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Orion Ct


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#1 Joshua Obrien

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Posted 18 September 2013 - 08:53 PM

As the title states, the Orion CT...Is just massive....And by massive I mean Futher mucking massive

I've been center torso'd 3 times in 5 games by lrms. And you know why? CT is too damn big. But in all seriousness the ct stretchs up over the back torso, making it an easy hit for lrms.

http://imgur.com/wBzuvNz

That's a picture of how massive the CT is.

Honestly I feel like I've been robbed of the mc I dropped on it when it first came out.
The Orion needs the Kintaro treatment, because how it is atm it's just a huge nasty damage magnet.

#2 Deathlike

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Posted 18 September 2013 - 10:01 PM

I don't think too many are disagreeing with you, but you could have posted your point here:
http://mwomercs.com/...36219-orion-ct/

#3 Profiteer

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Posted 18 September 2013 - 10:11 PM

If PGI want to make battles last longer they should stop nerfing weapons and start looking at mech hit-boxs.

Many mechs are so monstrously big, I simply won't play them.

Edited by Profiteer, 19 September 2013 - 12:25 AM.


#4 PanzerMagier

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Posted 18 September 2013 - 10:57 PM

I'm totally for a biggish CT. I can carry XL engines all day and no one ever cores them out. ^.^
If the Orion needs any adjustment it's the side torso's and arms. They may look like you can use them to twist the damage but they really struggle to shield the mech. I'd like to be able to twist and actually have the damage mitigated to where I'm twisting. The atlas is a perfect example. So is the cataphract, you twist and suddenly they are forced to gnaw through your arm side torso's.

@sillynobs not knowing what they complain about.

Edited by PanzerMagier, 18 September 2013 - 11:03 PM.


#5 Lefty Lucy

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Posted 19 September 2013 - 11:28 AM

View PostJoshua Obrien, on 18 September 2013 - 08:53 PM, said:

As the title states, the Orion CT...Is just massive....And by massive I mean Futher mucking massive

I've been center torso'd 3 times in 5 games by lrms. And you know why? CT is too damn big. But in all seriousness the ct stretchs up over the back torso, making it an easy hit for lrms.

http://imgur.com/wBzuvNz

That's a picture of how massive the CT is.

Honestly I feel like I've been robbed of the mc I dropped on it when it first came out.
The Orion needs the Kintaro treatment, because how it is atm it's just a huge nasty damage magnet.


I'm not disagreeing with you, as the Orion definitely has the "way too big front CT" flaw, but the highlighted area of a location in mechlab rarely represents the actual hit box.

#6 Specops12

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Posted 19 September 2013 - 06:00 PM

So the difference between the armor on the Victor and the Orion is almost negligible, but the Victor takes a beating, it can brawl but the Orion, because of its huge CT has been forced into a rear line support role. Just when I thought we could finally have a heavy that could brawl, I could not have been more disappointed.

Edited by Specops12, 19 September 2013 - 06:00 PM.


#7 Robertthedread

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Posted 19 September 2013 - 06:18 PM

The sad part is all the CT on mechs are easy targets (except some lights). I hardly die from losing anything else but CT in most mechs. I am more scared of a light mech than I am from an assault. Most assault mechs are easy to keep hitting the CT, even from long range.

#8 Sable Dove

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Posted 19 September 2013 - 08:52 PM

At least it's not as big as the Catapult's.

#9 Roughneck45

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Posted 19 September 2013 - 09:14 PM

View PostPanzerMagier, on 18 September 2013 - 10:57 PM, said:

I'm totally for a biggish CT. I can carry XL engines all day and no one ever cores them out. ^.^
If the Orion needs any adjustment it's the side torso's and arms. They may look like you can use them to twist the damage but they really struggle to shield the mech. I'd like to be able to twist and actually have the damage mitigated to where I'm twisting. The atlas is a perfect example. So is the cataphract, you twist and suddenly they are forced to gnaw through your arm side torso's.

@sillynobs not knowing what they complain about.

Totally agree.

I haven't been running too many XL builds, but torso twist seems to do nothing to mitigate the damage to the CT.

#10 Carrioncrows

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Posted 19 September 2013 - 10:50 PM

Big post over here that lines it all out and explains how to fix it.

http://mwomercs.com/...21#entry2765421

#11 Narcissistic Martyr

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Posted 19 September 2013 - 11:30 PM

Dragon.

That is all.

#12 Alistair Winter

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Posted 20 September 2013 - 02:57 AM

View PostNarcissistic Martyr, on 19 September 2013 - 11:30 PM, said:

Dragon.
That is all.

Posted Image

#13 Carrioncrows

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Posted 20 September 2013 - 03:22 AM

Posted Image

#14 chickenlegs

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Posted 20 September 2013 - 08:39 PM

sorry mate, im going to have to disagree with you on it being a flaw of the mech, i run my orion with an xl 300 engine, i have gotten some of my best matches ever with this mech , one match i had 1200 dammage ( this was the most extreme example), i sincerely hope that pgi doesn't listen to this thread, if you reduce the ct on this mech , its going to have way fewer options as far as loadouts go.

#15 OneEyed Jack

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Posted 21 September 2013 - 01:46 AM

I've dinked around with the Orion a bit, and I gotta say that if they make the CT any smaller, then you might as well start the game with the left torso already gone.

#16 General Taskeen

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Posted 21 September 2013 - 08:10 AM

View Postchickenlegs, on 20 September 2013 - 08:39 PM, said:

sorry mate, im going to have to disagree with you on it being a flaw of the mech, i run my orion with an xl 300 engine, i have gotten some of my best matches ever with this mech , one match i had 1200 dammage ( this was the most extreme example), i sincerely hope that pgi doesn't listen to this thread, if you reduce the ct on this mech , its going to have way fewer options as far as loadouts go.


And the rest of us that want to use standard loadouts or stock on the Orion will just have to suffer through bad hitbox design? Nice troll kid. A 2/10 for your effort.

#17 TELEFORCE

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Posted 21 September 2013 - 09:56 AM

I'm glad I'm not the only one thinking that the Orion is fragile. I ran the same loadout on my Jagermech 6A (AC/10, 2 medium lasers, SRM-4, LRM-14), which had almost 100 points less armor, and that 'mech survived a lot longer than my Orion.

But I don't have the 'mech's entire pilot tree unlocked yet, so maybe my attitude will change. But right now the Orion just seems like it's made out of glass. I expected the chassis to be just as tough as my Jagermech, if not tougher.

#18 Warrax the Chaos Warrior

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Posted 21 September 2013 - 11:55 AM

I respectfully disagree with the notion that easy-to-core CTs are an advantage just because they're "XL friendly". The best hitbox'd mechs are the ones that allow you spread damage all over the whole mech. The Victor IMO has the best (non-glitched) hitboxes in the game because of this. Even the Cataphract and Jagermech are better at spreading damage than the Orion is.

I even feel less squishy in Catapults, Dragons and Awesomes than I do in an Orion; just because those at least take some hits to the arms sometimes.

I was really excited for the Orion, and was hoping for a good heavy brawler. The Victor and Cataphract both massively outshine it in this area. So you're forced in to a fire-support role; where it's inferior to Jagers, Phracts, Pults, and even Awesomes.

I wouldn't go so far as to call it DOA; but it's inferior at one thing you might want to do and sub-optimal at another, making it never the best choice for any role.

#19 PEEFsmash

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Posted 21 September 2013 - 12:06 PM

There are exactly two factors that determine whether a Heavy or Assault will be a good mech.

1: High-mounted Energy/Ballistic hardpoints.

2: Reasonable CT size. (Either very slim, or evenly balanced between CT, RT, and LT.)

There is no great heavy/assault that lacks these factors. That is how important CT size is. If the Madcat/Timberwolf has the same CT as a Catapult, it won't be any better than the Catapult.

Edited by PEEFsmash, 21 September 2013 - 12:06 PM.


#20 Middcore

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Posted 21 September 2013 - 12:36 PM

It is beyond me why PGI keeps crippling 'mech after 'mech with these hitbox problems.





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