[Bug] Uac5 Jam Rate Is Much Higher Than Speculated 20% Needs Fix
#1
Posted 19 September 2013 - 12:10 PM
#2
Posted 19 September 2013 - 02:11 PM
If it's like you're saying, with 2x UAC5 and 600 rounds total (300 per gun, 150 of which will be used for the double fire feature) I should experience about 60 jams (40% of 150), if not, it should be around 30 jams (20% of 150). I'll let you know when I've got the results.
#3
Posted 19 September 2013 - 02:31 PM
#4
Posted 19 September 2013 - 02:32 PM
#5
Posted 19 September 2013 - 02:45 PM
http://www.twitch.tv...nky/b/463547432
I was only able to squeeze of just shy of 400 shots in a 7 minute match, however, I achieved a total of 66 jams that I tallied. the corrected number given +- 400 shots should be close to 20 or 40, definitely not 33 per cannon, in either of your theory or the game design's predicted behavior.
Some oddities;
Jamming on first shot of a reload cycle but no first shot is drawn/deducted from ammo
Jamming without firing second 'double tap' shot, again no shot drawn/deducted from ammo
Both which happened with decent levels of frequency. Submit a bug report and include a link to this thread, please.
Still could use a comparison to single UAC5, however it seems to be around a 60% jam rate over the course of 200 rounds per UAC5.
EDIT: correcting my maths
Edited by Monky, 19 September 2013 - 04:36 PM.
#6
Posted 19 September 2013 - 02:58 PM
#7
Posted 19 September 2013 - 02:59 PM
#8
Posted 19 September 2013 - 03:30 PM
Edited by shadowfax21, 19 September 2013 - 03:31 PM.
#9
Posted 19 September 2013 - 05:24 PM
#10
Posted 19 September 2013 - 05:50 PM
#11
Posted 19 September 2013 - 06:40 PM
#12
Posted 22 September 2013 - 09:34 AM
Edited by Monky, 22 September 2013 - 09:34 AM.
#13
Posted 22 September 2013 - 09:43 AM
#14
Posted 22 September 2013 - 11:17 AM
#15
Posted 22 September 2013 - 12:50 PM
#16
Posted 22 September 2013 - 04:49 PM
PS. You may want to move the mic away from your nose on your next video, we could hear you breath in and out through the entire video...
#17
Posted 22 September 2013 - 04:58 PM
#18
Posted 22 September 2013 - 05:18 PM
Kataiser, on 22 September 2013 - 09:43 AM, said:
well thats to be expected. actually thats better than expected, if UAC5's jam at 20%, you have roughly a 50% chance that one gun will jam if 3 fired simultaneously.
I use 2-3 on a couple of my jaggers, they jam often but not enough to hinder them. I guess a test for it, im using 2 UAC5 + 1 AC5 atm, and i have 150 uac ammo and 60 ac ammo. I normally run out of uac ammo before ac ammo (by a small margin), so that implies they are doing better than the ac5 since the uac5 is consuming 75 rounds in the same time the ac5 consumes 60 rounds. So based on that i'd say its fine whatever the actual jam rate is.
Is training grounds up to date yet? i'd go in there and test, but i dont know if its actually accurate to the main servers at this point. I'm leaning towards saying its not up to date based on history.
#19
Posted 22 September 2013 - 05:24 PM
Tweaks, on 22 September 2013 - 04:49 PM, said:
PS. You may want to move the mic away from your nose on your next video, we could hear you breath in and out through the entire video...
Haha yeah, I intended to mute it but had the buttons backwards, woops!
Asmosis, on 22 September 2013 - 05:18 PM, said:
well thats to be expected. actually thats better than expected, if UAC5's jam at 20%, you have roughly a 50% chance that one gun will jam if 3 fired simultaneously.
I use 2-3 on a couple of my jaggers, they jam often but not enough to hinder them. I guess a test for it, im using 2 UAC5 + 1 AC5 atm, and i have 150 uac ammo and 60 ac ammo. I normally run out of uac ammo before ac ammo (by a small margin), so that implies they are doing better than the ac5 since the uac5 is consuming 75 rounds in the same time the ac5 consumes 60 rounds. So based on that i'd say its fine whatever the actual jam rate is.
Is training grounds up to date yet? i'd go in there and test, but i dont know if its actually accurate to the main servers at this point. I'm leaning towards saying its not up to date based on history.
I recommend testing everything in live
#20
Posted 22 September 2013 - 07:56 PM
doesn't the gun jamming but not using up ammo throw off your math, as you are basing it on ammo consumption ?
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