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Ultra Fast Lightmechs Need To Be Balanced


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#161 Mehlan

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Posted 21 September 2013 - 12:56 PM

Quote

You cannot point to a single picture and suggest one game shows it's not broken. I've played literally hundreds, and it's damn laughable to see lights running around in a circle of med+ mechs, taking blast after blast. That was NEVER the intention! NEVER! If thats where this games going, perhaps, I simply wrong to hope this was a reboot of a classic franchise.


and you CANNOT SHOW where IT HAPPENs EVERY SINGLE MATCH. IF it was the mech it would happen each and every time.... let me repeat that IF it was the mech it would happen each and every time... It does not AS YOU HELPED ME DEMONSTRATE.
Let me ask you again, IF the mech was broken how were you and your team able to kill me so quickly? IF the mech is broken how did the spider take all the the damage it did, as detailed in post #150?


You, attacked and insulted me, for running that mech... it's never gotten through your skull, that unlike you, I am trying to understand WHAT is taking place, testing and trying to find the cause/causes to the problem.

#162 Mehlan

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Posted 21 September 2013 - 01:00 PM

btw..there are times I will charge into and around a group of enemy mechs.... and do not think I don't take hits/damage. Why? Because quite often those same enemies will end up doing more damage to each other.

#163 Mcgral18

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Posted 21 September 2013 - 01:10 PM

Spiders are broken, no arguing it. It's the small hitboxes and the current HSR not working very well together. I've mastered a few of the spiders, and I've taken AC20s to the CT, had the cockpit shake, and taken not a single point of damage. It was a rather regular occurance. It's not a ping related issue either, since I tend to stay around 20.

People denying hits not registering are arguing for a bad cause, since even the devs have admitted there is a problem with it. Although it's not game breaking. Shoot the spiders enough, they will still go down.

Jenners on the other hand, do not have much of a problem with hit detection. Their huge CT hitbox is almost impossible to miss. I do worry about the locust though, since it will be even smaller than the spider.

#164 Mehlan

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Posted 21 September 2013 - 01:19 PM

Quote

Spiders are broken, no arguing it. It's the small hitboxes and the current HSR not working very well together. I've mastered a few of the spiders, and I've taken AC20s to the CT, had the cockpit shake, and taken not a single point of damage. It was a rather regular occurance. It's not a ping related issue either, since I tend to stay around 20.

People denying hits not registering are arguing for a bad cause, since even the devs have admitted there is a problem with it. Although it's not game breaking. Shoot the spiders enough, they will still go down.


Precisely where are people 'denying hits not registering'?

HSR is not mech specific code.... read your own words

Quote

It's the small hitboxes and the current HSR not working very well together
Hence, it is not a specific mech problem, it is a problem related to the HSR system... We have in this thread and others people citing examples of it happening with other mechs also, no not to the same degree... that then tells us it is not a single 'mech' problem and this does not make the mech in question 'broken'.

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It's not a ping related issue either, since I tend to stay around 20.
You cannot rule as 'ping' being an aspect either, as it does not only rely solo on YOUR 'ping'.

Edited by Mehlan, 21 September 2013 - 01:24 PM.


#165 PEEFsmash

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Posted 21 September 2013 - 01:20 PM

View PostMcgral18, on 21 September 2013 - 01:10 PM, said:

Spiders are broken, no arguing it.


Let me google translate this from Low-Elo peonish to a language we can all understand:

"Spiders are good against me because I can't aim very well. No arguing it."

#166 Why Run

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Posted 21 September 2013 - 01:31 PM

View PostMehlan, on 21 September 2013 - 01:19 PM, said:


Precisely where are people 'denying hits not registering'?

HSR is not mech specific code.... read your own words Hence, it is not a specific mech problem, it is a problem related to the HSR system... We have in this thread and others people citing examples of it happening with other mechs also, no not to the same degree... that then tells us it is not a single 'mech' problem and this does not make the mech in question 'broken'.

You cannot rule as 'ping' being an aspect either, as it does not only rely on YOUR 'ping'.


I shall apologize for the personal comment. It was unnecessary.

The spider is broken, whether it's the HSR, or the mech'***** boxes themselves. A 30 ton mech takes far too much damage.

#167 Mcgral18

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Posted 21 September 2013 - 01:36 PM

View PostPEEFsmash, on 21 September 2013 - 01:20 PM, said:


Let me google translate this from Low-Elo peonish to a language we can all understand:

"Spiders are good against me because I can't aim very well. No arguing it."


So, damage not registering, having to do with in game code, can be affected by my aim?

Tell me, where do I aim to hit these invisible hitboxes. Damage being absorbed into nothing with visual cues/particle effects is annying.

#168 Mehlan

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Posted 21 September 2013 - 01:40 PM

Quote

The spider is broken, whether it's the HSR, or the mech'***** boxes themselves. A 30 ton mech takes far too much damage.


HSR is a system, not a mech part... if it's HSR, it's not the mech, thus the mech is not broken if that is the cause.

Precisely how much 'damage' is too much?
The Stock SDR-5K has 112 units of armor... I don't know crit locations offhand.
Precisely how much damage should they take, and how much are they actually 'taking' before getting killed.
Why is it, that to date...no one can consistently demonstrate this happening?

Edited by Mehlan, 21 September 2013 - 01:47 PM.


#169 -Natural Selection-

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Posted 21 September 2013 - 03:12 PM

View PostPEEFsmash, on 21 September 2013 - 08:33 AM, said:



You should have prefaced this with "in my extremely low Elo-bracket filled with people who can't aim." There is no spider in the world who could run into 5-6 top players and get out alive. You are self-describing yourselves as bad. If there was missed registration, bring evidence.


Funny, I see you all the time in games. I guess you must be the same {Scrap} player as me. I also welcome you to send me an inv and play at anytime to see exactly what kind of players my friends and I are.

Edited by Dozier, 21 September 2013 - 03:15 PM.


#170 Araara

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Posted 21 September 2013 - 03:49 PM

http://mwomercs.com/...ost__p__2718278

official response

tldr : we wait, fix hsr first, then check if hitbox needs to change


edit : i'm aware this is a month old response to HSR fixes that are already being in. I was alluding to the fact that HSR is still wonky and once that is mostly fixed, we get a 2nd look at spider hitboxes.

Edited by Araara, 21 September 2013 - 03:51 PM.


#171 PEEFsmash

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Posted 21 September 2013 - 05:49 PM

View PostDozier, on 21 September 2013 - 03:12 PM, said:

Funny, I see you all the time in games. I guess you must be the same {Scrap} player as me. I also welcome you to send me an inv and play at anytime to see exactly what kind of players my friends and I are.


12 v 12 streamed scrim? We might be in the same game but I rarely see you impacting the game. I'm not worried about "you and your friends" because there are a grand total of 1 top-level laio players.

View PostMcgral18, on 21 September 2013 - 01:36 PM, said:


So, damage not registering, having to do with in game code, can be affected by my aim?

Tell me, where do I aim to hit these invisible hitboxes. Damage being absorbed into nothing with visual cues/particle effects is annying.


For the 6th time in this thread.

Provide me one bit of video evidence of you clearly hitting a light mech, but the damage not registering, then we can talk.

Edited by PEEFsmash, 21 September 2013 - 05:50 PM.


#172 Wolfways

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Posted 21 September 2013 - 07:02 PM

View PostPEEFsmash, on 21 September 2013 - 07:50 AM, said:


Well...sorry bout ya. If you want to bring to bear some sort of evidence that hit detection on lights isn't working, then bring it. Otherwise, you fall into the category that Wispsy described, which is "person who mispercieves their own performance." I have about 1 missed registration per couple days, and they are spread between mechs of all kinds. 99% of my shots register, and that 1% of missed registration is not all lights. Many time my percieved missed registrations turn out to be shots that hit geometry that hadn't loaded yet, or convincing-looking shots between the moving legs of a mech. If you are still experienceing a world where shots consistently misregister on lights (2 patches ago) then provide evidence. Otherwise, you really have nothing to say.

And if you say "where's your evidence then PEEF!..." Head on over to www.twitch.tv/peefsmash. All of the matches I play are on there. You will find 0 missed registrations. One time last night I shot an Atlas from 87 meters with a PPC and called it missed registration, until I realized that I was under minimum range for PPC, something that most players would have never realized, and instead decided to make a forum post about.

So if i don't have some way of recording a game i can't have an opinion?
Also, it's not a players fault if they "mispercieve their own performance" if the game is showing them that they are actually hitting the mech by the reticule turning red and the enemy paperdoll flashing, yet it seems to take a lot more hits to turn the lights armour red than it does to kill an Atlas.
I'm not saying all lights are like that. I have also 1-shot a Spider, rare but it happens.

I think part of the problem is that unless you are using high front end damage weapons, or grouped smaller weapons, you'll see less damage because that damage is getting spread across the light mech (if you're trying to hit the torso area) unlike say an Atlas where you can keep most damage on one area.
But that's just my opinion so doesn't matter right?

Edited by Wolfways, 21 September 2013 - 07:02 PM.


#173 Mcgral18

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Posted 21 September 2013 - 07:18 PM

So, Peef, are you dismissing the fact that devs have stated hits arn't registering? I can't record things, but I guess that wouldn't solve anything until they fix the net code and HSR.

In all your playing, you've never had hits not register? I'd say it's as high as 20% for spiders using most weapons, SRMs higher, but those aren't the best detection on any mech (maybe because the 5 CM splash?)

For "clearly hitting a light mech" with gauss, does the crosshair flashing red and the particle effects count? Sometimes it tears an arm off, other times it makes the doll flash a little, sometimes makes it yellow. Yes, other times it misses completely.

But I'm sure someone has a video out there of the hit detection being wonky, I just don't have the means to do it.

#174 Corbon Zackery

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Posted 21 September 2013 - 09:30 PM

Posted Image

"Fear me for I am the god of MechWarrior Online"

Your trying to hit a target going 80-100 mph. With a mech going 40-50 mph.

Light mechs have little to no armor. Do 19-32 damage. Were mass targeted with missiles, cannons, and laser. Our legs are mass targeted all the time because on most lights the mass of the legs, and length make them easier to target. Lights are laser dependent. With our speed we get a laser water pistol effect. Most of a Lights weapons are 90-270 meters forcing us to get close to our targets. People are using zoom mode to slow our mech down so they can hit them. There adding collisions back at some point. Every bump we hit damages our legs. If we use jump jet we damage our legs. The deployment zones are so tight we take leg damage during deployment. Add in friendly fire. Streak Missiles that now auto target legs.


Oh yea were so overpowered. A threat you just can't deal with. Like a pack of hungry Jackals slowly wounding a creature until it dies. Hitting and fading taking one bite at a time until you fall to the ground blood dripping from multiple wounds before the whole pack swarms in for the feast.

So I think were pretty Balanced. In fact I would argue that Medium, Heavy and Assault are the ones that are not balanced.

#175 Dreamslave

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Posted 21 September 2013 - 09:50 PM

View PostPEEFsmash, on 21 September 2013 - 12:12 PM, said:


.....Do you know who you're talking to? You really want to tell me something about Jenners and top-level competition? You really want to compare competitive success?

I respect the best players in The Templars and have high respect for them, but you are giving them a bad name here. Talk to your good pilots and they will tell you you're barking up the wrong tree acting like you know something about "domination of top-tier" or "higher skill level" that DV8 doesn't.


I have played against you, so I know exactly who I am talking to.

#176 Clit Beastwood

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Posted 21 September 2013 - 09:50 PM

View PostMcgral18, on 21 September 2013 - 07:18 PM, said:

So, Peef, are you dismissing the fact that devs have stated hits arn't registering? I can't record things, but I guess that wouldn't solve anything until they fix the net code and HSR.

In all your playing, you've never had hits not register? I'd say it's as high as 20% for spiders using most weapons, SRMs higher, but those aren't the best detection on any mech (maybe because the 5 CM splash?)

For "clearly hitting a light mech" with gauss, does the crosshair flashing red and the particle effects count? Sometimes it tears an arm off, other times it makes the doll flash a little, sometimes makes it yellow. Yes, other times it misses completely.

But I'm sure someone has a video out there of the hit detection being wonky, I just don't have the means to do it.


We have the same issues while shooting at your chunky mechs - a lot of our hits don't register when we shoot at bigger mechs some games. It's just that everyone wants lights to instasplode when hit by anything whereas, I know I'm going to need 6-7 alphas in my 5d to kill most assaults. If it takes 7-8, 10, 11, whatever - I'm used to hit and run, i'm used to it taking a while, so it's not as big a deal. If you can't kill lights/spiders, you really need to either work more tightly with a team, with some light defense, or run a faster mech yourself. I don't get jenner or commando pilots complaining about the spider, it's usually assault/heavy pilots.

Edited by Fierostetz, 21 September 2013 - 09:58 PM.


#177 -Natural Selection-

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Posted 21 September 2013 - 10:44 PM

View PostPEEFsmash, on 21 September 2013 - 05:49 PM, said:



12 v 12 streamed scrim? We might be in the same game but I rarely see you impacting the game. I'm not worried about "you and your friends" because there are a grand total of 1 top-level laio players.



Man, where is that leader board you are getting this from?

#178 Kattspya

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Posted 22 September 2013 - 03:56 AM

View PostWhy Run, on 21 September 2013 - 11:47 AM, said:


Load it with anti-tank weapons... Goodness, it's the Call of Duty generation. An RPG from the back of a quad-sport will not disable an M1. Try again. Which atlas is "speedy?". When did i say anything about speed? I said lights should be fast scouts. but not invincible fast scouts carrying tons of weapons. I guess it's just a realization that this game is a product of the call of duty gen, and the old games we had are long gone. Personally, I would bump all damage back up, and make running out into the open fatal, like it should be.


Refractory armor and ablative armor is not the same. Realism arguments are difficult.

#179 Wascot

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Posted 22 September 2013 - 04:27 AM

Maybe I'm just imagining things or maybe it came to me in a dream, but I have weird visions of my ppc shots exploding in mid-air for no reason at all. Oh yeah there was a mech there and that mech is usually in the form of a spider. Pretty weird for a spider to be around these parts, but yeah premature explosion of white, hot ions all over that mech. The weird circle in the middile of my vision is supposed to turn red right?

Then there are times when I fire these green lasers out of my torso into this little ****** jumping around. Somehow my lasers were stopped by this invisible wall of air before it could continue its path toward the cliff face. There's also a mech in the way of my lasers, but surely they would have taken damage right? I mean it's not like they have an A.T. field or something...

So strange how this phenomenon happens more towards these so called "light" mechs than the other weight classes. Must be the extra water weight. There's nothing left to burn!

EDIT: Wow really? The word b-u-g-g-e-r is filtered? Think of the children!

Edited by Wascot, 22 September 2013 - 04:29 AM.


#180 Funkadelic Mayhem

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Posted 22 September 2013 - 07:48 AM

Lights are fine:






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