Jump to content

No New Lights In 5 Months. Only 4 Light Chassis, Every Other Class With 5-6. 1 Bad Hero Light (March?), But About To Be 10 Hero Assault/heavies.


178 replies to this topic

#141 Siriothrax

    Member

  • PipPipPipPipPip
  • The Defiant
  • The Defiant
  • 134 posts

Posted 24 September 2013 - 05:40 PM

My only issue with that would be my quibble with all hero mechs: If you're establishing a rock-paper-scissors dynamic, and scissors is only available for money, then that's not good.

#142 KovarD

    Member

  • PipPipPipPipPipPip
  • Mercenary
  • 473 posts
  • LocationRio de Janeiro

Posted 24 September 2013 - 10:48 PM

View PostOrkhepaj, on 24 September 2013 - 01:19 PM, said:

why not just remove lights? they have no real role


He got a point. With 3PV you can do the scouting lights job without exposing to enemy fire.

#143 DeafCon

    Clone

  • Pip
  • 15 posts

Posted 24 September 2013 - 11:02 PM

View PostKovarD, on 24 September 2013 - 10:48 PM, said:


He got a point. With 3PV you can do the scouting lights job without exposing to enemy fire.

LOL all in one this is the most clever and sinister community i have ever seen! +10

#144 Hika

    Member

  • PipPip
  • Rage
  • Rage
  • 49 posts
  • LocationArgentina

Posted 25 September 2013 - 07:56 AM

WTB - RAVEN HERO with ECM - xl 295 and minimun of 3 Energy Slots.




Throwing Money at The Screen!

#145 Beat Punchmeat

    Rookie

  • 1 posts

Posted 25 September 2013 - 07:57 AM

Wrong account.

Edited by Beat Punchmeat, 25 September 2013 - 07:59 AM.


#146 DemonRaziel

    Member

  • PipPipPipPipPipPipPip
  • Survivor
  • 646 posts

Posted 25 September 2013 - 08:41 AM

View PostDocBach, on 24 September 2013 - 12:51 PM, said:

The point is, though, that Peef wants more variety in lights. The Javelin is the only light in the timeline left that would have any sort of utility that would provide a unique role. The Firestarter is a flamer boat that would just have its weapons pulled for lasers, the Urbanmech runs 32kph, the Panther doesn't go much faster, and the Wolfhound does nothing the JR7-F doesn't do much better with the ability to jump.

Firefly should be in timeline as well. Basically a smaller Jenner. Or ECM-less, chickenwalking Spider with a missile pod. Your pick.

Edit: Also the max engine should be, by current limits, only 225, so a 121.5/133,65 kph max speed. This should be a hit-detection friendly speed, to boot.

Edited by DemonRaziel, 25 September 2013 - 09:53 AM.


#147 pbiggz

    Member

  • PipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 4,738 posts
  • LocationOutreach

Posted 25 September 2013 - 10:00 AM

I think as soon as they implement MASC (and i wouldnt be surprised if we found out more tomorrow) we will get boat loads of lights. Just because they havent been released doesnt mean work hasn't been done.

#148 Hillslam

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,198 posts
  • LocationWestern Hemisphere

Posted 25 September 2013 - 10:03 AM

NO NEW LIGHTS IN 5 MONTHS?

NO NEW LIGHT HEROES?

Posted Image

HSR needs more fixing before any content is given to these exploit exploiting chassises. :)

Edited by Hillslam, 25 September 2013 - 10:04 AM.


#149 Mister Blastman

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 8,444 posts
  • LocationIn my Mech (Atlanta, GA)

Posted 25 September 2013 - 10:09 AM

I so long for a hero light or hero medium. :)

*sigh*

I loathe running the heavier buckets of poo. Yet, so many others use them to soak damage to compensate for their inability to pilot properly.

Edited by Mister Blastman, 25 September 2013 - 10:10 AM.


#150 aniviron

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,752 posts

Posted 25 September 2013 - 03:31 PM

View PostDeathlike, on 24 September 2013 - 04:56 PM, said:

I'd rather have a Raven that's more interestingly built like this:

3 energy, 1 missile, 1 ballistic (2E RA, 1E LT, 1M RT, 1B LA)
or
2 energy, 2 missile, 1 ballistic (2E RA, 1M RT, 1B 1M LA)

JJs optional (might as well)

It is distinct enough and makes it interesting. Not sure what you can do though for the stock hero build... it's just a combo between 2X/3L/4X... but meh whatever.


I hate to quibble, but those hardpoints look pretty bad to me. Both suffer really badly from "RVN-4X Syndrome." MGs are still pretty bad, but they kinda work on the SDR-5K because you can take a ton of them and they weigh nothing, and the stupidly high amount of ammo will feed all four of them.

But on the RVN-4X, two machine guns just do not cut it. It's better than one, which is what you suggest, but two or one machine guns means a whole ton of ammo for a popgun that's hard to keep on target and requires you to practically get in suicide range if they have assaults.

While having ballistic hardpoints isn't bad on its own rights, you're designing from the same standpoint as PGI- can't have a mech with too many hardpoints! Because machineguns are out, you're either mounting a large ballistic weapon onto your raven which means you can ignore the other 4/5 hardpoints because the ballistic weighs too much, or you can ignore the ballistic hardpoint, which means you only have 4/5 weapon slots for other guns, which dooms the mech. You're now in a position where you don't have enough hardpoints to mount mlas or streaks in quantities to take down a jenner, so you have to mount an LRM and pretend you weigh 30 tons more than you really do or mount a few ppc/llas. Either way, you're free points to any enemy light except maybe the SDR-5V, and most heavies or assaults will do just fine ignoring you as the non-threat you are.

#151 Deathlike

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Littlest Helper
  • Littlest Helper
  • 29,240 posts
  • Location#NOToTaterBalance #BadBalanceOverlordIsBad

Posted 25 September 2013 - 04:44 PM

View Postaniviron, on 25 September 2013 - 03:31 PM, said:


I hate to quibble, but those hardpoints look pretty bad to me. Both suffer really badly from "RVN-4X Syndrome." MGs are still pretty bad, but they kinda work on the SDR-5K because you can take a ton of them and they weigh nothing, and the stupidly high amount of ammo will feed all four of them.

But on the RVN-4X, two machine guns just do not cut it. It's better than one, which is what you suggest, but two or one machine guns means a whole ton of ammo for a popgun that's hard to keep on target and requires you to practically get in suicide range if they have assaults.

While having ballistic hardpoints isn't bad on its own rights, you're designing from the same standpoint as PGI- can't have a mech with too many hardpoints! Because machineguns are out, you're either mounting a large ballistic weapon onto your raven which means you can ignore the other 4/5 hardpoints because the ballistic weighs too much, or you can ignore the ballistic hardpoint, which means you only have 4/5 weapon slots for other guns, which dooms the mech. You're now in a position where you don't have enough hardpoints to mount mlas or streaks in quantities to take down a jenner, so you have to mount an LRM and pretend you weigh 30 tons more than you really do or mount a few ppc/llas. Either way, you're free points to any enemy light except maybe the SDR-5V, and most heavies or assaults will do just fine ignoring you as the non-threat you are.


I dunno, I haven't run the the Cicada-3M in a while, but I did put together something like a 4 med, 1 AC2 in smurfy's... and considering my experience with the Hunchback-4H (5Med, 1 AC2) this isn't entirely crazy. It isn't supposed to be a great 2MG platform... besides I ran 2 meds + 1 UAC5 before on the Raven-4X and it was the best build for myself at the time.

At this point, I'd rather just commit to something boring instead....

2 energy, 3 missile (2E RA, 1M RT, 2M LA)

Edited by Deathlike, 25 September 2013 - 04:45 PM.


#152 aniviron

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,752 posts

Posted 25 September 2013 - 04:52 PM

View PostDeathlike, on 25 September 2013 - 04:44 PM, said:


I dunno, I haven't run the the Cicada-3M in a while, but I did put together something like a 4 med, 1 AC2 in smurfy's... and considering my experience with the Hunchback-4H (5Med, 1 AC2) this isn't entirely crazy. It isn't supposed to be a great 2MG platform... besides I ran 2 meds + 1 UAC5 before on the Raven-4X and it was the best build for myself at the time.

At this point, I'd rather just commit to something boring instead....

2 energy, 3 missile (2E RA, 1M RT, 2M LA)


The only time I've been able to make the UAC5 + 2mlas build work was during the last patch, when UAC5 was hilariously too good. Even then, I wouldn't say it was excellent, but rather the best of a bad situation. I'm running an AC10 + 2mlas on it now, and it's not awful, but it has to make too many tradeoffs to really be good. The best thing I can say about it was that it's inexpensive, because it recycles the 3L's stock engine.

I'd also say that while ballistic + laser is okay, asking most players to manage an AC2, 2mlas, and 2SRM4 while going 150kph is a bit much. It's not hard to juggle three weapons with different lead times in an atlas, but that goes a third the speed, and the ac20 recycles much more slowly. My experience with running a small autocannon plus srms and mlas is that it takes an ungodly amount of concentration to play well, and even when you do a good job of playing it the result is pretty unimpressive, especially given the amount of effort put in.

#153 pbiggz

    Member

  • PipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 4,738 posts
  • LocationOutreach

Posted 26 September 2013 - 06:54 AM

I'm not generally a light pilot, but my experience in past games was to energy boat when piloting fast lights such as the firemoth.

#154 Strum Wealh

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Raider
  • The Raider
  • 5,025 posts
  • LocationPittsburgh, PA

Posted 26 September 2013 - 07:05 AM

Well, the Thorn could be a contender for the 20-ton bracket - it's got the THE-S variant (supplied to the DCMS by ComStar for Operation Rosebud in the mid-3030s), the THE-T variant (designed by the DCMS during the War of 3039), and the "basic/standard" THE-N variant (for which all of the required LosTech - Endo Steel and CASE - has already been recovered).
Posted Image
Honorable mention for the 20-ton bracket goes to the Hornet (which would have three variants (the HNT-151, HNT-152, and the HNT-171) as of 3051) and the Mercury (which would have the MCY-99, MCY-98, and MCY-97 variants, but the first two would require MASC to be implemented).

For the 25-ton bracket, there is the Mongoose, which could have the "basic/standard" MON-66 variant (uses Endo Steel, FF Armor, and Beagle), the MON-69 variant (-1 Beagle, +1 laser, +1 SRM-2), the MON-70 variant (-1 Beagle, -1 laser, +2 flamers), the MON-67 variant (no LosTech, + armor), and/or the MON-68 variant (no LosTech, Engine rating downgrade, mounts a single LL in the RA).
It's also got the digitigrade/"double-knee" leg design.
Posted Image

The 30-ton bracket has a number of options: Honorable mention goes to the UrbanMech (with its UM-R60, UM-R60L, UM-R50, and UM-R63 variants), which could potentially be included if/when PGI implements engines with ratings below 100 (down to 60, to be specific).

For the 35-ton bracket, there are the Firestarter (with its FS9-H variant, FS9-S/S1 variants (the latter of which replaces the former's BAP with a GECM suite), FS9-K variant, and possibly FS9-M ("Mirage") variant) and the Wolfhound (with its WLF-1, WLF-1A, and WLF-1B variants), with honorable mention going to the Panther (which would have three variants (the PNT-8Z, PNT-9R, and PNT-10K) as of 3051).

For the most part, everything else is already in-game, Clan-built, Macross-derived Unseen, and/or doesn't have 3+ variants generally available circa 3050.

Thoughts?

#155 stjobe

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 9,498 posts
  • LocationOn your six, chipping away at your rear armour.

Posted 26 September 2013 - 07:09 AM

View PostStrum Wealh, on 26 September 2013 - 07:05 AM, said:

Thoughts?

Bring them all in.

The sooner the better.

#156 Strum Wealh

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Raider
  • The Raider
  • 5,025 posts
  • LocationPittsburgh, PA

Posted 26 September 2013 - 07:44 AM

View Poststjobe, on 26 September 2013 - 07:09 AM, said:

Bring them all in.

The sooner the better.

So... which chassis would be your top three choices, and why?

#157 HammerSwarm

    Member

  • PipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 754 posts

Posted 26 September 2013 - 08:06 AM

http://mwomercs.com/...18#entry2787118

The 4th post down I asked about the flea and the masc please like my questions so we can get it answered.

#158 HammerSwarm

    Member

  • PipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 754 posts

Posted 26 September 2013 - 08:11 AM

View PostStrum Wealh, on 26 September 2013 - 07:05 AM, said:

Spoiler



WTB 3x Panther and 3X Wolfhound.those mechs offer hard point configurations and roles not yet implemented for for lights in the metagame. With tonnage limits I see far more roles open to lights as you try to balance restrictive tonnage over 12 man team competition.

All mechs are Niche mechs, every Niche should be filled. WTB light brawlers, and light fire support mechs.

#159 Curccu

    Member

  • PipPipPipPipPipPipPipPipPip
  • Liquid Metal
  • Liquid Metal
  • 4,623 posts

Posted 26 September 2013 - 08:57 AM

View PostMister Blastman, on 25 September 2013 - 10:09 AM, said:

I so long for a hero light or hero medium. :huh:

*sigh*

I loathe running the heavier buckets of poo. Yet, so many others use them to soak damage to compensate for their inability to pilot properly.

Hey we just got that Pay2Lose GoldenBoy... I so regret buying that one....

#160 Matta

    Member

  • PipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 169 posts
  • LocationCroatia, Europe

Posted 26 September 2013 - 09:00 AM

Don't forget the Venom.
PEWPEW !





13 user(s) are reading this topic

0 members, 13 guests, 0 anonymous users