Lefty Lucy, on 21 September 2013 - 09:18 AM, said:
If you're losing to a fast cap 10 games in a row, the problem is you.
That's a pretty lame counter argument that I've seen way too often. This only applies to 12v12 where the whole team is grouped together and can coordinate easily, and even then. Other than ending the match quickly with a win, there's no point in capping the base that early. It doesn't give you much XP, it doesn't give you much credits, and on top of it, it's extremely boring for everybody else that wish to have an actual fight. Boring = Bad.
I despise everyone who rushes the cap like this just because they want to win quickly. Even if it's one of the winning criteria, it's bad sportsmanship. Whether you think that someone should be defending and that it's their fault and yadda yadda yadda... doesn't change that fact. The goal of the game is to have fun. Ending a match in less than 3 minutes without firing on the enemy is not fun at all! If the goal of this game is for players to have fun, then by all means, implement mechanisms to make it as fun as possible, and if that means preventing people to cap the enemy base within the first few minutes of a match then so be it! I really have no problem with that.
The only reason that this would displease you is if you're one of the ones that rushes the cap early in the game, and if it's so then I say shame on you!
Edited by Tweaks, 21 September 2013 - 09:36 AM.