1:1 Timeline Needs To Go! I Can't Wait 30+ Years For Some Of These!
#21
Posted 22 September 2013 - 03:29 PM
#22
Posted 22 September 2013 - 07:01 PM
This is fine by me because it means we're far closer to the greatest mech in the Battletech universe than we were before. Soon I shall pilot an Uziel and all you shall bow before my power!
Related note. Anyone who thought we'd actually follow a 1:1 timeline was delusional. Did any of you honestly believe we'd have to wait 11 years for a Thanatos or 15 years for an Uziel?
#23
Posted 22 September 2013 - 09:41 PM
Since CW is basically a year late at this point, phase 1 is just going to be creating a unit or joining a house. And that's it, I bet zero progression or reason to chose one over the other... but if it were something with a little more substance rebooting to 3050 would be a good idea..
shintakie, on 22 September 2013 - 07:01 PM, said:
Most people thought we'd have a time skip to each major TRO release.
#24
Posted 22 September 2013 - 09:48 PM
Edited by Spheroid, 22 September 2013 - 10:12 PM.
#25
Posted 23 September 2013 - 12:36 AM
Just a thought.
#26
Posted 23 September 2013 - 01:34 AM
#28
Posted 23 September 2013 - 02:48 AM
Some want all the goodies right now, while some can't stand the {Scrap} that came in the later years (Haven't even read jihad age stuff... so guess my viewpoint is plain)
some old timers want 3025 tech only, some 3050's, newer generation seems to want the uber clan mechs, some want mixed tech. Anyways, it is like our taste in women, there is no one right choice, whatever floats your boat.
PGI does have a way of sorting this, at the risk of splintering userbase though. They can bring up time specific instances of MWO, however in the long run I don't think it would be good.
I can foresee the horror of 10 different flavored MWOs spring up, creating marginal user groups in many and can only be horrible, thus I hope they won't if they want a strong brand for MWO. At least for some years.
3050's is a fairly reasonable middleground that appeals the largest crowd.
Also, I recall from some ngng podcast that they were considering rolling back the clock, although they are not really communicating so no idea if it's going to happen. I hope this changes after launch party.
#29
Posted 23 September 2013 - 06:36 AM
#30
Posted 23 September 2013 - 07:03 AM
3050: Clan Invasion (Clan mechs, some IS Mechs - e.g. Mauler, King Crab)
3057: Operation Guerrero / Refusal War - some Mechs of TRO 3055 & 3058
3060: Second StarLeague (Death of Clan SmokeJaguar, St. Ives Conflict) w/ Mech from TRO 3058 (especially Clan)
3062: FedCom Civil war w/ Mechs from TRO3060 & 3067
3067: Jihad - Dawn of the Jihad (TRO 3067)
3072: Jihad - Turning the Tide (TRO 3075)
3075: Jihad - Retribution (TRO 3075)
3079: Jihad - Endgame (TRO 3085)
3085: The Republic (TRO 3085)
Enough stuff for 10 real years. If the game survive long enough...
After that the Brush Wars between 3085 and 3130 as well as the years after 3130 give also enough stuff.
#31
Posted 23 September 2013 - 07:30 AM
Bishop Steiner, on 23 September 2013 - 12:36 AM, said:
Just a thought.
How are you going to "fight" the clans... It's 100% PVP there won't be all IS vs Clan matchmaking. That would be a huge wine fest, I hope PGI would be smarter than that.
#32
Posted 23 September 2013 - 07:41 AM
Also, you can keep your munchkin mechs, and we'll keep our timeline.
Er... what's left of it anyway.
#33
Posted 23 September 2013 - 09:32 AM
Imperius, on 22 September 2013 - 12:31 AM, said:
Götterdämmerung
Jade Hawk
Shiro
Deimos
Night Wolf
Mad Cat Mk II
Viking IIC
Edit: Here are some of the mechs I want. I think they are throwing away tons of money not offering the full list of mechs.
I won't miss any of those. Timeline needs to stay. sorry.
#34
Posted 23 September 2013 - 09:49 AM
Imperius, on 23 September 2013 - 07:30 AM, said:
Actually, PGI would be stupid NOT to have Clan vs IS. Since that was the premise for the launch of the entire game.
"The Clan Invasion".
And it will likely be simply solved with either 8 v 12 or 10 v 12 in those ques.
#35
Posted 23 September 2013 - 10:19 AM
Bishop Steiner, on 23 September 2013 - 09:49 AM, said:
"The Clan Invasion".
And it will likely be simply solved with either 8 v 12 or 10 v 12 in those ques.
I think this is where UI 2.0/CW is meant to come in. Since we would interact with 'planets' rather than the current system. So if a clan was holding a planet we should find ourselves up against clan or IS forces depending on which side we are on. The planet choice should basically effect the queue balance and what forces we find with mercs filling all gaps.
#36
Posted 23 September 2013 - 11:01 AM
#37
Posted 23 September 2013 - 01:09 PM
.
#38
Posted 23 September 2013 - 01:32 PM
I'd dig it up, but I'm about to leave work.
#39
Posted 23 September 2013 - 02:08 PM
Edited by Spheroid, 23 September 2013 - 02:09 PM.
#40
Posted 23 September 2013 - 02:34 PM
shintakie, on 22 September 2013 - 07:01 PM, said:
This is fine by me because it means we're far closer to the greatest mech in the Battletech universe than we were before. Soon I shall pilot an Uziel and all you shall bow before my power!
Related note. Anyone who thought we'd actually follow a 1:1 timeline was delusional. Did any of you honestly believe we'd have to wait 11 years for a Thanatos or 15 years for an Uziel?
Pretty sure a PGI design Uziel will be as tall as a hunchback, but as wide as an awesome. Actually scratch that. It will be a Jager mech with arms from an awesome, but legs from a cicada and the spoiler on top replaced with a missile launcher. Short, ten feet wide, and hit box that works like the awesome does.
but otherwise yeah it would be cool to see. that and the bushwacker.
I actually hope they sort of hang out around 3050 for a while. I dont care for the uber jihad {Scrap}, but the clan vs IS tech and mechs was always kind of neat in the older PC games. MW4 did ok too with balance on the lasers anyway, more range but more heat, and I think they tweaked cooldown times too in the end to make IS lasers have a place(ran much cooler). I like the idea of mixed tech, maybe they could use loyalty points to unlock that ability for house mech variants or something.
but I agree with others, some of the newer ones would be nice in game, but i would actually rather them flesh out the remaining "oldies" before venturing into new stuff. Thats probably the completist in me.
11 user(s) are reading this topic
0 members, 11 guests, 0 anonymous users