013 - 04:33 PM

Here is a pic I put together of a Raven on a city street. Thanks to the folks who put the time in to write the tutorial on how to load the Mech models into Blender. I have used Lightwave 3D for years, and have really enjoyed getting to learn blender for the mechs.

Posted Image

#2 Jin Ma

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Posted 18 September 2013 - 04:48 PM

cool i think thats just a bit small

Edited by Jin Ma, 18 September 2013 - 04:48 PM.


#3 Intelekt

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Posted 18 September 2013 - 05:54 PM

That's what she said.. And yeah, in hindsight it is far too small.

#4 Heffay

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Posted 18 September 2013 - 09:24 PM

Nice work!

#5 9erRed

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Posted 19 September 2013 - 11:20 AM

Greetings all,


Ps: Your double parked in both lanes. (need more light reflection on the Mech from the left side)


And the Raven is listed at 10.9 meters tall (35.76Feet) So yes considerably taller.

For image sizing the building in the background on the right behind the short one with the US flag, the middle of the third floor windows should be about 30 to 35 feet. (currently your Mech is only about 18 feet tall)

Reference image, the commando is about 8.9 meters tall
http://www.deviantar...-area-390059848

9erRed

Edited by 9erRed, 19 September 2013 - 12:07 PM.


#6 Thariel

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Posted 19 September 2013 - 01:09 PM

i think this http://spooky777.dev...a-day-369718577 will give you a really nice idea how tall a mech should be. the person is about 2m, so from top to hip the highlander is about 10meters tall, add another 8m for the legs and you are at about 18m

#7 kiriage

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Posted 19 September 2013 - 02:42 PM

View PostThariel, on 19 September 2013 - 01:09 PM, said:

i think this http://spooky777.dev...a-day-369718577 will give you a really nice idea how tall a mech should be. the person is about 2m, so from top to hip the highlander is about 10meters tall, add another 8m for the legs and you are at about 18m

18m seems way too tall to my mind..even for a highlander..Im sure thered be some info on mech heights somewhere, your raven didnt seem too far of height for my mind.

#8 Bishop Steiner

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Posted 19 September 2013 - 03:12 PM

There is a seriously disconnect between Mech heights in MW:O and Mech heights in actual Battletech.

In MW:O, the Jenner stands if I recall, just over 8 meters tall, wheres the Atlas is just under 20 meters.
Posted Image
this also demonstrates how ridiculously over-sized the Catapult is. The Catapult is less than twice the mass of the Jenner, yet has over 5 times the volume. Each leg on that Catapult, unless hollow, would mass nearly as much as the Jenner, and that is before getting to the 3 ton cockpit, 3 ton Gyro, 14 ton Fusion Reactor, etc that all sit ABOVE those legs. The Jenner is actually about the only correctly scaled mech in the whole game. (Speaking not just as an artist who knows proportions and volume scaling, but having worked most of my life with heavy industrial machinery and even around Combat Armor.). The lame excuse forwarded to defend it's sizing was that the "arms are mostly hollow" despite being over 7 tons of weapons, plus ammo, structure, armor, etc. Apparently,the designers of the Catapult WANTED to make it as easy to destroy as possible by oversizing it needlessly.
*facepalm*

Whereas according to the head of Battletech Line Development as Catalyst Game Labs, humanoid mechs range from 8 meters tall to 14 meters for the TALLEST (which, btw, the Atlas is NOT. The Atlas is the heaviest, but is noted as a very stocky and broad and powerful looking machine, whereas mechs like the Banshee are actually taller. The Victor is around the same height as an Atlas, for the record, just notably slimmer overall.), Digitigrade designs and Quads, by the lengths of their chassis, would overall be shorter than humanoids of the same weight, in most cases. A Tarantula, 25 ton quad qould be closer to 6 meters, for instance.

In other words, MW:O mechs are massively oversized on average, with far too much height discrepancy between them.

For comparison, is an admittedly dated size chart based off of some work by Adridos, I think (though I believe Tennex also did some of this stuff? I can't recall)
Posted Image

The top is the mechs by MW:Os scale, the bottom is closer to the "Official" (and realistically speaking, much more accurate scale when one actually compares heavy machinery and armor, you realize hat 65-100 tons isn't actually that huge, especially sinc emilitary designs avoid excess size since it simply makes you an easier target to hit.). The Middle is my "re-sizing mechs to PGI's scale, but more accurate compared to each other" scale.

That said, your scale is actually very close to right. For comparison to approximate size on how a Raven would really sit, just compare the body of your Raven (particularly in regard the cockpit) to the fuselage of an Apache Longbow attack helicopter, with legs attached.
Posted Image

Edited by Bishop Steiner, 19 September 2013 - 03:20 PM.


#9 Douglas E Knapp

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Posted 26 November 2013 - 06:16 AM

View PostIntelekt, on 18 September 2013 - 04:33 PM, said:

Thanks to the folks who put the time in to write the tutorial on how to load the Mech models into Blender. I have used Lightwave 3D for years, and have really enjoyed getting to learn blender for the mechs.


Can you post the link to the tutorial?? I would LOVE to have it!
Thanks
Douglas E Knapp, mechwarrior and Blender artist and Blender Teacher should any of you have a question about the program drop me a line.

#10 Stingray Productions

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Posted 30 November 2013 - 07:06 PM

......i would never cut that guy off if i saw him in the street.





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