

One Thing I Cannot Stand...
#1
Posted 29 September 2013 - 08:23 PM
I mean, I like LRMs right now, but I can't help but point out how little skill it takes to...uhhh...I dunno, hide behind a giant rock?
#2
Posted 29 September 2013 - 08:26 PM
#3
Posted 29 September 2013 - 08:27 PM
Audlyn, on 29 September 2013 - 08:23 PM, said:
I mean, I like LRMs right now, but I can't help but point out how little skill it takes to...uhhh...I dunno, hide behind a giant rock?
Just give them the finger and move on. With so many counters (both soft and hard) to LRMs in the game, it's a wonder people die to that weapon system. I know I, in my founder's catapult, have to work hard to get a kill... and I don't sit back 800m away and bomb from there, either. My medium lasers get a LOT of work...
#4
Posted 29 September 2013 - 08:44 PM
Audlyn, on 29 September 2013 - 08:23 PM, said:
I mean, I like LRMs right now, but I can't help but point out how little skill it takes to...uhhh...I dunno, hide behind a giant rock?
LRM users who respond with "learn to use cover" are just as bad as someone saying that LRMers are "cowards with no skill". If a person happens to be in a slow mech that is moving to a new position there are many times where any cover is a good 10-20 second walk away. That's more than enough time to be heavily damaged or destroyed by LRMs.
I'd say both sides should just s.t.f.u. and play.
#5
Posted 29 September 2013 - 09:10 PM

#6
Posted 29 September 2013 - 09:39 PM
#7
Posted 29 September 2013 - 09:51 PM
and not a spam boat. lrm30-40 max always with support weapons. I move with my lance and use missile fire to support them. and they cover me...TEAMWORK" with 4-5 AMS in a cluster we shed missiles like rain. unles we hit a pack of spamboats.
This is how the games is meant to be played.
LRMs take skill and patience it har to score high with them. I average 3-500 dam and 6+ assists with occasional kills but my team wins 70% of our drops.
#8
Posted 29 September 2013 - 09:53 PM
You need to keep the lock, which is annyoing if you have other weapons too (unlike srms)
I you shoot only 5-10 they will be shot down without doing any dmg
For a solo player, without a spotter they are to hard to handle for the little dmg they do (especial if you just take them as a support weapon) - So there is no point in taking them over Srms.
As a boating weapon with a spotter they are too strong...
#10
Posted 30 September 2013 - 12:35 AM
#11
Posted 30 September 2013 - 05:48 AM
#12
Posted 30 September 2013 - 05:52 AM
10% of the time, the stars align and absolutely ruin someone.
LRMs are borked, still. They need a complete redesign so they are useful outside of boating/building a mech around them entirely. Remove minimum range, lower damage, increase speed and make them fire and forget -- like they have been in ever other frigging mechwarrior game. They worked before but they are {Scrap} now? I wonder why...
...maybe PGI is to blame.
#13
Posted 30 September 2013 - 05:55 AM

Long range indirect fire is a standard part of combat. Since this is a combat game, remember I don't play it to make others feel good... Unless they are on my team.

Edited by Joseph Mallan, 30 September 2013 - 05:55 AM.
#14
Posted 30 September 2013 - 05:56 AM
#15
Posted 30 September 2013 - 05:59 AM
#16
Posted 30 September 2013 - 06:20 AM
Quote
/signed
remove minrange, make them fire and forget, make tag only visible in night/thermal vision and double the range, lower or remove narc falling off.
damage seems quite ok, what sometimes facemelts ppl is the more coherent fire due to tag/artemis/own visual bonuses stacking (that really hurts alot).
without them ~70% of your missiles wont do {Scrap}, and with the bonusses ~90% seem to actually hit, mostly registered on the ct or side torso components.
just in case youve been to lazy to hop into the testing grounds and stuff...

(does any of you guys at PGI actually TESTPLAY the stuff you design? bc that seriously doesent seem to be the case. *cough* )
Edited by Cpt Mooney, 30 September 2013 - 06:28 AM.
#17
Posted 30 September 2013 - 06:24 AM
#18
Posted 30 September 2013 - 06:34 AM
Joseph Mallan, on 30 September 2013 - 05:55 AM, said:

Long range indirect fire is a standard part of combat. Since this is a combat game, remember I don't play it to make others feel good... Unless they are on my team.

I wish they had tears, but I use stock LRM loadouts. Atlas with 1xLRM20, Stalker with 2xLRM15 Artemis, Kintaro with 1xLRM5. Basically nerf balls or kill stealer weapons :-D. The 1xLRM5 is really fun and scary to use, as I shoot it, usually I watch as all the missiles suddenly disappear in a cloud of dust. So mostly they might have tears of laughter, but what I'm talking about is people bickering about everything in the chat, I just want to turn it off.
#19
Posted 30 September 2013 - 06:49 AM
As for people complaining: if you haven't noticed already they'll do that over just about anything. I was once accused of cheating because I cored a spider with an AC/20. Just ignore it.
I'd also like to point out that they're not OP. Again: Defense Against the LRMs (part of your requisite class load at The Solaris School for Mechs and Mechary) is part team effort, part individual skill. ECMs are first the bane of missile locks, and massed AMS are the banes of in-flight ordinance. Cover helps and there is an abundant amount on any map you find.
#20
Posted 30 September 2013 - 06:50 AM

1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users