Posted 22 September 2013 - 05:34 PM
I liked Seismic sensors when they were first brought in, I still like having it on some mechs now that it has reduced range. Identifying an ambush before running into it has saved my skin in many a match, but thinking there is only one or two mechs nearby and then blundering into an ambush has happened plenty of times too. All it takes is a few stationary enemies or a few that are out of range to get fooled into a false sense of security by the Seismic sensor. At six million C-bills, it is also a very expensive module to field. Seismic sensors are not some kind of overpowered win-button, and I am a little surprised that there is an anti-seismic camp. I shouldn't be surprised since a great deal of forum-voice boils down to "I like this thing, we should buff it. I don't like this thing, we should nerf it"
I really enjoy this game, I will continue to play and enjoy this game. I am going to ride the waves of nerfs and buffs, but I have never felt that the game needed changing. Poptarts bother you? develop tactics to defeat them, light mechs seem OP? build your mechs to crush them, seismic bothers you? adapt your tactics to trick them. The game doesn't need to change, the players do.