

C-Bill Win/loss Bonuses The Same?!
#1
Posted 22 September 2013 - 03:33 PM
I'm wondering if this is a bug or intentional? I'd love to hear the reason for balancing C-BIlls this way... I would assume that a Win would earn more...
#2
Posted 22 September 2013 - 03:36 PM
Ah, they did nerf the c-bills earned when they introduced 12v12 - apparently because there are more targets and we were earning way too much anyway, they said.
Edited by Zphyr, 22 September 2013 - 03:37 PM.
#3
Posted 22 September 2013 - 03:39 PM
#4
Posted 22 September 2013 - 03:50 PM
If you win, you earn more, if you lose, you earn less, but you don't earn nothing so you can still build up SOME-thing.
For those who think the awards system is screwed up; what would you do differently? (sigh) This is rhetorical, so don't answer it, please? The fact of the matter is, there are bloody few people who would agree on the same type of awards system, the same type of awards, or even the number/percentage of points or C-Bills.
Because of this, the system PGI have is just fine, and folks need to learn to work within it.
#5
Posted 22 September 2013 - 03:56 PM
Kay Wolf, on 22 September 2013 - 03:50 PM, said:
If you win, you earn more, if you lose, you earn less, but you don't earn nothing so you can still build up SOME-thing.
For those who think the awards system is screwed up; what would you do differently? (sigh) This is rhetorical, so don't answer it, please? The fact of the matter is, there are bloody few people who would agree on the same type of awards system, the same type of awards, or even the number/percentage of points or C-Bills.
Because of this, the system PGI have is just fine, and folks need to learn to work within it.
Not exactly true. You get the same amount of base CBills whether you win or lose, everything else is accumulated by kill assists, spots, savior, etc.
A winning player who has the same kills and spots as a losing player will make the same amount of Cbills.
What would I change them to? Easy. I would implement a system that encourages team play, similar to what other MOBAs have, a system that encourages investing into winning a match.
Edited by Zna1209, 22 September 2013 - 03:57 PM.
#6
Posted 22 September 2013 - 04:17 PM
#7
Posted 22 September 2013 - 04:19 PM
Parmeggido, on 22 September 2013 - 04:17 PM, said:
Still a rather insignificant amount of Cbills. Youre still looking at less than 40K Cbills for a loss and less than 75k Cbills for a win, not counting assists and spotting.
#8
Posted 22 September 2013 - 04:31 PM
There was, at one time, a great cry raised unto the heavens about those that would drop into a match, do nothing or disconnect, and reap great rewards. Once, kills and assists and etc were almost worthless, and the masses cried out in anguish against this atrocity, for those that did pilot in sloth did make for themselves great rivers of cbills. So PGI dropped the standard match rewards to almost nothing and made them the same for a win or a loss, and boosted the rewards for the kills assists etc. in an attempt to curb the bad behavior, but left salvage as a fairly large bonus. Somehow, it got ignored and people, for the most part, seemed happier with the new system. Until the more recent cbill nerf, when PGI finally got around to blasting salvage rewards.
#9
Posted 22 September 2013 - 04:38 PM
Zna1209, on 22 September 2013 - 03:56 PM, said:
#10
Posted 22 September 2013 - 05:56 PM
Kay Wolf, on 22 September 2013 - 04:38 PM, said:
But they arent..
#12
Posted 23 September 2013 - 03:21 AM
#14
Posted 23 September 2013 - 08:21 AM
I think the win bonus and salvage should average about 150-200k per match. Following my suggested formula then a top match would be about 250k, which I think is reasonable.
#15
Posted 11 November 2013 - 05:28 PM
#16
Posted 11 November 2013 - 05:52 PM
Kay Wolf, on 22 September 2013 - 03:50 PM, said:
Because of this, the system PGI have is just fine, and folks need to learn to work within it.
Absolutely awful argument there, just because not everybody could agree with the exact details and numbers doesn't mean the system isn't flawed as hell. There are a number of reasons why the reward system is flawed, not the least of which is kills & damage getting you LESS than simply tagging an enemy with your laser once and if it dies you get a big bonus for an assist.
You should feel bad, it was that stupid.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users