Confused: Bought Talon Then Saber Packagesbut....
#1
Posted 19 September 2013 - 08:48 PM
But How Do I Obtain the Locust? I see and understand the saber ones won't be till dec17. But what about from the Talon how do I get that.
#2
Posted 19 September 2013 - 08:53 PM
#3
Posted 19 September 2013 - 09:11 PM
#4
Posted 19 September 2013 - 09:13 PM
...Why are people excited about the Locust again?
You do know you automatically lose several tons in unnecessary heat sinks because you need at least 10. Same problem the Commando has -- artificial gimps on mechs that don't need it.
To put it lightly, the Locust is going to be even worse in MW:O than on TT.
#5
Posted 19 September 2013 - 09:15 PM
mwhighlander, on 19 September 2013 - 09:13 PM, said:
...Why are people excited about the Locust again?
You do know you automatically lose several tons in unnecessary heat sinks because you need at least 10. Same problem the Commando has -- artificial gimps on mechs that don't need it.
To put it lightly, the Locust is going to be even worse in MW:O than on TT.
but I killed an Atlas with mine in TT.
#6
Posted 19 September 2013 - 09:21 PM
mwhighlander, on 19 September 2013 - 09:13 PM, said:
...Why are people excited about the Locust again?
You do know you automatically lose several tons in unnecessary heat sinks because you need at least 10. Same problem the Commando has -- artificial gimps on mechs that don't need it.
To put it lightly, the Locust is going to be even worse in MW:O than on TT.
Yeah PGI could change this stupid 10HS must rule...
#10
Posted 20 September 2013 - 12:54 AM
mwhighlander, on 19 September 2013 - 09:13 PM, said:
...Why are people excited about the Locust again?
You do know you automatically lose several tons in unnecessary heat sinks because you need at least 10. Same problem the Commando has -- artificial gimps on mechs that don't need it.
To put it lightly, the Locust is going to be even worse in MW:O than on TT.
No, that is incorrect. It will be the same stats as the table top.
First off it is a hard, firm rule that ALL MECHS MUST HAVE 10 HEAT SINKS. In fact, they come with the engine.
Ok, listen. The math is the same in MWO as it is in the table top.
Why does it seem like you need to spend weight to get to 10 heat sinks in MWO when in the table top you get them for free?
Because you also get them for free in MWO.
All of the things in the table top you need to have in a mech are already added and subtracted from the weight of the engines.
So, lets look at the Locust (or any mech) with a standard 160 engine, which if you go look in the Table Top game is 6 tons.
2 tons for the skeleton (this is simulated in MWO, i.e. strip everything you have 10% of your weight used already, or 5% if you use Endo Steel)
3 tons for the cockpit. That is not something you do in MWO, so they add it to the engine weights. All engines weigh 3 tons more than they do in the table top.
2 tons for the gyro which has a weight determined by the engine size. Again, you don't need to worry, they've already added it to the engine weight since the number comes from the engine rating anyway.
10 heat sinks. In the case of the 160 you have six internal heatsinks. That leaves 4 more heat sinks you have to buy, so they SUBTRACT 4 tons from the weight of the engine, but as you are forced to buy 4 heat sinks it adds up correctly.
Grand total, the 160 standard engine weighs 6+3+2-4= 7 tons.
Go check smurfy, and you will see that the 160 standard engine is 7 tons and not 6 tons like you see in the board game, but yet you are not being asked to install any cockpits, gyros, and you have the required weight left to buy the "mandatory" heat sinks you are supposed to have.
They're not screwing you over for weight. In fact, their math is quite elegant and simplifies the mech building process by pre-adding and pre-subracting all of the weights into a single package, the engine weight.
Edited by Hans Von Lohman, 20 September 2013 - 12:58 AM.
#11
Posted 20 September 2013 - 01:11 AM
Hans Von Lohman, on 20 September 2013 - 12:54 AM, said:
No, that is incorrect. It will be the same stats as the table top.
First off it is a hard, firm rule that ALL MECHS MUST HAVE 10 HEAT SINKS. In fact, they come with the engine.
Ok, listen. The math is the same in MWO as it is in the table top.
Why does it seem like you need to spend weight to get to 10 heat sinks in MWO when in the table top you get them for free?
Because you also get them for free in MWO.
All of the things in the table top you need to have in a mech are already added and subtracted from the weight of the engines.
So, lets look at the Locust (or any mech) with a standard 160 engine, which if you go look in the Table Top game is 6 tons.
2 tons for the skeleton (this is simulated in MWO, i.e. strip everything you have 10% of your weight used already, or 5% if you use Endo Steel)
3 tons for the cockpit. That is not something you do in MWO, so they add it to the engine weights. All engines weigh 3 tons more than they do in the table top.
2 tons for the gyro which has a weight determined by the engine size. Again, you don't need to worry, they've already added it to the engine weight since the number comes from the engine rating anyway.
10 heat sinks. In the case of the 160 you have six internal heatsinks. That leaves 4 more heat sinks you have to buy, so they SUBTRACT 4 tons from the weight of the engine, but as you are forced to buy 4 heat sinks it adds up correctly.
Grand total, the 160 standard engine weighs 6+3+2-4= 7 tons.
Go check smurfy, and you will see that the 160 standard engine is 7 tons and not 6 tons like you see in the board game, but yet you are not being asked to install any cockpits, gyros, and you have the required weight left to buy the "mandatory" heat sinks you are supposed to have.
They're not screwing you over for weight. In fact, their math is quite elegant and simplifies the mech building process by pre-adding and pre-subracting all of the weights into a single package, the engine weight.
And yet the mech will still be garbage.
#12
Posted 20 September 2013 - 01:15 AM
NamesAreStupid, on 20 September 2013 - 01:11 AM, said:
Funny, as the in-universe nick name for the Locust is the Garbage Can.
However, there is on thing that may change people's minds. The legs of the Locust are little more than thin sticks in the original artwork. It is entirely possible that the Locust might have leg hit boxes that make a Spider pilots jealous.
#13
Posted 20 September 2013 - 01:21 AM
If those 20ton mechs don't be tiny, they are indeed DOA. Flea and Locust need to be a bit smaller than a commando or they will go down in no time.
#14
Posted 20 September 2013 - 03:16 AM
#15
Posted 20 September 2013 - 03:17 AM
I remember this EXACT argument about the spider a few months ago...
Locus is tiny. like commando tiny, and its got a spindly profile like the raven...
I think its gonna be fine.
#16
Posted 20 September 2013 - 03:21 AM
Hans Von Lohman, on 20 September 2013 - 01:15 AM, said:
Funny, as the in-universe nick name for the Locust is the Garbage Can.
However, there is on thing that may change people's minds. The legs of the Locust are little more than thin sticks in the original artwork. It is entirely possible that the Locust might have leg hit boxes that make a Spider pilots jealous.
Meh, I'll try to sneeze in it's direction. If they ever release the Flea (MASC) nobody will pilot a locust.
#20
Posted 20 September 2013 - 09:05 AM
mwhighlander, on 19 September 2013 - 09:13 PM, said:
...Why are people excited about the Locust again?
You do know you automatically lose several tons in unnecessary heat sinks because you need at least 10. Same problem the Commando has -- artificial gimps on mechs that don't need it.
To put it lightly, the Locust is going to be even worse in MW:O than on TT.
Which is great, because MWO will be the first Mech Warrior game where the Locust and other types of Light Mechs actually are poo. Locust didn't suffer from those issues in MW4, and was actually good to use. Same with the UrbanMech - put 4 Urbans on one of MW4's city maps and they completely demolished people in ambushes despite being so slow.
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