No New Lights In 5 Months. Only 4 Light Chassis, Every Other Class With 5-6. 1 Bad Hero Light (March?), But About To Be 10 Hero Assault/heavies.
#141
Posted 24 September 2013 - 05:40 PM
#144
Posted 25 September 2013 - 07:56 AM
Throwing Money at The Screen!
#145
Posted 25 September 2013 - 07:57 AM
Edited by Beat Punchmeat, 25 September 2013 - 07:59 AM.
#146
Posted 25 September 2013 - 08:41 AM
DocBach, on 24 September 2013 - 12:51 PM, said:
Firefly should be in timeline as well. Basically a smaller Jenner. Or ECM-less, chickenwalking Spider with a missile pod. Your pick.
Edit: Also the max engine should be, by current limits, only 225, so a 121.5/133,65 kph max speed. This should be a hit-detection friendly speed, to boot.
Edited by DemonRaziel, 25 September 2013 - 09:53 AM.
#147
Posted 25 September 2013 - 10:00 AM
#148
Posted 25 September 2013 - 10:03 AM
NO NEW LIGHT HEROES?
HSR needs more fixing before any content is given to these exploit exploiting chassises.
Edited by Hillslam, 25 September 2013 - 10:04 AM.
#149
Posted 25 September 2013 - 10:09 AM
*sigh*
I loathe running the heavier buckets of poo. Yet, so many others use them to soak damage to compensate for their inability to pilot properly.
Edited by Mister Blastman, 25 September 2013 - 10:10 AM.
#150
Posted 25 September 2013 - 03:31 PM
Deathlike, on 24 September 2013 - 04:56 PM, said:
3 energy, 1 missile, 1 ballistic (2E RA, 1E LT, 1M RT, 1B LA)
or
2 energy, 2 missile, 1 ballistic (2E RA, 1M RT, 1B 1M LA)
JJs optional (might as well)
It is distinct enough and makes it interesting. Not sure what you can do though for the stock hero build... it's just a combo between 2X/3L/4X... but meh whatever.
I hate to quibble, but those hardpoints look pretty bad to me. Both suffer really badly from "RVN-4X Syndrome." MGs are still pretty bad, but they kinda work on the SDR-5K because you can take a ton of them and they weigh nothing, and the stupidly high amount of ammo will feed all four of them.
But on the RVN-4X, two machine guns just do not cut it. It's better than one, which is what you suggest, but two or one machine guns means a whole ton of ammo for a popgun that's hard to keep on target and requires you to practically get in suicide range if they have assaults.
While having ballistic hardpoints isn't bad on its own rights, you're designing from the same standpoint as PGI- can't have a mech with too many hardpoints! Because machineguns are out, you're either mounting a large ballistic weapon onto your raven which means you can ignore the other 4/5 hardpoints because the ballistic weighs too much, or you can ignore the ballistic hardpoint, which means you only have 4/5 weapon slots for other guns, which dooms the mech. You're now in a position where you don't have enough hardpoints to mount mlas or streaks in quantities to take down a jenner, so you have to mount an LRM and pretend you weigh 30 tons more than you really do or mount a few ppc/llas. Either way, you're free points to any enemy light except maybe the SDR-5V, and most heavies or assaults will do just fine ignoring you as the non-threat you are.
#151
Posted 25 September 2013 - 04:44 PM
aniviron, on 25 September 2013 - 03:31 PM, said:
I hate to quibble, but those hardpoints look pretty bad to me. Both suffer really badly from "RVN-4X Syndrome." MGs are still pretty bad, but they kinda work on the SDR-5K because you can take a ton of them and they weigh nothing, and the stupidly high amount of ammo will feed all four of them.
But on the RVN-4X, two machine guns just do not cut it. It's better than one, which is what you suggest, but two or one machine guns means a whole ton of ammo for a popgun that's hard to keep on target and requires you to practically get in suicide range if they have assaults.
While having ballistic hardpoints isn't bad on its own rights, you're designing from the same standpoint as PGI- can't have a mech with too many hardpoints! Because machineguns are out, you're either mounting a large ballistic weapon onto your raven which means you can ignore the other 4/5 hardpoints because the ballistic weighs too much, or you can ignore the ballistic hardpoint, which means you only have 4/5 weapon slots for other guns, which dooms the mech. You're now in a position where you don't have enough hardpoints to mount mlas or streaks in quantities to take down a jenner, so you have to mount an LRM and pretend you weigh 30 tons more than you really do or mount a few ppc/llas. Either way, you're free points to any enemy light except maybe the SDR-5V, and most heavies or assaults will do just fine ignoring you as the non-threat you are.
I dunno, I haven't run the the Cicada-3M in a while, but I did put together something like a 4 med, 1 AC2 in smurfy's... and considering my experience with the Hunchback-4H (5Med, 1 AC2) this isn't entirely crazy. It isn't supposed to be a great 2MG platform... besides I ran 2 meds + 1 UAC5 before on the Raven-4X and it was the best build for myself at the time.
At this point, I'd rather just commit to something boring instead....
2 energy, 3 missile (2E RA, 1M RT, 2M LA)
Edited by Deathlike, 25 September 2013 - 04:45 PM.
#152
Posted 25 September 2013 - 04:52 PM
Deathlike, on 25 September 2013 - 04:44 PM, said:
I dunno, I haven't run the the Cicada-3M in a while, but I did put together something like a 4 med, 1 AC2 in smurfy's... and considering my experience with the Hunchback-4H (5Med, 1 AC2) this isn't entirely crazy. It isn't supposed to be a great 2MG platform... besides I ran 2 meds + 1 UAC5 before on the Raven-4X and it was the best build for myself at the time.
At this point, I'd rather just commit to something boring instead....
2 energy, 3 missile (2E RA, 1M RT, 2M LA)
The only time I've been able to make the UAC5 + 2mlas build work was during the last patch, when UAC5 was hilariously too good. Even then, I wouldn't say it was excellent, but rather the best of a bad situation. I'm running an AC10 + 2mlas on it now, and it's not awful, but it has to make too many tradeoffs to really be good. The best thing I can say about it was that it's inexpensive, because it recycles the 3L's stock engine.
I'd also say that while ballistic + laser is okay, asking most players to manage an AC2, 2mlas, and 2SRM4 while going 150kph is a bit much. It's not hard to juggle three weapons with different lead times in an atlas, but that goes a third the speed, and the ac20 recycles much more slowly. My experience with running a small autocannon plus srms and mlas is that it takes an ungodly amount of concentration to play well, and even when you do a good job of playing it the result is pretty unimpressive, especially given the amount of effort put in.
#153
Posted 26 September 2013 - 06:54 AM
#154
Posted 26 September 2013 - 07:05 AM
Honorable mention for the 20-ton bracket goes to the Hornet (which would have three variants (the HNT-151, HNT-152, and the HNT-171) as of 3051) and the Mercury (which would have the MCY-99, MCY-98, and MCY-97 variants, but the first two would require MASC to be implemented).
For the 25-ton bracket, there is the Mongoose, which could have the "basic/standard" MON-66 variant (uses Endo Steel, FF Armor, and Beagle), the MON-69 variant (-1 Beagle, +1 laser, +1 SRM-2), the MON-70 variant (-1 Beagle, -1 laser, +2 flamers), the MON-67 variant (no LosTech, + armor), and/or the MON-68 variant (no LosTech, Engine rating downgrade, mounts a single LL in the RA).
It's also got the digitigrade/"double-knee" leg design.
The 30-ton bracket has a number of options:
- the Hermes (with its HER-1S, HER-1A, and HER-1B variants; the HER-3S/3S1/3S2 variants would require MASC to be implemented)),
- the Hussar (with its HSR-200-D variant, HSR-300-D variant, and HSR-350-D variant), and
- the Javelin (with its JVN-10N variant, JVN-10F ("Fire Javelin") variant, and JVN-10P variant).
For the 35-ton bracket, there are the Firestarter (with its FS9-H variant, FS9-S/S1 variants (the latter of which replaces the former's BAP with a GECM suite), FS9-K variant, and possibly FS9-M ("Mirage") variant) and the Wolfhound (with its WLF-1, WLF-1A, and WLF-1B variants), with honorable mention going to the Panther (which would have three variants (the PNT-8Z, PNT-9R, and PNT-10K) as of 3051).
For the most part, everything else is already in-game, Clan-built, Macross-derived Unseen, and/or doesn't have 3+ variants generally available circa 3050.
Thoughts?
#157
Posted 26 September 2013 - 08:06 AM
The 4th post down I asked about the flea and the masc please like my questions so we can get it answered.
#158
Posted 26 September 2013 - 08:11 AM
Strum Wealh, on 26 September 2013 - 07:05 AM, said:
WTB 3x Panther and 3X Wolfhound.those mechs offer hard point configurations and roles not yet implemented for for lights in the metagame. With tonnage limits I see far more roles open to lights as you try to balance restrictive tonnage over 12 man team competition.
All mechs are Niche mechs, every Niche should be filled. WTB light brawlers, and light fire support mechs.
#159
Posted 26 September 2013 - 08:57 AM
Mister Blastman, on 25 September 2013 - 10:09 AM, said:
*sigh*
I loathe running the heavier buckets of poo. Yet, so many others use them to soak damage to compensate for their inability to pilot properly.
Hey we just got that Pay2Lose GoldenBoy... I so regret buying that one....
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