

How To Solve Premature Capulation "cappers"
#1
Posted 22 September 2013 - 05:32 AM
but
What can be done about premature capulation "cappers" game won soley on cap.
You know what I mean, lose or win a game with bearably a shot fired, maybe 1 mech killed?
Here is what I see as some of the challenges.
There is no bonus to defend the base, all c-bills/exp are paid out to damage, components destroyed, spotting and kill assists.
With that type of pay out system (and it work pretty well for the most part) there is no great reason for anyone to defending the base? If you defend and win you make almost nothing since you did not participate in a fight.
A few ideas:
Capping is just a bonus, not the end game. Give an extra 20,000 c-bills to the cappers but the game plays on.
Allow voting on capping being a win or not (end of game), let the game continue.
Death match option (would be cool)
Is there really no solution until we get different game types?
I rarely play Conquest anymore due to the fact that everyone wants to fight and no one wants to cap. There is little reward for capping, if you don't cause damage you don't get compensated, other than winning the game ( very little compensation for winning now) why would I bother capping, just so all my team mates (who fought hard) get tons of c-bills and exp while I get almost nothing. See my point? I am not complaining , just trying to lay out the challenge as I see it and hope/beg for a solution.
"Stay Nominal my friends"
#2
Posted 22 September 2013 - 05:36 AM
Base defenses on assault. Turrets and what not would solve the problem.
#3
Posted 22 September 2013 - 05:41 AM
Sure, I know, waiting around is boring. But, according to you, so is stomping around barely getting off one shot fired before a capture happens.
Sometimes, just sometimes, I can convince a friend or two to hang back and play defense.
On the smaller maps, all bets are off, but on the newer ones it works great.
#4
Posted 22 September 2013 - 05:46 AM
Since you think there is no issue then you will not have a solution. Your voice has been heard but I think you are in a small minority.
#5
Posted 22 September 2013 - 05:54 AM
#6
Posted 22 September 2013 - 05:55 AM
It is just a conversation not a frigging religious war here. ease up and enjoy life
#7
Posted 22 September 2013 - 06:37 AM
GumbyC2C, on 22 September 2013 - 05:54 AM, said:
What you're describing should be a whole new game type called Siege or something.
#8
Posted 22 September 2013 - 06:47 AM
For beer and bacon!
#9
Posted 22 September 2013 - 06:53 AM
SnowdogJJJ, on 22 September 2013 - 05:32 AM, said:
Death match option (would be cool)
Then just suggest deathmatch, having capping without having capping make a difference in the outcome of the match makes no sense whatsoever.
#10
Posted 22 September 2013 - 06:54 AM
and 0% chance of ''premature capulation''
#11
Posted 22 September 2013 - 06:56 AM
"Oh well, I know we traveled 30,000 lightyears across space for this fight, but that dude stood around our oil drill thingy, lets pack it up and head back to the dropship!"
"But sir, there's eleven of us left and my sensors are showing the enemy is just a legged spider, we can take it back!"
"I SAID NO, DAMMIT! WE'VE BEEN DEFEATED! RETREAT!"
#12
Posted 22 September 2013 - 07:05 AM
"Let all these PUGs get themselves killed first, I'm too valuable to die" - the vast majority of MWO players.
#13
Posted 22 September 2013 - 07:16 AM
#15
Posted 22 September 2013 - 09:06 AM
#16
Posted 22 September 2013 - 09:30 AM
Sorry but it seems to be mostly - I want to run my slow death machine without it having drawbacks. Same people complain about dying to lights a lot of the time.
#17
Posted 22 September 2013 - 09:36 AM
The complainers here are just assault/heavy pilots that want their chassis to have nothing except positives. Anything that even forces them to try a little bit hard is too much.
Edited by PEEFsmash, 22 September 2013 - 09:38 AM.
#18
Posted 22 September 2013 - 09:47 AM
Edited by Purlana, 22 September 2013 - 09:47 AM.
#19
Posted 22 September 2013 - 10:01 AM
SnowdogJJJ, on 22 September 2013 - 05:32 AM, said:
This is incorrect - if you kill another mech standing in your base, you are awarded a "Defensive Kill Bonus" which is good for 10,000 C-Bills and 50 XP (I think. The exact values of the C-Bill and XP reward may be different).
The purpose of the base is to add another strategic layer onto the delightful combat cake. If there was no base capping people would just form a line of 12 assault mechs and steamroll to the other side (this is still actually effective on small maps such as Forest Colony or Caustic Valley).
As PEEFsmash said above, bases give a reason for lighter mobile mechs to exist.
#20
Posted 22 September 2013 - 10:33 AM
I rarely have games end early because of capping and when it does happen it's because the players on my team refuse to use teamwork and/or common sense, leaving the base completely exposed.
It's important to realize that one of the implied mission objectives in Assault is to protect your base. If you don't, you deserve to lose.
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