I was browsing Sarna, and I came across the following:
http://www.sarna.net/wiki/Crab The CRB-27 uses a 250 STD engine and runs at 86.4 km/h.
My Centurion in MW:O uses a 250 STD engine and runs at 81.0 kph. This prompted some deeper digging.
From the Kintaro's page (http://www.sarna.net/wiki/Kintaro) the Kintaro should run at 86.4km/h with its stock 275 engine. But it doesn't - in MWO it runs at 81.0 km/h (speed tweak bumps it to 89.1).
Bizarrely, a Commando with a stock 150 engine runs at 97.2 km/h, which is what Sarna lists.
The question I'm asking then is this: why are some engines running at their BT levels, but others aren't? The system isn't even consistent - Highlanders (MWO: 48.6kph, BT: 54.0kph) run slower than BT with their stock engines, but Victors run at their correct speed (MWO: 64.8kph, BT: 64.8pkh) when Awesomes run slower (MWO: 48.6kph, BT: 54.0kph). The comparison of Awesome and Victor is more striking - they're the same tonnage!
Is there some explanation for this?
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Speed Values?
Started by Artgathan, Sep 19 2013 06:31 PM
5 replies to this topic
#1
Posted 19 September 2013 - 06:31 PM
#2
Posted 19 September 2013 - 06:44 PM
Artgathan, on 19 September 2013 - 06:31 PM, said:
I was browsing Sarna, and I came across the following:
http://www.sarna.net/wiki/Crab The CRB-27 uses a 250 STD engine and runs at 86.4 km/h.
My Centurion in MW:O uses a 250 STD engine and runs at 81.0 kph. This prompted some deeper digging.
From the Kintaro's page (http://www.sarna.net/wiki/Kintaro) the Kintaro should run at 86.4km/h with its stock 275 engine. But it doesn't - in MWO it runs at 81.0 km/h (speed tweak bumps it to 89.1).
Bizarrely, a Commando with a stock 150 engine runs at 97.2 km/h, which is what Sarna lists.
The question I'm asking then is this: why are some engines running at their BT levels, but others aren't? The system isn't even consistent - Highlanders (MWO: 48.6kph, BT: 54.0kph) run slower than BT with their stock engines, but Victors run at their correct speed (MWO: 64.8kph, BT: 64.8pkh) when Awesomes run slower (MWO: 48.6kph, BT: 54.0kph). The comparison of Awesome and Victor is more striking - they're the same tonnage!
Is there some explanation for this?
http://www.sarna.net/wiki/Crab The CRB-27 uses a 250 STD engine and runs at 86.4 km/h.
My Centurion in MW:O uses a 250 STD engine and runs at 81.0 kph. This prompted some deeper digging.
From the Kintaro's page (http://www.sarna.net/wiki/Kintaro) the Kintaro should run at 86.4km/h with its stock 275 engine. But it doesn't - in MWO it runs at 81.0 km/h (speed tweak bumps it to 89.1).
Bizarrely, a Commando with a stock 150 engine runs at 97.2 km/h, which is what Sarna lists.
The question I'm asking then is this: why are some engines running at their BT levels, but others aren't? The system isn't even consistent - Highlanders (MWO: 48.6kph, BT: 54.0kph) run slower than BT with their stock engines, but Victors run at their correct speed (MWO: 64.8kph, BT: 64.8pkh) when Awesomes run slower (MWO: 48.6kph, BT: 54.0kph). The comparison of Awesome and Victor is more striking - they're the same tonnage!
Is there some explanation for this?
WAT!!! MY HIGHLANDER SHOULD GO FASTER?!?!?!?! DO WANT
#3
Posted 19 September 2013 - 06:48 PM
In Battletech mechs don't move at kp/h, they have movement points. The speeds on Sarna are fluff, a mech that moves at 81kp/h in the lore will have the exact same amount of movement points as a mech that moves at 84kp/h.
The games system measures tonnage to engine rating to determine speed. Maybe in the future they'll tweak it for individual mechs so some go faster/slower, but as of now the fluff on how fast a mech goes is largely ignored.
The games system measures tonnage to engine rating to determine speed. Maybe in the future they'll tweak it for individual mechs so some go faster/slower, but as of now the fluff on how fast a mech goes is largely ignored.
#4
Posted 19 September 2013 - 09:11 PM
On topic
Light mechs are speed capped at 150 until they "fix the net-code"
aka, never.
Light mechs are speed capped at 150 until they "fix the net-code"
aka, never.
#5
Posted 19 September 2013 - 09:36 PM
This again ?
Mech walk speed in hexes = engine rating ÷ mech tonnage
Mech run speed in hexes = walk speed × 1.5
Run speed for mechs with odd numbered walk speeds are all fractions. How do you move an Atlas miniature 4.5 hexes on a game board? Leave it hanging halfway out? You can't so they rounded 4.5 up to 5 run speed.
MWO doesn't use a hex based map so no need to round. Multiply the run speed times 10.8kph to get the in-game numbers.
Mech walk speed in hexes = engine rating ÷ mech tonnage
Mech run speed in hexes = walk speed × 1.5
Run speed for mechs with odd numbered walk speeds are all fractions. How do you move an Atlas miniature 4.5 hexes on a game board? Leave it hanging halfway out? You can't so they rounded 4.5 up to 5 run speed.
MWO doesn't use a hex based map so no need to round. Multiply the run speed times 10.8kph to get the in-game numbers.
Edited by PanchoTortilla, 19 September 2013 - 09:40 PM.
#6
Posted 19 September 2013 - 09:52 PM
This is why you need to stop using sarna.
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