I have always been a sustainable burst damage player Must. 30 years making builds that can fire Alpha after alpha.


"double" Heat Sinks And A Balanced Game - Does Pgi Actually Know What They Are Talking About?
Started by Mawai, Sep 23 2013 07:47 AM
105 replies to this topic
#101
Posted 27 September 2013 - 07:50 AM
#103
Posted 27 September 2013 - 07:57 AM
Joseph Mallan, on 27 September 2013 - 07:47 AM, said:
Oh I agree, but 22 double sinks for roughly 20 heat output... just wrong man You practically have a Commando's weight in sinks for a PPCs tonnage of weapons! It just ain't right. 

I agree that it is a little on the silly side though I have many mechs and strategies.
Also remember your TT - not every mech has DHS. If truly every mech MUST in this game then they should eliminate it.
#104
Posted 27 September 2013 - 08:00 AM
MustrumRidcully, on 27 September 2013 - 07:54 AM, said:
Burst damage is by definition not sustainable. It's not bursty if it goes on forever.
Depends. If I can fire Burst damage again and again and again without over heating that is sustainable burst damage.
Captain Stiffy, on 27 September 2013 - 07:57 AM, said:
I agree that it is a little on the silly side though I have many mechs and strategies.
Also remember your TT - not every mech has DHS. If truly every mech MUST in this game then they should eliminate it.
Yes but those that didn't have them, many would have benefited from them, or just did not need them. It boils down to weapon cyclic rate not matching the canon heat dissipation rates.
#105
Posted 27 September 2013 - 11:06 AM
Joseph Mallan, on 27 September 2013 - 08:00 AM, said:
Depends. If I can fire Burst damage again and again and again without over heating that is sustainable burst damage.
Yes but those that didn't have them, many would have benefited from them, or just did not need them. It boils down to weapon cyclic rate not matching the canon heat dissipation rates.
Yes but those that didn't have them, many would have benefited from them, or just did not need them. It boils down to weapon cyclic rate not matching the canon heat dissipation rates.
Also, many/most TT builds cover the whole fighting range spectrum of weapons and fired only those weapons while within the proper range brackets for those weapons, thus not needing max heat sinks to cover the "alpha" of doom seen on most MWO builds. They used the "Fire Everything!" and hope it dies, as the Mech is going to shutdown after method.
#106
Posted 27 September 2013 - 01:11 PM
Joseph Mallan, on 27 September 2013 - 08:00 AM, said:
Depends. If I can fire Burst damage again and again and again without over heating that is sustainable burst damage.
No, that is not burst damage. That's simply a definition thing. It can't be burst if you can sustain your damage output forever.
WHen you alpha every turn without overheating, you are not delivering burst damage, you are delivering sustained damage. That might be a lot of damage, but since it is sustainable, it's not burst.
Think of a mech with 3 PPCs and 30 heat sinks and a mech with 4 PPCs and 23 heat sinks.
If you alpha every turn with the first, you have basically sustained damage. It's high (30 damage per turn), but it's sustained, so it's not burst.
If you alpha every turn with the second build, you can't sustain it. Your mech overheats eventually. But you deliver a high burst damage (40 damage per turn you can fire).
That is burst vs sustained damage.
(Assuming TT rules) the second mech will shutdown at the latest after 5 alphas, but probably already sooner (On turn 3, he has his first shutdown chance by TT rules), and he will take severe penalties starting after the second alpha.
If the first and the second would have to duel each other, the second would have to maneuver and position himself to ensure that the enemy can only fire at him for a one or two turns, so he can cool off. The first build would be best off staying on target, perhaps trying to goad him into firing when his hit chances are still bad, and then engage once the burst build starts suffering heat problems.
These are the trade-offs a decent heat system could allow.
But in MW:O, it won't allow this. There are no heat penalties, and if you would want to build a mech taht delivers sustainable DPS, you have so low DPS that you can only hope to catch up to a burst-focused build at a point you're likely to be dead.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users