Edited by Egomane, 21 September 2013 - 05:23 AM.
title changed
Why Base Capping Is [Redacted]
#1
Posted 20 September 2013 - 07:51 PM
#2
Posted 20 September 2013 - 07:56 PM
#3
Posted 20 September 2013 - 08:00 PM
CapnFaiiboat, on 20 September 2013 - 07:56 PM, said:
Destruction =last man standing points based on mech kills no basses to cap-Attrition is straight battle for the highest points from damage done to enemy mechs no base to cap. Both modes also have a time limit of 10-15 minutes per battle the older PC MechWarrior games were 30 minutes but it was respawn also.
Edited by PappySmurf, 20 September 2013 - 08:03 PM.
#4
Posted 20 September 2013 - 08:06 PM
Edit: To be clear, I also think rewards for capturing and non-damage-based gameplay is pitiful. What we have now are two game modes that try to please all people. It ends up mixing two crowds that don't want to play together and denying both of enjoyment in the compromise. I'd rather see rewards for objectives go up and another game mode be added - not replacing an existing one.
Edited by Homeless Bill, 20 September 2013 - 08:08 PM.
#5
Posted 20 September 2013 - 08:07 PM
#6
Posted 20 September 2013 - 08:08 PM
#7
Posted 20 September 2013 - 08:11 PM
#8
Posted 20 September 2013 - 08:13 PM
Only time lights are a issue for me is when there is like five of the little ******** all with ECM running willy nilly together, but I tend to have weapons specifically for killing them - its a dirty job but someone has to do it
#9
Posted 20 September 2013 - 08:19 PM
Homeless Bill, on 20 September 2013 - 08:06 PM, said:
Edit: To be clear, I also think rewards for capturing and non-damage-based gameplay is pitiful. What we have now are two game modes that try to please all people. It ends up mixing two crowds that don't want to play together and denying both of enjoyment in the compromise. I'd rather see rewards for objectives go up and another game mode be added - not replacing an existing one.
Its not that assault base cap is not a valid tactic its the fact a lot of premade teams will bring exleast 4-6 light and its just a lopsided mess against a pug team with 1-2 lights maybe sometimes 0 lights. And were all not skill based equil so most new to medium skilled pilots cant even hit most lights before there killed. And yes king of the hill was a fun game mode.
Edited by PappySmurf, 20 September 2013 - 08:32 PM.
#10
Posted 20 September 2013 - 08:34 PM
#11
Posted 20 September 2013 - 08:42 PM
Mehlan, on 20 September 2013 - 08:34 PM, said:
Normally I would just say FU!!! but running lights should not give you a instant auto-win button either. And I run mediums mostly.
#12
Posted 20 September 2013 - 08:44 PM
PappySmurf, on 20 September 2013 - 08:19 PM, said:
Your complaint will be fixed when they implement tonnage limits. Teams won't be able to bring all assaults or all lights anymore. It will have to be balanced.
There are lots of different ways to do King of the Hill (like no points unless in a small zone like you mentioned), but the easiest way to do it for them is just to take a single base from Assault, put it somewhere in the middle, and that's it. Preferably, the base would capture at a rate relative to the number of remaining 'mechs (e.g., 2 'mechs would capture very slowly with all 24 in play, whereas a single 'mech would capture rather quickly with only 3 left).
#13
Posted 20 September 2013 - 08:45 PM
PappySmurf, on 20 September 2013 - 08:19 PM, said:
This betrays your paranoia. Pre-mades currently simply cannot bring more than 4 anything to a match. If you somehow think sync drops are a common occurrence now, I have some tin foil hats for sale to stop the pre-mades stealing your thoughts!
#14
Posted 20 September 2013 - 08:46 PM
#15
Posted 20 September 2013 - 08:49 PM
#16
Posted 20 September 2013 - 08:49 PM
Nightfire, on 20 September 2013 - 08:45 PM, said:
Well you forgot to mention that there can be up to 3- 4 man teams in one match on one side? or most likely 2- 4 mans on one team on 1-2 sides I have seen 4 man teams split many ways on both sides in 1 battle.
#17
Posted 20 September 2013 - 08:54 PM
Nightfire, on 20 September 2013 - 08:45 PM, said:
QFT
@ OP
I have found conquest far more rewarding on average than assault, but your inability to adapt to a winning stategy (and blaming the problem on boogeymen premades) tell me you aren't ready for the strategy of mwo.
Which is to say MOAR PPC (because ER's suck now).
Edit :: Praise Paul Cannons
Edited by MisterFiveSeven, 20 September 2013 - 08:56 PM.
#18
Posted 20 September 2013 - 08:57 PM
IV Amen, on 20 September 2013 - 08:49 PM, said:
I did not say that statement lightly because I also love to pilot lights but you cant learn a skill to hit something that is not there or does not take proper damage and im not talking all lights just the lights that are OP or seam to be in =GODMODE? plus if I have been playing this long and have a hard time killing some lights just think what the new player must be going through?=Utter helllll and disappointment at the base game play.
#19
Posted 21 September 2013 - 05:16 AM
Edited by Murzao, 21 September 2013 - 05:18 AM.
#20
Posted 21 September 2013 - 05:55 AM
PappySmurf, on 20 September 2013 - 08:19 PM, said:
Its not that assault base cap is not a valid tactic its the fact a lot of premade teams will bring exleast 4-6 light and its just a lopsided mess against a pug team with 1-2 lights maybe sometimes 0 lights.
You do know that the maximum team size for PUG drops is 4 and understand that Sync dropping, while often maligned, almost never works, right? You end up on opposing teams more often than on the same team, and usually not even in the same match....
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