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C-Bill Win/loss Bonuses The Same?!


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#1 Draymen

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Posted 22 September 2013 - 03:33 PM

I've noticed a significant decline in the amount of C-bills earned per match... upon further investigation it seems that the Win and Loss bonus for C-Bills is exactly the same: 25,000.

I'm wondering if this is a bug or intentional? I'd love to hear the reason for balancing C-BIlls this way... I would assume that a Win would earn more...

#2 Zphyr

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Posted 22 September 2013 - 03:36 PM

Isn't it the same since a long time ago? Not sure.

Ah, they did nerf the c-bills earned when they introduced 12v12 - apparently because there are more targets and we were earning way too much anyway, they said.

Edited by Zphyr, 22 September 2013 - 03:37 PM.


#3 Archio

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Posted 22 September 2013 - 03:39 PM

Win or lose, the base C-bill payout is exactly the same. The rewards system in MWO is horribly screwed up. It discourages team play.

#4 Threat Doc

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Posted 22 September 2013 - 03:50 PM

My understanding is everyone gets a certain base minimum for putting forward the effort, and that's 25k C-Bills.

If you win, you earn more, if you lose, you earn less, but you don't earn nothing so you can still build up SOME-thing.

For those who think the awards system is screwed up; what would you do differently? (sigh) This is rhetorical, so don't answer it, please? The fact of the matter is, there are bloody few people who would agree on the same type of awards system, the same type of awards, or even the number/percentage of points or C-Bills.

Because of this, the system PGI have is just fine, and folks need to learn to work within it.

#5 Zna1209

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Posted 22 September 2013 - 03:56 PM

View PostKay Wolf, on 22 September 2013 - 03:50 PM, said:

My understanding is everyone gets a certain base minimum for putting forward the effort, and that's 25k C-Bills.

If you win, you earn more, if you lose, you earn less, but you don't earn nothing so you can still build up SOME-thing.

For those who think the awards system is screwed up; what would you do differently? (sigh) This is rhetorical, so don't answer it, please? The fact of the matter is, there are bloody few people who would agree on the same type of awards system, the same type of awards, or even the number/percentage of points or C-Bills.

Because of this, the system PGI have is just fine, and folks need to learn to work within it.




Not exactly true. You get the same amount of base CBills whether you win or lose, everything else is accumulated by kill assists, spots, savior, etc.

A winning player who has the same kills and spots as a losing player will make the same amount of Cbills.

What would I change them to? Easy. I would implement a system that encourages team play, similar to what other MOBAs have, a system that encourages investing into winning a match.

Edited by Zna1209, 22 September 2013 - 03:57 PM.


#6 Parmeggido

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Posted 22 September 2013 - 04:17 PM

Everyone always forgets about salvage, which, while it isn't what it used to be, still accounts for about 12k+ cbills in my personal experience, and is money you only get from a win. Also, they changed conquest so that the losing team gets less cbills for their resource points.

#7 Zna1209

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Posted 22 September 2013 - 04:19 PM

View PostParmeggido, on 22 September 2013 - 04:17 PM, said:

Everyone always forgets about salvage, which, while it isn't what it used to be, still accounts for about 12k+ cbills in my personal experience, and is money you only get from a win. Also, they changed conquest so that the losing team gets less cbills for their resource points.



Still a rather insignificant amount of Cbills. Youre still looking at less than 40K Cbills for a loss and less than 75k Cbills for a win, not counting assists and spotting.

#8 Parmeggido

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Posted 22 September 2013 - 04:31 PM

I know, it's just always been something that's bugged me. Salvage was one of the biggest parts of the cbill nerf (I usually counted on it for 35k+ cbills) and it took days for people to seem to notice where the largest part of the disparity was coming from. However, let us not forget what originally got us to such low win/loss match rewards.

There was, at one time, a great cry raised unto the heavens about those that would drop into a match, do nothing or disconnect, and reap great rewards. Once, kills and assists and etc were almost worthless, and the masses cried out in anguish against this atrocity, for those that did pilot in sloth did make for themselves great rivers of cbills. So PGI dropped the standard match rewards to almost nothing and made them the same for a win or a loss, and boosted the rewards for the kills assists etc. in an attempt to curb the bad behavior, but left salvage as a fairly large bonus. Somehow, it got ignored and people, for the most part, seemed happier with the new system. Until the more recent cbill nerf, when PGI finally got around to blasting salvage rewards.

#9 Threat Doc

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Posted 22 September 2013 - 04:38 PM

View PostZna1209, on 22 September 2013 - 03:56 PM, said:

A winning player who has the same kills and spots as a losing player will make the same amount of Cbills.
Sounds like everything is working as it should, then. If I had the same number of kills, spots, assists, etc., as my counterpart who lost the match, I would expect to earn the same amount of money. More often than not, however, if a side has won a game, they will also earn a lot more money as a result. Does that sound wrong?

#10 Zna1209

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Posted 22 September 2013 - 05:56 PM

View PostKay Wolf, on 22 September 2013 - 04:38 PM, said:

Sounds like everything is working as it should, then. If I had the same number of kills, spots, assists, etc., as my counterpart who lost the match, I would expect to earn the same amount of money. More often than not, however, if a side has won a game, they will also earn a lot more money as a result. Does that sound wrong?



But they arent..

#11 FactorlanP

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Posted 22 September 2013 - 07:18 PM

View PostZna1209, on 22 September 2013 - 03:56 PM, said:



A winning player who has the same kills and spots as a losing player will make the same amount of Cbills.




This is absolutely wrong. The winning player gets a salvage bonus.

#12 Carcearion

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Posted 23 September 2013 - 03:21 AM

Even though i feel it wouldnt be enough to really help with how over grindy the game is, I feel like the vicotory bonus should be atleast doulbe what it is. Although frankly i think CBill gain needs to be higher across the board.

#13 Archio

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Posted 23 September 2013 - 04:11 AM

View PostFactorlanP, on 22 September 2013 - 07:18 PM, said:


This is absolutely wrong. The winning player gets a salvage bonus.


You're right, I was mistaken.

The differences between a win and loss are not substantially different, however.

#14 Lostdragon

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Posted 23 September 2013 - 08:21 AM

There is a really simple fix. Make the win/loss and salvage bonus significant, like 75% of the earnings for a win. Let individual performance make up the other 25% of the payout. If you make the win bonus and salvage the best part of the payout and significantly higher than the loss bonus then it will encourage teamwork and reward people for playing their role instead of just trying to get as many assists as possible.

I think the win bonus and salvage should average about 150-200k per match. Following my suggested formula then a top match would be about 250k, which I think is reasonable.

#15 DoctorQueue

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Posted 11 November 2013 - 05:28 PM

Seriously, we need to LOSE money if the match is lost. this would give an incentive to actually win the match instead of just running around for c-bills. I know most people wouldn't like this, but it might be the only way. You do get bonuses for trying and getting assists and stuff but it really doesn't encourage teamwork.

#16 Pjwned

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Posted 11 November 2013 - 05:52 PM

View PostKay Wolf, on 22 September 2013 - 03:50 PM, said:

For those who think the awards system is screwed up; what would you do differently? (sigh) This is rhetorical, so don't answer it, please? The fact of the matter is, there are bloody few people who would agree on the same type of awards system, the same type of awards, or even the number/percentage of points or C-Bills.

Because of this, the system PGI have is just fine, and folks need to learn to work within it.


Absolutely awful argument there, just because not everybody could agree with the exact details and numbers doesn't mean the system isn't flawed as hell. There are a number of reasons why the reward system is flawed, not the least of which is kills & damage getting you LESS than simply tagging an enemy with your laser once and if it dies you get a big bonus for an assist.

You should feel bad, it was that stupid.





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