

Another Newb Questions
#1
Posted 22 September 2013 - 03:18 AM
For now just three...
1. Why people play Team DM on Assault and most Conquest maps?
2. Is there in-game voice chat and does anyone use it?
3. Terraforming is annoying, reminds me of Interstate76. Ground textures change all the time, crystal shards grow before my eyes etc. Can I do something about it?
#2
Posted 22 September 2013 - 04:28 AM
2. sadly no.
3. seems you have somne graphic Issues, maybe update your graphic Card Drivers.
#3
Posted 22 September 2013 - 04:32 AM
2: yes, but its clumsy and next to no-one uses it, most people use 3rd party apps like teamspeak, ventrillo, raidcall etc.
3: havent experienced it myself, sounds like a graphical glitch, check your graphic card drivers, or try to contact support maybe...?
#4
Posted 22 September 2013 - 04:39 AM
2. Pity. I guess there is no other software that would go well with the game, is it?
3. I have 4GB EVGA GTX670, 320.49 driver version, Win7 64. What would you recommend?Ok, Euphor Kell Ill try support and get some friends to play with organized people.
Edited by dienicy, 22 September 2013 - 04:45 AM.
#5
Posted 22 September 2013 - 04:51 AM
The game uses C3, and will automatically create a room for your lance when you launch, but you might fine one in every 50 people have it turned on and running
Edited by Euphor Kell, 22 September 2013 - 04:53 AM.
#6
Posted 22 September 2013 - 05:53 AM
#7
Posted 22 September 2013 - 05:55 AM
There is no in-game voice chat. There is partial integration of a third-party program called C3 that nobody uses; I do highly recommend grabbing Teamspeak3 and joining a MWO TS3 server!
Try adjusting your game settings; however, improved visuals will always come at the cost of decreased performance.
#8
Posted 22 September 2013 - 06:46 AM
dienicy, on 22 September 2013 - 03:18 AM, said:
For now just three...
1. Why people play Team DM on Assault and most Conquest maps?
2. Is there in-game voice chat and does anyone use it?
3. Terraforming is annoying, reminds me of Interstate76. Ground textures change all the time, crystal shards grow before my eyes etc. Can I do something about it?
1) Assault is partially Team Deathmatch, and often for many mechs it's easier to kill everyone than capture. For Conquest, Deathmatch seems to be a side effect of fighting for resource points, though I can tell you I've lost or won several matches where one team was mostly killed by the other still won by cap (in both modes, but usually more likely in Conquest).
That said, yes, many folks would rather it be deathmatch, which is sad. Often, those are the players I find tend to lose when someone uses some form of tactics they're not prepared for. is it annoying to wipe 10 mechs off the field and lose to the 2 that captured your base? Yes. However, that's where teamwork and tactics should play a hand (I can get back to base in time so I should seems to evade some player's thought process). Besides, it prevents "hunt the shutdown mech" match, you simply basecap.
2) No, but there are several teamspeak servers. There's a general public one for MWO, and all the houses have TS Hubs, and many private merc units have them as well. I found the Steiner Hub quite friendly if you like factions more money than sense.
3) Dust our your video card cooler and reload your video card drivers. What you're describing is called artifacts, and generally it's either a misbehaving driver, excessive heat, or a failing video card. 1 and 2 are usually pretty easy fixes. 3 is potentially easy but expensive in a desktop, and not very easy and very expensive in a laptop.
Redshift2k5, on 22 September 2013 - 05:55 AM, said:
#9
Posted 22 September 2013 - 07:58 AM
A: Sounds like you are describing terrain "popping." I get it a lot too...it's because of your graphic settings in-game. Lower, you see more popping. Higher, less so. This also controls the distance of detail and things like that. I don't remember which slider actually controls the ground popping, think it's something "environment." I think I have mine on low or med.
#10
Posted 22 September 2013 - 10:18 AM
Redshift2k5, on 22 September 2013 - 05:55 AM, said:
While I agree that many players feel that way, I disagree with them. Capturing adds far more than it takes away in my opinion. Otherwise, no real point in Lights except for those who are good enough to take on Assaults solo. We might as well all just get the biggest mechs we can afford and blast each other in a open arena.
Or to put it another way, many people hate the hot maps. I am not particularly fond of them, especially when I am running some near stock mech that all I want is to do is unlock Basic and sell it, but I like that they exist. Mainly because it increases variety in design. Sure you can have a hot running mech, but it you wind up in Tourmaline Desert, well good luck with that.
TheCaptainJZ, on 22 September 2013 - 07:58 AM, said:
A: Sounds like you are describing terrain "popping." I get it a lot too...it's because of your graphic settings in-game. Lower, you see more popping. Higher, less so. This also controls the distance of detail and things like that. I don't remember which slider actually controls the ground popping, think it's something "environment." I think I have mine on low or med.
Basically the higher your settings the farther away it renders the terrain, and thus the tiny crystals "pop" but much less noticeable when they are that far away.
#11
Posted 22 September 2013 - 12:56 PM
Nick Makiaveli, on 22 September 2013 - 10:18 AM, said:
While I agree that many players feel that way, I disagree with them. Capturing adds far more than it takes away in my opinion. Otherwise, no real point in Lights except for those who are good enough to take on Assaults solo. We might as well all just get the biggest mechs we can afford and blast each other in a open arena.
Or to put it another way, many people hate the hot maps. I am not particularly fond of them, especially when I am running some near stock mech that all I want is to do is unlock Basic and sell it, but I like that they exist. Mainly because it increases variety in design. Sure you can have a hot running mech, but it you wind up in Tourmaline Desert, well good luck with that.
I strongly agree with your opinion. In Mercenaries there were arenas for that purpose and you could play tournaments. Maybe we will see them in MWO too...I like the idea of different climates/temperatures and that you will heat up when standing in lava. It is more challenging for my Glory hole!. By me, there could be more of this kind of stuff and differences more extreme, same for gravity and light.
TheCaptainJZ, on 22 September 2013 - 07:58 AM, said:
3. Terraforming is annoying, reminds me of Interstate76. Ground textures change all the time, crystal shards grow before my eyes etc. Can I do something about it?
A: Sounds like you are describing terrain "popping." I get it a lot too...it's because of your graphic settings in-game. Lower, you see more popping. Higher, less so. This also controls the distance of detail and things like that. I don't remember which slider actually controls the ground popping, think it's something "environment." I think I have mine on low or med.
Nick Makiaveli, on 22 September 2013 - 10:18 AM, said:
I have all sliders set on the far right (very high), I play in full window. This "ground popping" mostly occur betwen 350-150m for me - thats OK while surrounded by buildings. I dont know maps well and often slope from 600m seem accesible while from 200m appears not to. Before I turn my Stalker around it usually dosent matter anymore...
#12
Posted 22 September 2013 - 01:51 PM
dienicy, on 22 September 2013 - 03:18 AM, said:
For now just three...
1. Why people play Team DM on Assault and most Conquest maps?
Because it is more fun that capping. Until CW hits, capping is pointless and results in matches that are less fun, and far less profitable. Until a permanent campaign gets going, capping is largely pointless.
#13
Posted 22 September 2013 - 02:33 PM
Sadistic Savior, on 22 September 2013 - 01:51 PM, said:
First off, it's your opinion that it's less fun.
Second, even Assault mode lists capturing as the primary objective and even offers a bonus to XP (75 pts) for winning that way, with an additional bonus for helping to capture it (50 pts).
In Conquest, it's, you guessed it, the first objective listed, and you get bonus C-bills for each resource you have. Haven't noticed if there is XP bonus or not.
Lastly, some of us prefer a more sophisticated game than a computer assisted version of Cops and Robbers. A simple death match is just that, simple. Add in bases, and suddenly you have to worry about more than just blasting away.
I have no problem with you playing your way, just try to respect my way, ok?
#14
Posted 22 September 2013 - 02:39 PM
Nick Makiaveli, on 22 September 2013 - 02:33 PM, said:
I am not a minority on this issue. Thats why most people don't cap. And why people who do cap are insulted and mocked by everyone else.
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So why isn't everyone capping then? Could it be because of what I just said above?
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I am one of them. But you cannot have a more sophisticated game in the absence of a persistent campaign IMO. Like it or not, this is team deathmatch for the time being, and most people play it that way.
#15
Posted 22 September 2013 - 03:39 PM
Sadistic Savior, on 22 September 2013 - 02:39 PM, said:
I think I know what is happening. Its rabble overload. They all go to center of a map, do not response to scout reports and dont track Mechs themselves, got flanked and slaughtered. This type of games are as if there is 24 teams but half of each dozen have non-agression pact. They adhere to this rule only because there are penalties if its broken.
I would like to see Game Mode dedicated for these players.
#16
Posted 23 September 2013 - 07:31 AM
dienicy, on 22 September 2013 - 03:39 PM, said:
Yes...this is team deathmatch and they are playing it that way.
CW will change that, because there will be incentives to care about more than killing stuff. But right now, there is no real incentive to cap for most people. It is boring and there are few rewards.
#17
Posted 23 September 2013 - 01:46 PM
Sadistic Savior, on 22 September 2013 - 02:39 PM, said:
Umm even if you are in the majority on this, that isn't "WHY" people do it. Different people, different reasons. Also, being in the majority isn't justification for acting like a Richard.
Sadistic Savior, on 22 September 2013 - 02:39 PM, said:
Why? Many of them of them are just looking to fight, and thus cappers are "ruining it for them". Question for you, why can't they see that they are ruining it for me by not embracing the mode as designed? FTR, that's rhetorical. Also, no it isn't because of what you said above, because your idea above isn't a valid reason due to the fact that it isn't a reason at all.
Sadistic Savior, on 22 September 2013 - 02:39 PM, said:
Sure you can. More simply means more, not meets some minimum, arbitrary standard. Standard deathmatch has simply kill the other team as the sole objective. Both Assault and Conquest have 2 possible objectives. That is, by definition, "more" sophisticated.
Sadistic Savior, on 23 September 2013 - 07:31 AM, said:
CW will change that, because there will be incentives to care about more than killing stuff. But right now, there is no real incentive to cap for most people. It is boring and there are few rewards.
I covered above why it isn't. CW will indeed add a lot to it. I agree there isn't much incentive to cap, but it does have a reward and does add some to the game.
For example, I will often (when in my Raven or Jenner) head straight to the enemy base after some basic scouting, ie they are head south thru D5. Why? Three reasons, two of which I will share. If I cap even a little bit right now, then later on when it's 5 to 2, the two of us might be able to finish off capping, and pull a win out. Second, if I start capping, then often I will a couple of mechs come to force me off the base. That means less mechs at the main fight, which gives my team an edge. If no one comes and we lose, see reason #1. If my team roflstomps the enemy, and it winds up 10-1 in our favor, we can often finish capping to get some extra XP and C-bills.
So in other words, it's a PUG. Thus someone will always have a different idea of how the fight should go. Now iif I drop and a theres a 4 man group that starts tossing logical orders, then often I go along. If instead it resembles a herd of cats, then I gotta do what I gotta do.
#18
Posted 23 September 2013 - 02:26 PM
Nick Makiaveli, on 23 September 2013 - 01:46 PM, said:
I guess people who want to troll games cap. It is a legal way to troll both teams. They can ruin everyone's game without consequences. I guess trolling in this way is fun for some people, but they are a minority.
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It will add everything to it. Right now there are no permanent effects from capping. It's only effect is to make the game more boring for all the other players.
With CW, capping will matter, because you will gain and hold objectives, which will lead to rewards for people in that faction.
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Most people capping, in my experience, do not use it in that way. They immediately try to win the game with it.
Fortunately, they are in the minority, and are few and far between.
#19
Posted 23 September 2013 - 02:43 PM
Sadistic Savior, on 23 September 2013 - 02:26 PM, said:
First off, if it's a guess, then that's even less than an opinion.
Second, how is it trolling to attempt to win using a STATED OBJECTIVE? It's not like it's a exploit or some such. It's part of the game, and just because you like checkers, doesn't mean chess is a stupid game.
Seriously, plenty of games where you just blast the {Scrap} out of each other. This one actually rewards teams for using different tactics, ie base capping to split the enemy forces, or leaving one guy powered down near the base. Trust me it's not fun to be sitting there thinking I got this!! and all of a sudden there's a Jaegermech blasting me to confetti. Well, it is fun, in the sense that get OMGWTFBBQPWNED!! is fun

Lastly, can't ruin "everyone's fun" if I am enjoying it while I do it.
Sadistic Savior, on 23 September 2013 - 02:26 PM, said:
With CW, capping will matter, because you will gain and hold objectives, which will lead to rewards for people in that faction.
Mostly agree, but 75 xp for winning via capture, and 50 xp for helping is technically a permanent reward. Also, capturing a planet isn't permanent since they are subject to being lost. Mostly here I am just objecting to the use of absolutes.
Sadistic Savior, on 23 September 2013 - 02:26 PM, said:
Fortunately, they are in the minority, and are few and far between.
How to you "immediately try to win" with it? Heading straight there is a valid tactic as it can set the stage for a late game win, or cause the enemy to split their forces. If they don't communicate you can get 4 or 5 people heading back. In which case, yes I am ganked, but if it causes my team to win by wiping the enemy out, then sounds good to me.
#20
Posted 23 September 2013 - 03:51 PM
i play for fun, not to win, but if it means i have to distract the enemy to win then so be it.
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