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Lobby System Fixes Lots Of Issues


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#1 Tier up

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Posted 21 September 2013 - 12:00 PM

If we had a lobby system, and knew what map we were dropping on, I think a lot of this weapon balancing nonsense would go away. If people could choose what mechs, and what weapons to take, based on the map they got, they wouldn't have as much reason to *****. That way snipers can still snipe on the long range maps. Brawlers can still brawl on the short range. It just makes sense.

Edited by Ohm, 21 September 2013 - 12:00 PM.


#2 Nebelfeuer

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Posted 22 September 2013 - 09:49 AM

So basically only one playstyle per map? sounds boring to me.
Fun starts when you have to compensate the shortcomings of your build in unfavourable locations.

#3 ecued

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Posted 22 September 2013 - 10:27 AM

i thought the whole purpose to changing out mechs and weapons was so that you could blindly go into battle not knowing the conditions. i'm such a stupid pug.

#4 Xenok

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Posted 22 September 2013 - 10:43 AM

View PostNebelfeuer, on 22 September 2013 - 09:49 AM, said:

So basically only one playstyle per map? sounds boring to me.
Fun starts when you have to compensate the shortcomings of your build in unfavourable locations.


You think your only going to get one play style per map. Alpine. I would take in a sniper, LRM boat, multiple ranged combat mech and a very hot running brawler. All can be very effective on that map. The exact mech would change as they change stuff around in the game.

All this would do is remove the scenario of I dropped with a fairly cool running brawler into Alpine. That mech is simply under gunned for the map and not effective. The same can be said of very hot brawlers on any hot map, or a missile boat on maps with tons of cover.

Any Mercenary group worth anything would have several mechs at the ready per pilot. They would not take in a missile boat to fight in a city of sky scrapers. They would know the world they will be fighting on and use the mech that is readied.

The concept that I have seen is have 4 mechs ready and choose which after the map is known. This would be good and make the game far more fun as you would not have the game where you go "well this mech is useless on this map, sucks to be me" and then either stick it out or disconnect. Either of which is not fun.

#5 Nebelfeuer

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Posted 22 September 2013 - 06:10 PM

Given the tendecy of the community to rely heavyly on the latest FoM regardless if it works in PUGs the same way it does in organised battles or not the result would be quit onesided. You would see about 75% Ballistics on the hot maps with a few rockets mixed in and you would see heavy energy boating on the cold maps again.

And no, mercenerry units in BT do not tend to have a large variety of spare mechs nor do houseunits. There is lots of pilots who can never hope to fight in a mech again once it it lost and the lucky ones will have to deal with what is avaliable unless highly priviliged. Innersphere units get assigned to jobs suitable for their composition if possible, not the other way round.

The choice of loadout we currently have can allready only be claimes by clan frontline units in lore and is the source of a lot of this games ballancing issues - revealing the map before choosing a loadout or mech would lead to worse gameplay expirience in the end because there would be less variety and more highperformance builds to suit the enviroment wich ultimately means shorter matches and faster deaths again.

Besides if you take highly specialised builds into an enviroment you do not now before dropping it is your own fault and you deserve to feel the pain.

#6 wakeupgodfrey

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Posted 29 September 2013 - 04:37 PM

We *could* have 4-map games, instead of 1-map games: choose a mech and take it into 4 consecutive maps with the same teams... That would make PUGs more interesting, but certainly a Lobby - even if we couldn't choose the exact maps we wanted to queue for - would be nice also. Especially if we could work out weapons groupings in the mechlab. Then it would really be Drop and Pop. Except for me, because I'm a pretty terrible pilot.

#7 keith

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Posted 29 September 2013 - 04:46 PM

View PostNebelfeuer, on 22 September 2013 - 09:49 AM, said:

So basically only one playstyle per map? sounds boring to me.
Fun starts when you have to compensate the shortcomings of your build in unfavourable locations.


lies. when your lance goes all sniping rest of the team goes brawling on a brawling map. bet u would have an interesting fight. flip that around for a sniper map. have to think outside of the box. add that to comms. don't need mixed configs need mixed lances with comms.





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