Maxtaltos, on 22 September 2013 - 05:55 PM, said:
First I am not sure what the "grainy look" looked like so I can't compare, but I would assume that they felt the newer look appealed to more people.
I figured this might be the case.
Maxtaltos, on 22 September 2013 - 05:55 PM, said:
Second, what mech are you piloting that you have no heat issues? Heat management is still there as far as I can tell. I hate terra therma or as some call it the "one ring room" because it makes my mech run hotter.
I'm running, atm, the trial Jenner that was available as recently as yesterday. I have almost no issues with heat. It's just a matter of runnign around a hill and I'm back to zero. Ambient temperature used to be a lot more... concerning.
Maxtaltos, on 22 September 2013 - 05:55 PM, said:
3rd I am glad they took out the knockdown collision in the game. I find it ludicrous that a 35 ton mech could knock over a mech weighing almost 3 times as much. This tactic works ok in the TT version because you have skill rolls to avoid those situations. Skill rolls that would be almost impossible to simulate in game. You can still damage mechs running into them, you just don't knock em down.
Knock down was, to me, part of the strategy. If you didn't want to be knocked down, maneuver more. It's supposed to be challenging. However, I agree it needed fine tuning. A light 'mech should not be able to knock over a medium mech or larger in most situations. I figured that they got rid of it because "it sucked to be knocked down."
Malzel, on 22 September 2013 - 06:53 PM, said:
1) Collisions were removed because Dragons could knock down anything just by running into them, and 2 or 3 Dragons could keep someone permanently prone. That's not balanced, or fun for the guy on the ground. They've said collisions will return when they figure out how to implement them fairly. (Which is going to take a back seat to other, more important features)
Well, that's exciting to know they've at least made a statement saying they plan on bringing it back. As I said above, I think that it was a legitimate strategy that it took skill to defend against.
Malzel, on 22 September 2013 - 06:53 PM, said:
2) I've played since the week the game went Open Beta, and I'm not sure what you mean about the "grainy look". To me, most MWO maps are a palettes of different shades of brown, (except the ones that are palettes of shades of white!) so I don't know what to say about the game being "colorful". I suppose there are those bushes on Canyon Network, they're kinda vibrant. Could it be that folks can paint their mechs, so teams aren't just a sea of olive drab?
Maybe that's it. I just seem to remember the whole view being a bit grittier. Now it feels like day-glo colors. Perhaps I'm used to the oceans of sepia, but it seems overly colorful. It'll likely grow on me.
Malzel, on 22 September 2013 - 06:53 PM, said:
3) I'm not sure what this question is about, since you don't provide any real information. You seem to be saying that heat management doesn't exist, to which I would disagree. It's very easy to overheat yourself, especially if you're bringing the "good" weapons or loadouts. Could you explain your gripe a little better?
There feels to be a mark'd lack of heat management involved. Now, admittedly, I'm running a light mech most of the time but said 'mech is chock full of lasers and has pretty decent heat management. It just feels like there isn't any delay or down time (which, arguably, might be good) between being overheated and coming down into manageable territory. When I was playing, back when, heat management was pretty severe.
The differences in ambient heat on maps made a severe impact in how you played, too. Maybe it's because I'm still running the Trial Light 'Mech, but it just seems like I'm able to run around and take pot shots at everything for an unending amount of time. If ever I DO overheat, I need but run around the nearest hill and by the time I've made my circle I'm back within 10%. Just seems less... involved.
And all this nonsense about ghost heat... what? The concept, actually, is neat, but the execution is ridiculous. Ghost heat only exists if you use multiples of the same weapon? What?
I don't mean to be totally flippant and complain-y. The game is still fun, regardless of these items, it just feels less strategic, less real, and like it's catering a bit more to the instant gratification types.
EDIT: Thanks for responding, by the way. I was prepared to either be totally downvoted into oblivion or flamed to a crisp.
Edited by The Black Veil, 23 September 2013 - 09:19 AM.