This is not intended to be inflammatory. It is an honest question.
In the Russ Bullock NGNG podcast part 2 there is a section where Russ discusses heat sinks around 27 to 38 minutes in.
http://mwomercs.com/...terview-part-2/
He states that the 1.4 heat sinks are overpowered. (especially in comparison to SHS). He states that they are too easy to install with only a cbill requirement. He would have liked a game play requirement in terms of mech mastery to unlock the technology upgrades ... however, with the cbill grind where it is now, earning the cbills to install double heat sinks can take a while so heat sinks are still a time investment sink (if a relatively modest one).
However, on the topic of these so-called "1.4x" heat sinks, it has been my understanding that the IN-Engine inherent heat sinks have been 2.0x since the month after they were introduced. The only 1.4 heat sinks are the external additional ones added on afterward. This means that the majority of heat sinks on most mech builds are actually true 2.0 double heat sinks inherent to the engine. The incremental difference due to external 1.4x heat sinks is a relatively small effect. Have the developers of this game forgotten this? Or am I wrong about the engine heat sinks?
The game is essentially already balanced around core true double heat sinks.
e.g. Most mechs carry 10 to 20 double heat sinks:
10 MWO double heat sinks (250+ engine) = 10 x2 = 20 heat dissipation. These are true double heat sinks.
15 MWO double heat sinks (250+ engine) = 10 x 2 + 5 x 1.4 = 27 heat dissipation compared to 30 for true double heat sinks. About a 10% difference.
20 MWO DHS = 10x2 + 10x1.4 = 34 dissipation compared to 40 for true double. About 15% difference.
They could probably make double heat sinks true doubles without upsetting the apple cart too much. On the other hand, if they made all heat sinks 1,4x (eliminate engine doubles) it would be a very different game. It would play slower and all the weapon systems would again be unbalanced since they are essentially balanced around double heat sinks.
Anyway, Russ's off the cuff remarks about heat sinks seemed to be a concern to me since any significant change to heat sinks will substantially change the balance of the entire game. High heat cost energy weapons are usable at the moment without being OP due to the current value of heat sinks. Before they make any such changes I would suggest that they do extensive and comprehensive testing of a wide range of mechs and builds.
Due to the nature of the MWO techology upgrades in terms of double heat sinks and to a lesser extent endo steel and ferro-fibrous - the game balance needs to at least assume a mech using double heat sinks. The concern expressed was that beginning mech builds start off with single heat sinks and thus make new players less competitive. However, at the present time a double heat sink upgrade requires only a modest amount of grinding. If you try to slow the progression so that more single heat sink mechs are in play or nerf double heat sinks so much that there is little or no difference between SHS and DHS ... you will continue to alienate a core fraction of your audience and still not solve the design issue you are trying to address.
Options:
1) Have only one level of technology so you can balance the game overall with all players. This breaks BT canon in more ways than I can count and would make the introduction of the clans mostly meaningless. Nerfing double heat sinks to be only marginally more effective than single heat sinks would be a step along this route.
2) Introduce improved matchmaking that takes some estimate of "battle value" into account. Balance a match based on battle value and ELO ... dropping tonnage as a constraint. Obviously heavier mechs will have a higher base battle value. Battle value will be affected by chassis, weapons and tech equipped. To be honest, I think you will need something like this when you introduce the clans or you will break the balance on the game. Russ suggested just having a tonnage modification for clan mechs dropping in a match but that will again assume that the clan mechs are using a common level of technology or fitting optimal weapons loadouts. (I know that this has been suggested before but after listening to the podcast, the concerns expressed by Russ and his comment on BV being "maybe some day" ... I think that the time for battle values over tonnage should be on the horizon and if they aren't already re-designing the matchmaker for it they should be).
P.S. Tried to change the topic name after posting since it seemed a little too flamable in retrospect ... but can't seem to do it ...
Edited by Mawai, 23 September 2013 - 07:48 AM.