Serial Peacemaker, on 20 September 2013 - 07:26 PM, said:
Back in closed beta I ran with my ancient joystick. It was impossible until I swapped the turn and twist axes. After that it was perfect. Saitek 3d gold
Yes, did that on day one of joystick support for MWO. For some reason MWO has Mech Turn set to the RZ axis and it has always been the more logical X-axis. Turn on X allows you to set the the Twist axis to a static position.
I have been experimenting with the User.cfg and I added :
cl_joystick_turn_gain = 0.003
cl_joystick_turn_sensitivity = 17
and bizarrely, this worked. Does this make any Coding sense at all?
new User.CFG looks like this:
cl_joystick_gain = 3.277
cl_joystick_sensitivity = 3.517
cl_joystick_turn_gain = 0.003
cl_joystick_turn_sensitivity = 17
cl_joystick_throttle_range = 0
cl_joystick_invert_throttle = 0
cl_joystick_invert_pitch = 0
cl_joystick_invert_yaw = 0
cl_joystick_invert_turn = 0
I_joystick_deadzone = 0.031
I_joystick_buffered = 0
So, I made a work-around, I think. It's working anyway.
Be advised I use Logitech's Joystick Profiler in conjunction with the User.CFG file to fine tune things, so if you just use the User.cfg these settings won't be ideal. Anyway Joystick Turn is very smooth now for the first time ever.
.
Edited by Lightfoot, 20 September 2013 - 08:01 PM.