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Extra Credits For Devs


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#1 BatshitBatman

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Posted 22 September 2013 - 01:42 AM

This: http://www.penny-arcade.com/patv/episode/when-difficult-is-fun

N
o control over the maps is a terrible choice as hot maps are more suitable for efficient mechs, and cold maps are more suitable for alpha-hogs.

The player has no agency over it. "An uninformed choice isn't a choice at all"

There's no context, and a lack of player control.

PLEASE PLEASE PLEASE PLEASE PLEASE let us pick maps.

After all, to quote the battletech TV series "INFORMATION IS AMMUNITION" It's kinda unrealistic to equip a mech without knowing where you're going... Unless this is meant to be an elaborate solaris thing... But that's just it you're totally silent on those fronts.

I love mechwarrior... this has so much promise... when did the innovation stop?

#2 BatshitBatman

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Posted 22 September 2013 - 11:41 AM

Also from a monetary perspective it'd give purpose to currently meaningless choices like camouflage.

Seriously. It'd go a long way with one step.

#3 Inkarnus

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Posted 22 September 2013 - 11:43 AM

when UI 2.0 if it comes

#4 Malzel

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Posted 22 September 2013 - 11:49 AM

They've said that we'll be able to vote on maps, eventually.

That said, I'm not that excited about it. I think it will decrease the loadout variety on the individual maps. Any cold map means you'll be fighting high-heat energy builds or alpha strikers, and any hot map means you've be fighting ballistic boats. Knowing what map you're going to drop on, and letting you pick your mech to suit, just allows you to min-max your builds that much more.

That may be more convenient and even more realistic, but I expect it to make the game more predictable, and predictable is boring.

#5 Zphyr

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Posted 22 September 2013 - 01:32 PM

We can pick up (or vote for) maps when the UI 2.0 comes. When it comes... so it may take months, for all we know. I know they said in the next couple months, but this is PGI we are talking about.

#6 Monky

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Posted 22 September 2013 - 05:26 PM

Supposedly we'll be able to choose mechs, not maps. This way everyone can at least bring their high alpha boat on frozen city and their cooler running mechs on mordor so it's pretty much even footing.

#7 BatshitBatman

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Posted 22 September 2013 - 05:56 PM

View PostMalzel, on 22 September 2013 - 11:49 AM, said:

They've said that we'll be able to vote on maps, eventually.

That said, I'm not that excited about it. I think it will decrease the loadout variety on the individual maps. Any cold map means you'll be fighting high-heat energy builds or alpha strikers, and any hot map means you've be fighting ballistic boats. Knowing what map you're going to drop on, and letting you pick your mech to suit, just allows you to min-max your builds that much more.

That may be more convenient and even more realistic, but I expect it to make the game more predictable, and predictable is boring.


I disagree. Firstly there's a lot of alpha boat variations. Second, once people start to predict how others will behave on a map, their behavior will shift, causing the first group to shift etc.

This has already been happening in the game... remember when there was nothing but atlases and ravens? Groups got bored with using that and other groups found ways to counter it. The result is you don't see that combo much anymore.

This is an MMO, not a single player game. Humans provide most of the variations game to game, and there will always be a slow progression of things declared to be "OP" until a counter catches on.

See this for more explanation of how those strategies tend to form:

Edited by G1ng3rb0lt, 22 September 2013 - 06:11 PM.






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