Edited by zadawn, 24 September 2013 - 10:15 AM.


Stop Going Right
#1
Posted 24 September 2013 - 10:15 AM
#2
Posted 24 September 2013 - 10:16 AM
#3
Posted 24 September 2013 - 10:21 AM
Left is OP.
Edited by Ozric, 24 September 2013 - 10:22 AM.
#4
Posted 24 September 2013 - 10:24 AM
The only way to change this will be to change cap point placements.
#5
Posted 24 September 2013 - 10:31 AM
#6
Posted 24 September 2013 - 10:34 AM
Only crazy people go left. Crazy people and lights.
Also, this is not true on all maps, as teams starting on the lower base on Alpine (for example) will always rush straight ahead to their deaths rather than take the long journey to the right (that would just have got them capped for their trouble anyway).
Edited by Ozric, 24 September 2013 - 10:35 AM.
#7
Posted 24 September 2013 - 10:36 AM
FrDrake, on 24 September 2013 - 10:24 AM, said:
The only way to change this will be to change cap point placements.
What he said.
On top of that, after playing conquest for a while, you get use to running right, learn the right side of the map, and always go right even in assault. Just the way it runs. We are habitual creatures.
I sometimes go left in Assault if I'm already pointing that way. In Conquest, I will run to the right side to get Ep/Kappa.
#8
Posted 24 September 2013 - 10:50 AM
#9
Posted 24 September 2013 - 10:56 AM
zadawn, on 24 September 2013 - 10:50 AM, said:
Some of this is habit. "I always go right".
I actually find, most times, that the general team just goes straight (to theta) and ignore the sides. The scouts (faster mechs) I find tend to run right to get the closest capture point. This tends to leave the team open (on assault) to a strong left flank, but the enemy is also subject to the same flank (run far enough "right" and you end up behind most of the enemy).
We just follow what we habitually do. We get better results by going right more often than left (go left, you go alone, you die alone), you just naturally run along that path as soon as you load into a map. You follow the reward where it is.
#10
Posted 24 September 2013 - 03:04 PM
#11
Posted 24 September 2013 - 09:56 PM
#12
Posted 25 September 2013 - 12:15 AM
I'm going right because the long range weapons {ballistics} of most of my mechs are placed in the right arm and torso. So in order to play a better peekabo game moving forward while using available cover and not expose myself so much while the mechs get closer into brawling range I instinctively choose the right paths most of the time.
I also play Hunchbacks which teach you to protect your right torso thus making you go right so that you can torso twist using your left torso for protection.
#13
Posted 25 September 2013 - 02:44 AM
zadawn, on 24 September 2013 - 10:50 AM, said:
This is madness. Do you even know what lies to the left? A crazy man once told me there's a ship frozen in the ice on frozen city.
A ship in a city! That's about on par with going left.
#14
Posted 25 September 2013 - 04:13 AM
Seriously though, depends on the map and spawn you're at. Left or right doesn't matter, coordination between the team does.
#15
Posted 25 September 2013 - 05:38 AM
#16
Posted 25 September 2013 - 07:06 AM
#17
Posted 25 September 2013 - 12:26 PM
oldradagast, on 25 September 2013 - 05:38 AM, said:
He's got it right. Everyone mounts their big guns in the right arm or torso. So when firing around a corner you only have to expose half a mech and there is little to no fear of retribution from the 3:00 - 6:00 positions.
Also if caught out in the open you can turn torso down field and use your left arm as a shield.
#18
Posted 25 September 2013 - 12:30 PM
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