Marack Drock, on 21 October 2014 - 08:00 AM, said:
Now consider that the current BT standing is 3135. How many mechs then? Also consider there are a couple hundred (maybe 1000) factories producing mechs.
Also Lily, we are unable to get any numbers on mechs destroyed therefore until we do we cannot factor in that variable yet. BT has no solid evidence most mechs were destroyed at all. Actually quite the contrary as every unit, garrison, defense, etc has mechs on every planet.
1000 Factories producing about 500 to 1000 every few months month (each) would come to 210,000,000 mechs and that is only at 3050 AD current standing. If there are 1000 factories then it is boosted to 4.2 billion by the year 3135.
This is if 1000 factories produced 1000 mechs each 2 months (which is slower than Ford, GM, and Chrysler making cars a month put together).
Again your math is still to high, their is little to indicate that battlemech production is 500 mechs per month per type (incidentally 500-1000 per year is what we got canonically for a houses entire mech production in 3025), let alone for most factories to be producing much above 100, also they do not have 1,000 factories, Battlemechs are not cars, they are far more complex than anything we have at this time for their size, We did not see 1,000 F-22 Raptors being built in a year, nor are they planing to build 1,000 F-35s a year when it hits full production, and modern fighter jets are the closest we have that is compatible in complexity. Heck we did not build 1,000 M1 Abrams MBTs a year either (at best it was about 800, split between 2 factories).
Here is the AFFS production as of 3080. Battlemechs will be in bold
Axton
Wangker Aerospace
Corsair, Thunderbird Aerospace Fighters
===============
Bell
Bell Refit Yards
Firebee, Clint (Refit) BattleMechs, Refits
=================
Kathil
General Motors Annex
Pandion WiGE, Ajax Assault Tank, Challenger MBT,
Darter Scout Car, Minion Advanced Tactical Vehicle, Morningstar
City Command Tank Vehicles
Federated-Boeing
(Formerly Universal Air)
Invader JumpShip (repair only)
=======================
New Hessen
Hessen Industrial Works
BattleAxe and Hammerhands Primitive BattleMechs
Vedette, Striker, LRM carrier, Heavy Hover,
Heavy Tracked, and Heavy Wheeled APCs
Defender II Medium Strike Fighter.
Hessen WorkMechs
Rook BattleMech
=================
New Syrtis
New Syrtis Shipyards
Jumpship Repair and Refits
=================
Salem
General Motors
Ajax, APC, Behemoth, Challenger, Heavy Wheeled
APC, Wheeled and Tracked APC, Pandion WiGE class vehicles,
Hauberk Class Battle Armor
======================
Talcott
General Motors
Blackjack, Whitworth (Refit) BattleMechs, Cavalier,
Grenadier Battle Armor
===========
Augusta
Corean Enterprises
Devastator, Legionnaire BattleMechs
===========
Belladonna
Cal-Boeing Combat Systems
Boomerang Spotter Plane, Cavalry, Ferret, Marten,
Ripper VTOLs
===============
Bristol
Jolassa-Kumbold Armored Weapons
Fury Vehicle
=================
Cahokia
Achernar BattleMechs
Legionnaire BattleMech
============
Colorado
Basantapur Fine Metals Aerospace Range
Aerospace Repair and Refit facilities, Drake Medium
Strike Fighter
===============
Delavan
Dynamico Ltd .
Aurora, Avenger, Buccaneer DropShips
Federated -Boeing
Excalibur, Excalibur PWS, Arondight DropShips, Invader,
Star Lord JumpShips, Ares Assault Craft, Ares Landing Craft
===================
El Dorado
General Motors El Camino Facility
Warlord BattleMech, Repair and Refit facilities
=========================
Johnsondale
Valiant Systems
Pegasus Scout Hover Tank, Ranger AFV, Striker
Light Tank, Pilum Heavy Tank
==================
Kirklin
Kallon Weapon Industries
Rifleman (Refit) BattleMech, Challenger MBT, Partisan Heavy Tank
===================
Layover
Quikscell Company
Autocannon, Arrow IV, LRM, SRM, and Laser
Carriers, Heavy Tracked APC, Hetzer Wheeled Assault Gun,
Scorpion Light Tank, Vedette Medium Tank
Salvatore Inc.
Seeker DropShip, K-1 DropShuttle
Kallon Weapon Industries
Arondight PWS, Vengeance DropShips
===============
New Avalon
Corean Enterprises
Fireball, Centurion, Valkyrie BattleMechs; Musketeer Hover Tank
Achernar BattleMechs
Dervish, Enforcer III, Battleaxe, Hammerhands BattleMechs,
Repair and Refit Facilities
Albion Advanced Techno logies and Products (A division of ACHERNAR BattleMechs )
Legionnaire BattleMechs, Cavalier, Grenadier,
Infiltrator MK II, Sloth Battle Armors,
Lycomb-Davion Intro Tech
Stuka, Lighting Aerospace Fighters, Comet Light Strike
Fighter, Artillery weapons
New Valencia
General Motors Heavy Industries
Blackjack Omni, Falconer, Victor BattleMechs, Ajax
Assault Tank, Pandion Combat WiGE Vehicles
==================
Benet III
Johnston Industries
Valiant BattleMech
==========
Exeter
Galtor Naval Yards
Neptune, Rapier Patrol Destroyer Vehicles
==========
Robinson
Robinson Standard
Battle Works
Argus, Atlas, Sentry, Ostsol (Refit) BattleMechs
============
Tancredi IV
Precision Weaponry
Rifleman, Rook, and Battleaxe Primitive BattleMechs; Heavy Weapons
================
Crofton
Star Corps Industries
Avatar, Black Hawk-KU, Emperor, Gallant, Longbow, Stalker, Sunder, Thanatos, Warhammer BattleMechs;
J Edgar Light Hover Tank, Manteuffel Attack Tank Vehicles
Firgrove
Clyde Shipyards
Arondight, Colossus DropShips
Geenock Flight Academy
Vulcan Aerospace Fighter
============
Panpour
Challenge Systems
Monolith JumpShips
Jalastar Aerospace
Javelin BattleMech
Sabre, Sparrowhawk Aerospace Fighters
Comet, Defender II, Meteor-U Conventional Fighters
Condor Hover Tank, Myrmidon Medium Tank, Manticore Heavy Tank, Typhoon Assault Vehicles
Shawnee
Iroquois Machinery Limited
Toro Primitive BattleMech
==================================================================
This is not even close to 1,000 factorys, it's not even close to 100 lines for battlemechs (it's only 36), Sure their might be some minor factories not listed, but their not going to be building much compaired to the ones listed here. Also what little we do have indicates that no battlemech is being built at rates in excess of 250 mechs per year, at lest post 2800
Production wise
Battlemechs, some in the current era are being built at the rates of a regiment or two per year, (Vulcan indicates 240 per year (line destroyed in 3069, started in 3052), the Valkyrie is 130 per year in 3025, The Daboku had 300 made in a short production run starting in 3038, though it's not clear just how long that was, though it would seem it was likely under 5 years, these being the highest values known that I know of for battlemechs out side of the star league era).
However most mechs as far as I know that have any indication of a production rate are being built at a rate of a battalion or so per year (effectively one a week). The Marauder II was built at roughly 24 per year for instance, another the Warlord was built in battalion sized rates per year. Then theirs the 3025 era numbers which production being less than 20 for most units listed, with many heavy and assaults being no more than 10 per year
At best one could say a battlemech can be built at a rate of 1/10th it's mass in days (or 2 to 10 days per mech).
Tanks are more likely to be built at rates of 100 to 200 per year if not more per factory (the Bulldogs entry indicates that 1,000 per year, for a less than stellar seller, it was being built at 5ish locations, or about 200 per factory per year).
Savana Master, roughly 200 per year (both the Lyrans ans Fed Suns order 1,000 every 10 years, other factions also use it)
Karnov VTOL hundreds per year at one of the newest factories in the IS (as of ther 3050s)
Battle Armor easily 500 to 1,000 per year perhaps per line. (FM Lyran Alliance, indicated that 5ish months production produced a regiment being 750 to 1,000 troopers. The AFFS managed to operate at lest 50 battalions worth in a decade, not withstanding losses).
Aerospace fighters, are largely unknown, but likely no better than battlemechs.
The Zugvogel Omni support aircraft was stated be have an orginal order for 200 over 5 years from the LCAF, or 40 per year (not to bad for a 200 ton supersonic capable aircraft).
The Mechbuster had thousonds built in 25ish years, before being stoped (roughly 100 to 400 per year or so).
Dropships in the 3070s many of the newest combat ships where being built at the rate of about 2-4 per month.
Jumpships and Warships hand fulls per year, with warship production largely stoping by 3070 (largely being replaced by heavily armed dropships, which where cheaper and more mass producable).