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Ten Ton Hammer: Mechwarrior Online Review


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#1 Soulstorm

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Posted 19 September 2013 - 09:53 PM

Ten Ton Hammer's review.

#2 Archon

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Posted 19 September 2013 - 10:13 PM

I'd say that's a really fair and accurate review. I agreed with everything posted. I'm really hoping PGI can get their act together and make this game into the reflection of a galaxy-spanning conflict that it ought to be.

#3 Faithsfall

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Posted 19 September 2013 - 10:20 PM

View PostArchon, on 19 September 2013 - 10:13 PM, said:

I'd say that's a really fair and accurate review. I agreed with everything posted. I'm really hoping PGI can get their act together and make this game into the reflection of a galaxy-spanning conflict that it ought to be.


Agree a good review with a realistic score that goes to show that overall the game is average atm.

#4 Ghost Rider LSOV

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Posted 19 September 2013 - 11:47 PM

I like this review.
States the good parts / bad parts of the game, quite objective and it doesn't end on either side of the "Super-amazing" / "It's dead" scale.

#5 Apoc1138

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Posted 20 September 2013 - 12:06 AM

Yep, pretty accurate, and this is the problem with launching before the games main features are in, at the moment this game boils down to a fairly basic (and mostly undocumented) generic shooter... most of what could make it worth playing is still missing... and PGI's only hope is that reviewers will be willing to re-review when new featurs are added

#6 Farpenoodle

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Posted 20 September 2013 - 12:38 AM

Good review.

#7 Al Bert

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Posted 20 September 2013 - 12:46 AM

good review - i like this sentence a lot in the introduction:

Quote

For the sake of full disclosure, I am one of the game’s Legendary Founders and have been for over a year. Some may feel this means I have an axe to grind, but I’d like to think you’ll find this review objective because despite what some players want to believe, what we Founders purchased were mechs, in-game currency, early access, and a couple other perks – nothing more. We certainly didn’t pay for the vision of MechWarrior Online the developers talked about at the time. In other words, I got what I paid for and that’s that.


That is exactly how i feel about my money spent as well (Legendary here).

Al Bert

#8 Toydolls

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Posted 20 September 2013 - 02:06 AM

wow if actual real review sites score it the same it will be the best game they have made yet

#9 Musashi Alexander

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Posted 20 September 2013 - 02:58 AM

Very fair assessment of the game as it stands. Add a significant UI upgrade and a viable community warfare element with personal and team achievements and MWO goes from a solid 6 to something closer to a 8 or 9.

#10 Aym

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Posted 20 September 2013 - 04:59 AM

It's a good review, probably a few points higher than I would have awarded in terms of Value, multiplayer/gameplay, but very close.

#11 SoHxPaladin

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Posted 20 September 2013 - 05:13 AM

well done!

as much as i would love to rage about the points he made during the review, he was accurate and fair.

#12 DragonsFire

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Posted 20 September 2013 - 05:17 AM

Very solid and objective review, definitely hits on the pain points I have seen as well. On it's face, I absolutely love the gameplay/mech combat, but a more engaging backstory is definitely needed to really flesh things out.

That being said, I've been playing this game almost exclusively since the beginning of closed beta straight through, and I have yet to get tired of it, so there's something about the combat, despite the no story grind, that keeps me coming back for more.

Edited by DragonsFire, 20 September 2013 - 05:18 AM.


#13 John MatriX82

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Posted 20 September 2013 - 05:44 AM

Nice review, thanks for bringing this up

#14 Syllogy

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Posted 20 September 2013 - 07:27 AM

77/100



You have provided a review that presents reasonable and sound arguments with a logical judgment!

You must be NERFED.

#15 Vassago Rain

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Posted 20 September 2013 - 08:02 AM

I feel that reviewer doesn't play actual modern games, or he'd not have given it 90/100 for graphics.

If you look up my posting history, you'll see a lot of screenshots of what their game should look like, considering the technology behind it. It's currently less impressive than an unreal engine 3 game, and runs way worse.

Great design only goes so far when you add filters and low-res textures everywhere.

#16 Kushko

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Posted 20 September 2013 - 08:10 AM

68/100 is about what id give it in its current state as well. Well written and thought out review.

If MWO had a good soundtrack ingame, a basic CW, UI2.0 and some realistic Clan teases down the pipeline i could see myself giving it a review in the high 80s if not even 90s, but alas it has none of those. Its solid at what it currently does, but it really does not do much.

All this with their communication issues not withstanding of course.

Edited by Kushko, 20 September 2013 - 08:10 AM.


#17 Jin Ma

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Posted 20 September 2013 - 08:16 AM

yeah i'd say its about a 7/10 right now.

which is unfortunate because i don't really play a game with reviews less than a 8

#18 Sandpit

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Posted 20 September 2013 - 08:24 AM

I agree with and like this review. Well thought out and worded, I personally would grade a little lower in the areas of multiplayer (70), Sound (50 so soundtrack at all is meh for me), Lasting Appeal (40 due to absolutely no varying play or storyline), everything else was about where I would honestly rate it. It has potential but then again so do tons of ideas. Implementation is the difference in a score of 50 and 90 in my opinion (just an example).

#19 Shredhead

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Posted 20 September 2013 - 08:25 AM

View PostSyllogy, on 20 September 2013 - 07:27 AM, said:

77/100




You have provided a review that presents reasonable and sound arguments with a logical judgment!

You must be NERFED.

It's a 68/100


And he didn't mention the massive problems with HSR. I'd give it more like a 63 or 62 out of 100, but the review is ok.

#20 Heffay

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Posted 20 September 2013 - 08:30 AM

Review sounds just about perfect. Well balanced, well written, and pretty much spot on.





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