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Spiders Need To Be Balanced.


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#341 Krivvan

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Posted 09 October 2013 - 02:01 AM

View PostVXJaeger, on 08 October 2013 - 09:43 PM, said:

I love how Jenner/Spider-pilots shread tears after meeting a SBAP-Kintaro :( Sweeter than honey.


Until that Streak Kintaro starts shedding tears when it's up against an AMS Jenner pack.

#342 Wispsy

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Posted 09 October 2013 - 06:05 AM

View PostKrivvan, on 09 October 2013 - 02:01 AM, said:


Until that Streak Kintaro starts shedding tears when it's up against an AMS Jenner pack.


Everybody cries when up against multiple mechs regardless of load out (I am ignoring you people who make teams of boars heads full of flamers on purpose).

#343 Clit Beastwood

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Posted 09 October 2013 - 07:33 AM

View PostVXJaeger, on 08 October 2013 - 09:43 PM, said:

I love how Jenner/Spider-pilots shread tears after meeting a SBAP-Kintaro :( Sweeter than honey.


No tears involved, it's just another mech on the field with a loadout to be careful of. If you have people complaining about it, they're just terrible pilots. If I see a streaktaro I just stay out range and kill it or make it chase me back to one of my fatty teammates. I've found all streak boats to be extremely prone to target fixation, which hinders their situational awareness.

Edited by Fierostetz, 09 October 2013 - 07:47 AM.


#344 Appogee

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Posted 09 October 2013 - 07:44 AM

PGI has had Spiders on sale for more than a week... a sure sign that Spiders they will be nerfed soon.

#345 Mehlan

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Posted 09 October 2013 - 08:03 AM

hmm..

Quote

Posted 01 November 2012 - 03:33 PM
Mechs hitboxes run slightly ahead of their bodies at high velocities.

Steps to Reproduce:
1) Log in and Launch the game.
2) Join a Match.
3) Run at top speed in a circle against another Mech.
4) Fire at the other Mech.
5) Observe location of hitboxes are slightly ahead of the enemy mech.

Special Conditions
None Known.

Workarounds
Shoot ahead of the enemy 'Mech.
aaaaand.....

Quote

Projectile hit detection[IN PROGRESS]

CERES METALS AAlcadis Revised Underground Complex, B5
St.Ives
Friday October 4th 3050 22:47


BUG: We have finally reproduced and idenified an issue that has to do with our projectile hit detection. This causes some bullets to pass through targets on the server or in some cases pass a single component and hit front/rear instead. I estimate it happens about 1% overall and depends on several factors.


#346 Clit Beastwood

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Posted 09 October 2013 - 08:12 AM

2 nights ago I hit someone by shooting at a building... and both reticle and paper doll registered a hit on them on the other side. I shot at them just to see what happened. It was on the new map, don't remember grid square or anything. Just found it interesting.





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