Jump to content

Loving The Gauss


38 replies to this topic

#1 Muffinator

    Member

  • PipPipPipPipPipPip
  • Mercenary
  • Mercenary
  • 447 posts

Posted 19 September 2013 - 04:15 PM

Is it just me who prefers the new gauss with the chargeup time?
For me it turns it into a unique weapon that you have to plan to use properly. That means I've actually been doing better with it than I used to when it was just another weapon group to click and shoot. (Of course the higher projectile speed helps too).

My only suggestion might be to increase the shoot window by 0.2 sec or so - it just feels a tiiny bit short. I actually feel a bit dirty using my dual gauss jager though, I one shotted some poor commando that popped his head over a ridge last night. And I have a fun Gausscada 3M that can pull off 400 damage and multiple kills :(

#2 akpavker

    Member

  • PipPipPipPipPipPip
  • Bad Company
  • 332 posts
  • Locationsydney australia

Posted 19 September 2013 - 04:18 PM

View PostMuffinator, on 19 September 2013 - 04:15 PM, said:

Is it just me who prefers the new gauss with the chargeup time?
For me it turns it into a unique weapon that you have to plan to use properly. That means I've actually been doing better with it than I used to when it was just another weapon group to click and shoot. (Of course the higher projectile speed helps too).

My only suggestion might be to increase the shoot window by 0.2 sec or so - it just feels a tiiny bit short. I actually feel a bit dirty using my dual gauss jager though, I one shotted some poor commando that popped his head over a ridge last night. And I have a fun Gausscada 3M that can pull off 400 damage and multiple kills ;)


its just you and 3 other people who play the game that love it......every 1 else hates it :(

#3 Madara Uchiha

    Member

  • PipPipPipPipPip
  • FP Veteran - Beta 1
  • 166 posts

Posted 19 September 2013 - 04:32 PM

Yep Def just you. had at least 6 mechs were gauss was critical, when the change happend it forced me to re think all those mechs. End Result was i sold like 8 rifles total.

#4 jakucha

    Member

  • PipPipPipPipPipPipPipPipPip
  • Knight Errant
  • 2,413 posts

Posted 19 September 2013 - 04:58 PM

Not everyone can get used to it. If you can, you'll still blow up people about as well as before.

#5 Dirkdaring

    Member

  • PipPipPipPipPipPipPip
  • Survivor
  • 685 posts
  • LocationTwycross

Posted 19 September 2013 - 05:34 PM

It's stupid and never needed to be in the game, as what it was supposed to fix (2xerppc 1gauss) didn't do a thing.

It's ******** in itself that it has to charge up but no other weapons do. So stupid.

#6 Baba Yogi

    Member

  • PipPipPipPipPipPip
  • The 1 Percent
  • 452 posts
  • LocationIstanbul

Posted 19 September 2013 - 05:37 PM

Nope, i used to use it as a sniper weapon, now frankly i hate the new mechanic. Along with PPC's heat and projectile nerf there isn't much left to use at range.

#7 Victor Morson

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • 6,370 posts
  • LocationAnder's Moon

Posted 19 September 2013 - 05:39 PM

I absolutely love it. More time to master it, possibly, but it's highly rewarding when you do.

#8 Navy Sixes

    Member

  • PipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 1,018 posts
  • LocationHeading west

Posted 19 September 2013 - 05:39 PM

You know, I've been taking a lot more gauss fire of late. So no. Not loving it.

On the other hand, not feeling it's OP or being abused, either.

Just sucks to get tagged with one, is all.

#9 xMEPHISTOx

    Member

  • PipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 1,396 posts

Posted 19 September 2013 - 05:44 PM

I don't find it so difficult that im incapable of using it but I do find that I would rather use an AC20 in its place on an atlas at this point...the window to fire is to small imo. I think the uac5's took a bigger hit/nerf than did the gauss as I no longer use any uac's but do still use gauss. But whatever...just another wave of nerfs and more adjusting, if anything it keeps the game interesting having to find the 'next big thing' and re-adjust mechs to accommodate for nerfs.

#10 Mackman

    Member

  • PipPipPipPipPipPipPip
  • 746 posts
  • LocationCalifornia

Posted 19 September 2013 - 06:00 PM

I love it too. It's a lot more fun to use now, and the sound and charge-bar make it all very intuitive.

#11 operator0

    Member

  • PipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 248 posts

Posted 19 September 2013 - 06:13 PM

I actually like it and not for the reason the OP stated.

I've practiced with the new firing mechanic because I knew most players (read nearly all) would junk it and go to something less powerful, but easier to use. That leaves the few of us who have taken the time to try and master the new mechanic as the only people who do use it and that means we have a distinct advantage over everyone else in combat.

Proof is very easily defined as such; I used to struggle to get 350 damage in the Flame with the old PPC/Gauss meta. Now I routinely get 500+ damage with the same mech and same load out (Gauss 4ML). I've been noticing, even before launch, that I'm routinely one of the highest scoring players on my team. Long range Gauss kills are now much easier to generate because I'm not taking any Gauss/PPC fire in return.

The reason is simple, most players have scrapped the gun because it's too complicated for them to learn and PPCs are officially dead because most players can't manage the heat. That leaves LL, or more commonly now, ERLL as the long range weapon of choice. The Gauss trounces those weapons in a long range fight and that makes those (few) of us who have invested the time to (re)learn it the kings of the snipers.

P.S. It's not too shabby in a brawl either.

Edited by operator0, 19 September 2013 - 06:14 PM.


#12 Tincan Nightmare

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,069 posts

Posted 19 September 2013 - 06:13 PM

View PostMackman, on 19 September 2013 - 06:00 PM, said:

I love it too. It's a lot more fun to use now, and the sound and charge-bar make it all very intuitive.


As intuitive as just clicking a mouse button and firing it like every single other weapon in the game?

#13 Bhael Fire

    Banned - Cheating

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 4,002 posts
  • Twitter: Link
  • Twitch: Link
  • LocationThe Outback wastes of planet Outreach.

Posted 19 September 2013 - 06:32 PM

View PostMuffinator, on 19 September 2013 - 04:15 PM, said:

I actually feel a bit dirty using my dual gauss jager though, I one shotted some poor commando that popped his head over a ridge last night.


Why feel dirty? That's one of the hazards of standing still in a tiny paper-thin mech that can run over 100 kph.

No shame in that kill at all...He got what he deserved.

#14 Mackman

    Member

  • PipPipPipPipPipPipPip
  • 746 posts
  • LocationCalifornia

Posted 19 September 2013 - 07:26 PM

View PostTincan Nightmare, on 19 September 2013 - 06:13 PM, said:


As intuitive as just clicking a mouse button and firing it like every single other weapon in the game?


Yes? I mean, it should obviously be on a tooltip in the mechbay (UI 2.0?). But anyone who can't figure out what the little charge-bar and sound mean really shouldn't be playing video games. The maximum acceptable amount of confusion for this weapon is, like, 5 or 10 seconds tops.

"Help, I can't figure out how to shoot the bow in Legend of Zelda! It's just too difficult! I've never encountered a mechanic like this ever in my life! Heeeeeeelp!"

Seriously?

#15 Gaan Cathal

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 2,108 posts

Posted 19 September 2013 - 07:28 PM

View PostBhael Fire, on 19 September 2013 - 06:32 PM, said:


Why feel dirty? That's one of the hazards of standing still in a tiny paper-thin mech that can run over 100 kph.

No shame in that kill at all...He got what he deserved.


Who said he was standing still?

Never mind that it's just an unsafe assumption to make that someone who's stationary coming over a hill intends to be, given how random the placement of those 45o angles is, he might just not have learned them all yet.

#16 akpavker

    Member

  • PipPipPipPipPipPip
  • Bad Company
  • 332 posts
  • Locationsydney australia

Posted 19 September 2013 - 07:45 PM

View PostMackman, on 19 September 2013 - 07:26 PM, said:


Yes? I mean, it should obviously be on a tooltip in the mechbay (UI 2.0?). But anyone who can't figure out what the little charge-bar and sound mean really shouldn't be playing video games. The maximum acceptable amount of confusion for this weapon is, like, 5 or 10 seconds tops.

"Help, I can't figure out how to shoot the bow in Legend of Zelda! It's just too difficult! I've never encountered a mechanic like this ever in my life! Heeeeeeelp!"

Seriously?


i dont think the mechanic is hard to work out.....i tryed the gauss after the change and if i played it more im sure i could do quiet well with a bit of practice. but i dont see why i should bother i dont have problems hiting targets with weapons that have a slower projectile speed (e.g ac10, ac20,u/ac5 and ppc). i dont find the charge hard to use i just think its unnecessary and dont find the gauss fun to use any more.

#17 FupDup

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 26,888 posts
  • LocationThe Keeper of Memes

Posted 19 September 2013 - 07:45 PM

My own suggestion for the Gauss mechanic is to change it from the current click-charge-release to click-charge-click again in order to fire. It would be much more intuitive that way.

#18 Bhael Fire

    Banned - Cheating

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 4,002 posts
  • Twitter: Link
  • Twitch: Link
  • LocationThe Outback wastes of planet Outreach.

Posted 19 September 2013 - 07:54 PM

View PostGaan Cathal, on 19 September 2013 - 07:28 PM, said:


Who said he was standing still?

Never mind that it's just an unsafe assumption to make that someone who's stationary coming over a hill intends to be, given how random the placement of those 45o angles is, he might just not have learned them all yet.


The point was, a dual gauss setup should be able to take out a commando with a well-placed direct hit. I assumed the target was standing still because it would be even more absurd to think that anyone would feel guilty about managing to hit a fast-moving commando with a ballistic weapon. Usually, that receives a pat on the back and an obligatory "nice shot" from your your teammates since it's no easy feat.

#19 Gaan Cathal

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 2,108 posts

Posted 19 September 2013 - 08:15 PM

View PostBhael Fire, on 19 September 2013 - 07:54 PM, said:

The point was, a dual gauss setup should be able to take out a commando with a well-placed direct hit. I assumed the target was standing still because it would be even more absurd to think that anyone would feel guilty about managing to hit a fast-moving commando with a ballistic weapon. Usually, that receives a pat on the back and an obligatory "nice shot" from your your teammates since it's no easy feat.


Actually it can't without a headshot. Assuming it takes out an XLed side torso, it would need to be a 36 damage alpha to nuke it from fresh paint (of course, if the Commando's taken even a little bit of laser fire, the odds of loosing that side torso go up majorly).

And you'd be surprised what people feel guilty about, I've had my Raven's cockpit taken out moving at 150 and had an apology in mapchat before.

#20 Roughneck45

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Handsome Devil
  • The Handsome Devil
  • 4,452 posts
  • LocationOutreach

Posted 19 September 2013 - 09:19 PM

It is worse than it was before.

The change was needed to help curb jump sniping. The projectile speed is supposed to make up for the charge up time, and while it is nice, it is not an equal trade. The real hit it took was to it's overall DPS. The charge up time being added to the recycle time just lowered it so much.

I don't hate it, and sometimes I still use it, but I certainly don't love it like I used to.

Edited by Roughneck45, 19 September 2013 - 09:21 PM.






1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users