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Ppc's And Gauss


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#61 Tesunie

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Posted 30 September 2013 - 08:14 AM

View PostCoralld, on 29 September 2013 - 08:01 PM, said:

Problem is, is that PPCs damage is both thermal and kinetic. Ions and protons will produce a lot of thermal energy, but no matter how supper charged they get, their mass is so unfathomably small its impossible for them to produce any significant amount of kinetic energy. To put it in relative terms on how small the kinetic energy is, It would be like me throwing a dirt clot as hard as I can down at the ground in a attempted to alter the Earths orbit.
Now I am not saying the super charged ions and protons are not doing anything, but what I am saying is that the super charged ions and protons are simply not the bulk of its damage and is more of a guide for which the plasma stream to fallow.


I think it might be coisnidered more of shooting a lightning shot which acts like balled lightning? I just remember how it was portrayed in MW2 and other similar games (MW series). Could that effect it more? I can't say, as there is even less information on ball lightning, as it's a very rare phenomena and not much data on it as far as I know. Just bringing another "well maybe, think of it this way, could this be it" comment to the thread.

#62 C E Dwyer

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Posted 30 September 2013 - 08:18 AM

View PostSuperUser013, on 24 September 2013 - 12:33 PM, said:

I'd like to see more balanced builds on the field, instead of all of the min-max builds. Which takes very little skill, just slap 2x A/C 20 and roll out.


and get hammered by heat scale :P

#63 Tesunie

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Posted 30 September 2013 - 08:26 AM

View PostCathy, on 30 September 2013 - 08:18 AM, said:


and get hammered by heat scale :P


Now more than before.

But, when you ran a 6 (ER)PPC Stalker, all alphaed together in a single shot, and could (before hand) shoot them all at least two if not three time before you overheat... You only had to hit once for the most part. Anything you hit went down after the first shot. Heat wasn't much of a concern (besides after when they added in heat damage again, or more intensified). You only had to worry about missed shots and anything that could survive the first shot.

Since ghost heat and heat causing damage once it hits over 100% (or something like that), I've been noticing I survive a lit longer than I use to. I sometimes before hand would drop after a single hit, and did 0 damage. Then would just spectate my team for the rest of the match. Now, I take a few hits and keep on going for a bit longer. (Although, I can tell people are starting to find ways around it again, or not fearing ghost heat as much. Been dieing a lot faster again, sometimes by single volleys.)

I've also been getting bugged recently with damage too. I had a match were an AC5 tapped my CT (yellow armor) on my Raven, and I died from CT destruction. Even if it was 4 AC5s, I should have lived. (I could have taken that death a lot easier if it hit my exposed red internal right torso, as anything there would kill me.)

On a side note, I have been seeing more Dual AC20 builds coming in again, and they still hurt.

#64 C E Dwyer

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Posted 30 September 2013 - 08:33 AM

View PostSuperUser013, on 23 September 2013 - 09:42 AM, said:

There is no possible way a nickle coated chunk of steel can travel faster than light. PPC's are an energy weapon, basically point and shoot. How did PPC's become slower than the Gauss?

If you answer is "balance" you are wrong. If you want to keep the PPC/Gauss snipers at bay then simply limit the mech to Gauss OR PPC. Also, with the heat penalty such mechs as the Awesome 9M are just about useless. Again, if you are worried about balance then the 9M should be the only mech to carry 3 PPC's without any penalty ER or not.

The ER is another huge problem, 15 heat? WOW, someone forgot their coffee this morning. 13 is much more reasonable for what the weapon offers.

Simply, bring balance and I will be more inclined to purchase the Saber/Phoenix package .. if not. Well, those mechs will be out for C-Bills soon enough.



we sit on small fusion reactors, have long range missiles that can't actually hit anything at one kilometer away, (for those that are going to say 1000meters is 1 kilometer, read how the things work :P )

Your using physic's to say that :D ppc should travel faster, and not use balance..well..protons travel slightly slower or faster than the speed of light in a vacum,the LHC proved that. However mech warrior PPC use garfield protons and are highly effected by the amount of lasagne currently being cooked inside the gravity well of the planet, and so go very slowly for protons.

See didn't say balance :D

#65 JohnnyWayne

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Posted 30 September 2013 - 08:37 AM

View PostCYBRN4CR, on 29 September 2013 - 04:23 PM, said:

The PPC is not a Lightning Gun. Otherwise it would be hitscan and have electric arc effects ala Unreal Tournament.


Exactly, it should be.

View PostCYBRN4CR, on 29 September 2013 - 04:23 PM, said:

The PPC is an electrified plasma ball/bolt launcher (anyone remember MW2?). As such, the kinetic energy necessary to launch this ball/bolt does not necessarily have to be enough to make it as fast or faster than the fastest solid projectile weapons, so long as it's fast enough to still hit targets at range with enough practice leading shots.


The PPC is no plasma gun. The plasma itself has no speed and no kinetic effect. The only possible kinetic effect there is, is the ion / proton shot fired by the PPC and not the plasma that it creates. If it doesn't make sense physically then so be it, but pretending that the plasma itself moves is even more wrong.

Edited by JohnnyWayne, 30 September 2013 - 08:37 AM.






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