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Matches Are Horribly One-Sided


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#21 Deathlike

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Posted 22 September 2013 - 06:22 PM

View PostCore2029, on 22 September 2013 - 05:25 PM, said:

I don't feel like it's random at all. I actually prefer the premade stomps/stompings over what I've been seeing about 1 week after the Beta label was removed.


It's not as random as before. Chances are your ELO was inflated and you're paying for it by having poor builds and/or poor play.

You're not getting a reprieve.

#22 Otterway

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Posted 22 September 2013 - 06:50 PM

I was surprised to see this topic; I've been having the exact opposite experience. I've been having a very high proportion of exciting, hard-fought matches since the latest adjustment. Mind you, my elo is pretty subterranean, and I can't guess what things might be like for people who play, um, skillfully.

#23 FactorlanP

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Posted 22 September 2013 - 06:54 PM

View PostVanguard319, on 22 September 2013 - 01:31 PM, said:

It's not just the weekend though, it's been happening on the weekday as well, and not just prime time either.



This is true, but I disagree about non-prime time US. I am fortunate to have plenty of time to play (when I want to)... So, I tend to play during the week during the day... Other than a small number of what seems to be German groups, there aren't nearly as many teams out there pug stomping during the day (US).

The MatchMaker actually seems to work pretty darn well for pug groups right up until US Prime time. Then the pugstomping groups are out and about.

I don't know what the solution is... Maybe a modifier to Elo scores for players who are grouped. So, group up and you (and everyone in your group) get bumped up into a higher bracket?

Just a thought.

Edited by FactorlanP, 22 September 2013 - 06:56 PM.


#24 Joylare Versaris

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Posted 22 September 2013 - 06:59 PM

The main cause of losses I'm seeing is Pug herd all go to middle of map. they then sit exactly there and do not move at all, no matter what. They ignore the enemy flanking them and roll over and die.
That was assault mode.


Next up is lets completely ignore all the cap points and roflherd our way to the middle of the map to trade hp until we die, repeating the above steps as in assault mode.
That was conquest.

#25 JeepStuff

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Posted 22 September 2013 - 07:16 PM

View PostGrrzoot, on 22 September 2013 - 03:44 PM, said:

actually there is another thread, titled i think games for high elo players or something like that where one of the devs stated that they had to reduce the tightening of the matchmaker a bit because some people were fail to launch 3-4-5 times in a row.

I think a few times you might be seeing this, it does happen, if there are not enough ppl on, the elo is widened a bit, but generally for me the matches have been, almost consistently, of a much higher quality since launch.



That thread is here:
http://mwomercs.com/...gh-elo-players/

and it's a good read because PGI (specifically Matthew Craig) has a lot of interaction with the players in the thread. It's an example of amazing communication on both sides.

For me I would estimate about 3/4 of my games are one sided, and I would like to see things even out more. We'll see.

#26 Core2029

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Posted 22 September 2013 - 07:21 PM

View PostDeathlike, on 22 September 2013 - 06:22 PM, said:


It's not as random as before. Chances are your ELO was inflated and you're paying for it by having poor builds and/or poor play.

You're not getting a reprieve.


Leveling spiders is painful for sure, which is what I have been doing however I noted that regardless of if I was a disconnect and did nothing the entire round, my team was consistently getting sub-100 scores. No amount of effort can recover from that and it most definitely didn't feel random. It felt like a calculated hose job.

After about 9:45pm CST the matchmaker stopped hosing my group. Maybe it was bedtime for little Johnny's all across the States?

Edited by Core2029, 22 September 2013 - 07:42 PM.


#27 FactorlanP

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Posted 22 September 2013 - 07:22 PM

View PostCore2029, on 22 September 2013 - 07:21 PM, said:


Leveling spiders is painful for sure, which is what I have been doing however I noted that regardless of if I was a disconnect and did nothing the entire round, my team was consistently getting sub-100 scores. No amount of effort can recover from that and it most definitely didn't feel random. It felt like a calculated hose job.


The problem with leveling Spiders is that your light firepower makes it that much harder for a good player to influence the outcome of a pug match.

Give a good player something powerful, and he can sometimes tip the balance.

#28 Sean von Steinike

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Posted 22 September 2013 - 07:23 PM

I haven't noticed any real change in w/l rate.

#29 MadCat02

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Posted 22 September 2013 - 07:25 PM

View PostVanguard319, on 22 September 2013 - 12:55 PM, said:

Is it just me, or has the number of stomps increased significantly since launch? What the hell happened to elo? I thought it was supposed to pair people up with players in their skill group, so why are these completely one sided stomps happening constantly now?


This isn't a rocket since . People may have similar win rate but you never know when someone is trying out new build or new mech .

Its not like its a perfect 50-50 collision with equal and opposite reaction . Some games are close its not uncommon .

Edited by MadCat02, 22 September 2013 - 07:27 PM.


#30 Storm Khan

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Posted 22 September 2013 - 07:37 PM

Interesting experiences from a broad selection of players. I must admit I've been experiencing both extremes of stomping and being stomped. 2 days ago was a stomping session with almost every game a win with at least 1 kill per game. Yesterday was the exact opposite where I had not just a lance performing horribly sub-par but at least half the team or 2 whole lances with damage scores of less than 90...
In one game we had 2 Atlas and a Jenner do 0, yes, zero damage with 5 others all doing less than 70 dmg each. Not sure what's up with the match-maker but it does seem to have changed behaviour and I'm not even on US prime-time.

#31 Deathlike

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Posted 22 September 2013 - 08:05 PM

View PostCore2029, on 22 September 2013 - 07:21 PM, said:


Leveling spiders is painful for sure, which is what I have been doing however I noted that regardless of if I was a disconnect and did nothing the entire round, my team was consistently getting sub-100 scores. No amount of effort can recover from that and it most definitely didn't feel random. It felt like a calculated hose job.

After about 9:45pm CST the matchmaker stopped hosing my group. Maybe it was bedtime for little Johnny's all across the States?


Well, timing is everything.

#32 Core2029

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Posted 22 September 2013 - 08:15 PM

View PostDeathlike, on 22 September 2013 - 08:05 PM, said:


Well, timing is everything.


What do you mean by timing? The pool of available players? I thought the concept behind ELO was to smooth all of that out.

These past two days have been miserable up until tonight for me. I'd have been happy winning 1 out of 5 but it became all too common to be losing 6 to 10 before a win occurred.

#33 Core2029

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Posted 22 September 2013 - 08:18 PM

View PostOtterway, on 22 September 2013 - 06:50 PM, said:

I was surprised to see this topic; I've been having the exact opposite experience. I've been having a very high proportion of exciting, hard-fought matches since the latest adjustment. Mind you, my elo is pretty subterranean, and I can't guess what things might be like for people who play, um, skillfully.


That is interesting because it's been the exact opposite of what I've been experiencing... and I like to think I'm pretty good at this shooty robot thing.

#34 Deathlike

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Posted 22 September 2013 - 08:19 PM

View PostCore2029, on 22 September 2013 - 08:15 PM, said:

What do you mean by timing? The pool of available players?


Yes, always. There's a difference between playing on a Saturday afternoon, than it is to play on a Saturday night. That doesn't even begin to describe a weekday.

Quote

I thought the concept behind ELO was to smooth all of that out.


ELO has nothing to do with that. ELO tries to match "skill". It doesn't really do much for people playing in whatever time of day the server population happens to be.

The MM is solely responsible to adjust to "working conditions" in the population. Unfortunately, it's imperfect and it is obvious through the complaints.

Quote

These past two days have been miserable up until tonight for me. I'd have been happy winning 1 out of 5 but it became all too common to be losing 6 to 10 before a win occurred.


Welcome to the roller coaster that is the MM.

#35 Core2029

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Posted 22 September 2013 - 08:21 PM

View PostMadCat02, on 22 September 2013 - 07:25 PM, said:


This isn't a rocket since . People may have similar win rate but you never know when someone is trying out new build or new mech .

Its not like its a perfect 50-50 collision with equal and opposite reaction . Some games are close its not uncommon .


There's truth in what you say but from a percentages aspect, how many losses with utterly useless teams in the sub-100's in a row would it take before you thought that perhaps coincidence has little to do with it? 5? 10? Where's your breaking point?





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