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Why Base Capping Is [Redacted]


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#1 PappySmurf

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Posted 20 September 2013 - 07:51 PM

To me Assault mode is a waste of time anymore 90% of the matches is just a race to cap the enemy base. With lights being so OP now leaving even 1 medium or heavy or both at your base is a waste of time the lights eat them for breakfast and cap the base anyways. So I would say nerf the speed of the faster lights or make the mediums-heavies-and assaults much more maneuverable. Also x4 the cap length of the bases. This game needs 2 more modes=Destruction W/O bases-and Attrition W/O bases. Please post your comments on why you hate or love assault mode?

Edited by Egomane, 21 September 2013 - 05:23 AM.
title changed


#2 Capfailboat

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Posted 20 September 2013 - 07:56 PM

PLZ explain the Destruction and Attrition Gamemodes

#3 PappySmurf

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Posted 20 September 2013 - 08:00 PM

View PostCapnFaiiboat, on 20 September 2013 - 07:56 PM, said:

PLZ explain the Destruction and Attrition Gamemodes


Destruction =last man standing points based on mech kills no basses to cap-Attrition is straight battle for the highest points from damage done to enemy mechs no base to cap. Both modes also have a time limit of 10-15 minutes per battle the older PC MechWarrior games were 30 minutes but it was respawn also.

Edited by PappySmurf, 20 September 2013 - 08:03 PM.


#4 Homeless Bill

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Posted 20 September 2013 - 08:06 PM

It's an un-fun but totally valid tactic. What we need is King of the Hill for people like us. One base in the middle so there's no run-around ******** like there is at the end of Conquest matches with lights. Game modes would make me start playing again, but alas, I am burnt out on the current offerings.

Edit: To be clear, I also think rewards for capturing and non-damage-based gameplay is pitiful. What we have now are two game modes that try to please all people. It ends up mixing two crowds that don't want to play together and denying both of enjoyment in the compromise. I'd rather see rewards for objectives go up and another game mode be added - not replacing an existing one.

Edited by Homeless Bill, 20 September 2013 - 08:08 PM.


#5 TychoTheItinerant

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Posted 20 September 2013 - 08:07 PM

Go back to whatever team deathmatch you crawled out of.

#6 FupDup

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Posted 20 September 2013 - 08:08 PM

I'm starting to think that people who only play the assault class should not be allowed to post on the forums.

#7 FactorlanP

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Posted 20 September 2013 - 08:11 PM

I believe that the player base is too small to support additional game modes, which is why we have the broken 3rd person view promise and no new game modes for a very very long time.

#8 Xeno Phalcon

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Posted 20 September 2013 - 08:13 PM

One of these days im going to convince a PUG team to form a firing line at our teams base as opposed to all running the the usual spots (IE volcano in terra therma, halo in tourmaline ect ect) if anything it would be hilarious when the first jenner or spider comes rushing in.

Only time lights are a issue for me is when there is like five of the little ******** all with ECM running willy nilly together, but I tend to have weapons specifically for killing them - its a dirty job but someone has to do it ;)

#9 PappySmurf

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Posted 20 September 2013 - 08:19 PM

View PostHomeless Bill, on 20 September 2013 - 08:06 PM, said:

It's an un-fun but totally valid tactic. What we need is King of the Hill for people like us. One base in the middle so there's no run-around ******** like there is at the end of Conquest matches with lights. Game modes would make me start playing again, but alas, I am burnt out on the current offerings.

Edit: To be clear, I also think rewards for capturing and non-damage-based gameplay is pitiful. What we have now are two game modes that try to please all people. It ends up mixing two crowds that don't want to play together and denying both of enjoyment in the compromise. I'd rather see rewards for objectives go up and another game mode be added - not replacing an existing one.


Its not that assault base cap is not a valid tactic its the fact a lot of premade teams will bring exleast 4-6 light and its just a lopsided mess against a pug team with 1-2 lights maybe sometimes 0 lights. And were all not skill based equil so most new to medium skilled pilots cant even hit most lights before there killed. And yes king of the hill was a fun game mode. :ph34r: ;) Im remembering that was the game mode where all of you had to fight in the confines of the base perimeter of you scored no kills or points correct?

Edited by PappySmurf, 20 September 2013 - 08:32 PM.


#10 Mehlan

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Posted 20 September 2013 - 08:34 PM

if a medium, much less a medium AND an assault/heavy cannot handle a solo light...they should go ahead and quit. If your talking multiples as in 2 to 1 odds...dude stop your whining and work on your aim and tactics. Running an assault is not and should not be a auto-win button.

#11 PappySmurf

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Posted 20 September 2013 - 08:42 PM

View PostMehlan, on 20 September 2013 - 08:34 PM, said:

if a medium, much less a medium AND an assault/heavy cannot handle a solo light...they should go ahead and quit. If your talking multiples as in 2 to 1 odds...dude stop your whining and work on your aim and tactics. Running an assault is not and should not be a auto-win button.


Normally I would just say FU!!! but running lights should not give you a instant auto-win button either. And I run mediums mostly.

#12 Homeless Bill

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Posted 20 September 2013 - 08:44 PM

View PostPappySmurf, on 20 September 2013 - 08:19 PM, said:

Its not that assault base cap is not a valid tactic its the fact a lot of premade teams will bring exleast 4-6 light and its just a lopsided mess against a pug team with 1-2 lights maybe sometimes 0 lights. And were all not skill based equil so most new to medium skilled pilots cant even hit most lights before there killed. And yes king of the hill was a fun game mode. :ph34r: ;) Im remembering that was the game mode where all of you had to fight in the confines of the base perimeter of you scored no kills or points correct?

Your complaint will be fixed when they implement tonnage limits. Teams won't be able to bring all assaults or all lights anymore. It will have to be balanced.

There are lots of different ways to do King of the Hill (like no points unless in a small zone like you mentioned), but the easiest way to do it for them is just to take a single base from Assault, put it somewhere in the middle, and that's it. Preferably, the base would capture at a rate relative to the number of remaining 'mechs (e.g., 2 'mechs would capture very slowly with all 24 in play, whereas a single 'mech would capture rather quickly with only 3 left).

#13 Nightfire

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Posted 20 September 2013 - 08:45 PM

View PostPappySmurf, on 20 September 2013 - 08:19 PM, said:

Its not that assault base cap is not a valid tactic its the fact a lot of premade teams will bring exleast 4-6 light and its just a lopsided mess against a pug team with 1-2 lights maybe sometimes 0 lights.

This betrays your paranoia. Pre-mades currently simply cannot bring more than 4 anything to a match. If you somehow think sync drops are a common occurrence now, I have some tin foil hats for sale to stop the pre-mades stealing your thoughts!

#14 KharnZor

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Posted 20 September 2013 - 08:46 PM

You are wrong OP. Read my sig.

#15 Scandinavian Jawbreaker

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Posted 20 September 2013 - 08:49 PM

Lights are OP, nerf lights, buff heavies and assaults... You gotta learn some anti-light techniques!

#16 PappySmurf

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Posted 20 September 2013 - 08:49 PM

View PostNightfire, on 20 September 2013 - 08:45 PM, said:

This betrays your paranoia. Pre-mades currently simply cannot bring more than 4 anything to a match. If you somehow think sync drops are a common occurrence now, I have some tin foil hats for sale to stop the pre-mades stealing your thoughts!


Well you forgot to mention that there can be up to 3- 4 man teams in one match on one side? or most likely 2- 4 mans on one team on 1-2 sides I have seen 4 man teams split many ways on both sides in 1 battle.

#17 MisterFiveSeven

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Posted 20 September 2013 - 08:54 PM

View PostNightfire, on 20 September 2013 - 08:45 PM, said:

This betrays your paranoia. Pre-mades currently simply cannot bring more than 4 anything to a match. If you somehow think sync drops are a common occurrence now, I have some tin foil hats for sale to stop the pre-mades stealing your thoughts!


QFT

@ OP

I have found conquest far more rewarding on average than assault, but your inability to adapt to a winning stategy (and blaming the problem on boogeymen premades) tell me you aren't ready for the strategy of mwo.

Which is to say MOAR PPC (because ER's suck now).

Edit :: Praise Paul Cannons

Edited by MisterFiveSeven, 20 September 2013 - 08:56 PM.


#18 PappySmurf

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Posted 20 September 2013 - 08:57 PM

View PostIV Amen, on 20 September 2013 - 08:49 PM, said:

Lights are OP, nerf lights, buff heavies and assaults... You gotta learn some anti-light techniques!


I did not say that statement lightly because I also love to pilot lights but you cant learn a skill to hit something that is not there or does not take proper damage and im not talking all lights just the lights that are OP or seam to be in =GODMODE? plus if I have been playing this long and have a hard time killing some lights just think what the new player must be going through?=Utter helllll and disappointment at the base game play.

#19 Murzao

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Posted 21 September 2013 - 05:16 AM

If you are having trouble killing lights in a medium....serious case of L2P here. 8ML BJ, 5SSRM2 Kintaro, 3LL Cicada, any Centurion or Hunchie should eat lights for breakfast I can kill 2-3 at a time with Cents. Really there isn't a medium that shouldn't easily kill light mechs unless you are boating PPCs for some unknown reason. Plus they should put basecap speed back down 50% of the boost because it takes way too long to cap especially in conquest once you have the centerpoint at the start you win 80% of matches unless your team facetanks.

Edited by Murzao, 21 September 2013 - 05:18 AM.


#20 Zerberus

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Posted 21 September 2013 - 05:55 AM

View PostPappySmurf, on 20 September 2013 - 08:19 PM, said:


Its not that assault base cap is not a valid tactic its the fact a lot of premade teams will bring exleast 4-6 light and its just a lopsided mess against a pug team with 1-2 lights maybe sometimes 0 lights.


You do know that the maximum team size for PUG drops is 4 and understand that Sync dropping, while often maligned, almost never works, right? You end up on opposing teams more often than on the same team, and usually not even in the same match....





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