Mcgral18, on 21 September 2013 - 07:18 PM, said:
So, Peef, are you dismissing the fact that devs have stated hits arn't registering? I can't record things, but I guess that wouldn't solve anything until they fix the net code and HSR.
In all your playing, you've never had hits not register? I'd say it's as high as 20% for spiders using most weapons, SRMs higher, but those aren't the best detection on any mech (maybe because the 5 CM splash?)
For "clearly hitting a light mech" with gauss, does the crosshair flashing red and the particle effects count? Sometimes it tears an arm off, other times it makes the doll flash a little, sometimes makes it yellow. Yes, other times it misses completely.
But I'm sure someone has a video out there of the hit detection being wonky, I just don't have the means to do it.
We have the same issues while shooting at your chunky mechs - a lot of our hits don't register when we shoot at bigger mechs some games. It's just that everyone wants lights to instasplode when hit by anything whereas, I know I'm going to need 6-7 alphas in my 5d to kill most assaults. If it takes 7-8, 10, 11, whatever - I'm used to hit and run, i'm used to it taking a while, so it's not as big a deal. If you can't kill lights/spiders, you really need to either work more tightly with a team, with some light defense, or run a faster mech yourself. I don't get jenner or commando pilots complaining about the spider, it's usually assault/heavy pilots.
Edited by Fierostetz, 21 September 2013 - 09:58 PM.