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What Are You Starving For?


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Poll: What, as a customer, are you starving for? (157 member(s) have cast votes)

what feature would you like prioritized and implemented immediately?

  1. community warfare (77 votes [49.04%] - View)

    Percentage of vote: 49.04%

  2. weapon balance (3 votes [1.91%] - View)

    Percentage of vote: 1.91%

  3. functional lobbies (10 votes [6.37%] - View)

    Percentage of vote: 6.37%

  4. economy fixes (3 votes [1.91%] - View)

    Percentage of vote: 1.91%

  5. ui 2.0 (29 votes [18.47%] - View)

    Percentage of vote: 18.47%

  6. more vanity items (0 votes [0.00%])

    Percentage of vote: 0.00%

  7. more comsumables (0 votes [0.00%])

    Percentage of vote: 0.00%

  8. role warfare (9 votes [5.73%] - View)

    Percentage of vote: 5.73%

  9. more hero mechs (1 votes [0.64%] - View)

    Percentage of vote: 0.64%

  10. zombies (everyone loves zombies these days) (3 votes [1.91%] - View)

    Percentage of vote: 1.91%

  11. in game voip (13 votes [8.28%] - View)

    Percentage of vote: 8.28%

  12. collision detection (5 votes [3.18%] - View)

    Percentage of vote: 3.18%

  13. heat scale (4 votes [2.55%] - View)

    Percentage of vote: 2.55%

what would you, as customers, like to see put at the bottom of the priority list?

  1. community warfare (0 votes [0.00%])

    Percentage of vote: 0.00%

  2. weapon balance (2 votes [1.27%] - View)

    Percentage of vote: 1.27%

  3. functional lobbies (2 votes [1.27%] - View)

    Percentage of vote: 1.27%

  4. economy balance (1 votes [0.64%] - View)

    Percentage of vote: 0.64%

  5. ui 2.0 (2 votes [1.27%] - View)

    Percentage of vote: 1.27%

  6. more vanity items (50 votes [31.85%] - View)

    Percentage of vote: 31.85%

  7. more consumables (36 votes [22.93%] - View)

    Percentage of vote: 22.93%

  8. role warfare (0 votes [0.00%])

    Percentage of vote: 0.00%

  9. more hero mechs (11 votes [7.01%] - View)

    Percentage of vote: 7.01%

  10. zombies(everyone loves zombies these days) (31 votes [19.75%] - View)

    Percentage of vote: 19.75%

  11. in game voip (15 votes [9.55%] - View)

    Percentage of vote: 9.55%

  12. collision detection (6 votes [3.82%] - View)

    Percentage of vote: 3.82%

  13. heat scale (1 votes [0.64%] - View)

    Percentage of vote: 0.64%

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#1 Sandpit

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Posted 18 September 2013 - 08:48 PM

Hey all, I tried to add as many pertinent options as I could think of to this poll while keeping it unbiased. Please comment and explain why you voted the way you did.

For me the top priority is CW. This game has absolutely no storyline or even anything to accomplish other than bragging about how well you did or how high your k/d and elo are and collecting mechs for your hangar. On the flipside I could care less about adding more mechs, vanity items, consumables, etc. at this point. They add absolutely nothing to the game or it's playability

#2 Dredhawk

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Posted 18 September 2013 - 08:55 PM

community warfare should've be put in already if you ask me....Not more Hero Mechs or useless comsumables

Edited by Dredhawk, 18 September 2013 - 08:57 PM.


#3 Kaiser Thermidor

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Posted 18 September 2013 - 08:57 PM

Why I voted for In-Game Voice Coms over everything else:

It's a team based game. The actual "role warfare" PGI talked about so long ago would mushroom overnight if I could talk to my teammates. Scouts could actually be able to scout. Tactics would be feasible. I could actually connect with players in-game who share an interest in MechWarrior. It just feels so lonely and, frankly, stupid that I'm playing with 23 other people and I can barely communicate with them. I've even left my right alt key unbound- resisted, in fact, binding it to a function- in the hopes that voice coms were around the corner. When so many other CryEngine games have that feature, I fail to understand what is stopping MWO from doing the same. It's a team game, I want to feel part of a team. I will put up with soooo much else if I can find people to enjoy the game with again, but it's run off so many of my friends...

Why I put Consumables at the bottom of the list:

I don't think they belong in this game, as they are. Air and Artillery Strike are, apparently, not worth the effort and cost as I NEVER see them used. UAVs disappeared a while back, when ECM was tweaked and people calmed down about ECM a bit. Coolant Flush is a crutch at best for people who either don't know how to manage heat, or continue to insist on boating things like ERPPCs. When there's a way around the heat scale, which is meant to be the primary balancing system of the game, it's going to remain difficult or impossible to balance. Even if it's at the cost of module slots or a limited use system, to me, it remains feeling like a cheat. Then again, I use Adv. Seismic, too, so maybe I've no room to talk.

#4 Son of the Flood

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Posted 18 September 2013 - 08:58 PM

Lots of good stuff on this list, but CW is what I'm looking forward to most (although zombies are a close second). CW will give purpose to all the senseless violence we currently enjoy. Vanity items are nice to have, but interest me less than the other options (including zombies, did I mention those?).

#5 Sug

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Posted 18 September 2013 - 09:02 PM

What are those things....it's mexican food...it's like meat and cheese baked in cornmeal in a corn husk...

Those.

#6 Sandpit

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Posted 18 September 2013 - 09:03 PM

Lol they are called tamales

#7 Sug

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Posted 18 September 2013 - 09:04 PM

View PostSandpit, on 18 September 2013 - 09:03 PM, said:

Lol they are called tamales

View PostSandpit, on 18 September 2013 - 09:03 PM, said:

Lol they are called tamales


**** yeah! Those would be awesome right now.

#8 Dracol

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Posted 18 September 2013 - 09:07 PM

UI 2.0 first to keep new players. Tutorials was not offered as an option.

I didn't vote cw cause MwO has become my soccer. Each game is a fun experience and I play for the sake of playing, not for virtual rewards.

Collision least cause of the massive amount of work it will require that could be spent on cw, UI 2.0, tutorials, etc.

I did not vote vanity items as last on the list cause a) art department can't code b ) sales of items help pay the saleries of the ones who can code

Edited by Dracol, 18 September 2013 - 09:11 PM.


#9 Hexenhammer

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Posted 18 September 2013 - 11:31 PM

Pilots. People walking around the bays repair mechs and looking at them.
Pilot Avatars. People I can customize and associate with. They'd give me an emotional connection to the game.

Decals. Still waiting.
Camos. There are a few I like but only one I bought by accident.
Weapon quirks based off manufacturer.
funtional in game displays.
Dropship Mutator.
Community Warfare,
Role Warfare
more game modes.
The Warhammer
The Marauder
The Clans.
Private Lobbies.
critical hits that mean something. leg actuator, arm hits, etc.

its to late in the morning to go on and the list of 'I wish" is to long.


But take heart. PGI has delievered on one promise. We got everything promised in the founder's package.

Edited by Hexenhammer, 18 September 2013 - 11:34 PM.


#10 Wyver

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Posted 19 September 2013 - 03:18 AM

I understand that things take time to be implemented but i would love to see community warfare put in asap but i guess it comes down to , do we want a half *** ****** game with half assed features or do we want something thats fuckign amazing, if you ask me i would rather wait and get something 10000x better than something now.

#11 Ghogiel

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Posted 19 September 2013 - 03:41 AM

Right now I am starving for actual matches lol

Elo stretch is too tight, there doesn't seem to be hardly anyone online in my Elo bracket right now.

View PostHexenhammer, on 18 September 2013 - 11:31 PM, said:

Pilots. People walking around the bays repair mechs and looking at them.
Pilot Avatars. People I can customize and associate with. They'd give me an emotional connection to the game.

Decals. Still waiting.
Camos. There are a few I like but only one I bought by accident.
Weapon quirks based off manufacturer.
funtional in game displays.
Dropship Mutator.
Community Warfare,
Role Warfare
more game modes.
The Warhammer
The Marauder
The Clans.
Private Lobbies.
critical hits that mean something. leg actuator, arm hits, etc.


Actually this is a good list of cool **** with little half baked gameplay ideas.

#12 Edustaja

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Posted 19 September 2013 - 03:56 AM

View PostGhogiel, on 19 September 2013 - 03:41 AM, said:

Right now I am starving for actual matches lol
Elo stretch is too tight, there doesn't seem to be hardly anyone online in my Elo bracket right now.

Switch up weight classes if you get into this problem ;)
With assaults I usually have to run against/with the A-crowd, but with mediums I get a bit easier time (more fun for a change) as my elo in them is a lot lower.

#13 IridiumFox

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Posted 19 September 2013 - 04:24 AM

Not going to say much other than I really feel there needs to be more match types beyond Conquest and Assault. At the moment the lack of variety is not doing much for long term play

Pinching from World of Tanks match types could be

Encounter - red and blue fight over the one capture point who ever caps first wins or defeats the other side completely
Assault (WoTs version) - one side defends a single capture point the other attacks with in a time limit

And a quick idea that just occurred to me

Raid - Defender must protect a number of important objectives (warehouses, facilities etc) for a period of time. The attacker must destroy as much as possible in a set time limit. time limit is tight and completing object must reward more than kill all mechs.

Also map types that promote different styles of play in stead of close range brawls most of the time

#14 Barbaric Soul

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Posted 19 September 2013 - 04:35 AM

Number 1 thing I want to see added to the game? Lobbies. Why? For the exact same reason that Vadim Krasvanya wants in-game VOIP. And honestly, I feel lobbies would do more for what Vadim wants in-game VOIP for. Even with VOIP, how are you going to effectively connect with other MW players if your only able to talk to them for one 5-10 minute game and they are gone? Lobbies will allow you to remain playing with the same people for several games, allowing the opportunity to have the time to effectively communicate with the other players. This will also allow for pug groups to have the chance to actually coordinate their drop package so everyone knows what everyone else is planning on doing. The only players that can do that now are the pre-mades on TS3 or Ventrilo because they have the ability to communicate between drops. Only way Pugs can do that is with the addition of Lobbies.

Pffft, Vanity items..... WTF do they add to the game play?

#15 Ghogiel

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Posted 19 September 2013 - 04:47 AM

View PostEdustaja, on 19 September 2013 - 03:56 AM, said:

Switch up weight classes if you get into this problem ;)
With assaults I usually have to run against/with the A-crowd, but with mediums I get a bit easier time (more fun for a change) as my elo in them is a lot lower.

There isn't much room for solo players in the queue around these Elo parts even in mediums. Best solution I have is go on comstar or NGNG and pick up randoms/new players to level me out a bit :D

#16 Lightfoot

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Posted 19 September 2013 - 10:52 AM

Community Warfare is probably what the game needs most.

What I need most and the 15 to 25% of players who use/will use a Joystick is the have Analog Turn's Gain and Sensitivity match or closer match to the Twist and Tilt. Right now if I bump the Turn axis my mech spins around, about 90 degrees. Try hitting anything like that. And I can't understand why this has not been fixed in the past 6 months or so since we got Analog Turn in the game. If you use a Joystick or would rather be using one this is a do or die issue.

#17 Byzan

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Posted 19 September 2013 - 11:41 AM

imo the game needs a heck of a lot to survive. I have high hopes because the combat system is great but literally everything else is lacking or badly done.

cant even begin a list. it just needs everything.

#18 TheAtomiser

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Posted 19 September 2013 - 12:55 PM

Groups with more than 4 people/tonnage limits.

#19 Sandpit

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Posted 19 September 2013 - 08:40 PM

Well so far people are voting quite heavily for CW.

#20 Levon K

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Posted 20 September 2013 - 01:39 AM

UI 2.0 at the top of the list. I think it's supposed to be the foundation for all the new features as well, including Loyalty. Community warfare can be introduced in pieces after the foundation is complete.

In-game VOIP at the bottom of the list. Don't take this the wrong way:
1. I'm not interested in listening to people on comms, I much prefer to hear the environmental sound effects (ie. the pitter-patter of a light mech sneaking up behind you, people narrowly missing you with Gauss rounds from afar). If in-voice comm is supported, I will have it disabled 100% of the time.
2. If you really need in-voice comms to be a team player, get on teamspeak and join a premade. The rest of us are quite capable Puggers and can follow leads / get organized by observing teammate and enemy behaviour, etc. You really don't need to say something in words which can be communicated by actions.





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