No New Lights In 5 Months. Only 4 Light Chassis, Every Other Class With 5-6. 1 Bad Hero Light (March?), But About To Be 10 Hero Assault/heavies.
#161
Posted 26 September 2013 - 12:18 PM
It is an energy boat that automatically generates an extra ten heat in return for having the equivalent of ECM and some alpha channels (visual camouflauge system)... so it would be relatively balanced.
To keep it from being overused there could be a pentaly like 'no CBill earnings' for the pilot using it. After all - the design itself is lost-tech, so getting damaged would be ...well expensive enough that you wouldn't be using it for profitable Merc work.
#162
Posted 26 September 2013 - 03:24 PM
#163
Posted 27 September 2013 - 01:53 AM
Avimimus, on 26 September 2013 - 12:18 PM, said:
It is an energy boat that automatically generates an extra ten heat in return for having the equivalent of ECM and some alpha channels (visual camouflauge system)... so it would be relatively balanced.
To keep it from being overused there could be a pentaly like 'no CBill earnings' for the pilot using it. After all - the design itself is lost-tech, so getting damaged would be ...well expensive enough that you wouldn't be using it for profitable Merc work.
Lack of cbills is not a balancing mechanic. A lot of guys like me who have been around since closed beta and have long since stopped having empty mech bays are sitting on 300,000,000+ cbills. Personally, I would run this mech every game just to troll; hell, I could run it at a loss of 500k cbills/game and not care. It would still be brokenly good and not fun to fight against, and I would run it as often as I pleased.
#164
Posted 27 September 2013 - 02:41 AM
Avimimus, on 26 September 2013 - 12:18 PM, said:
It is an energy boat that automatically generates an extra ten heat in return for having the equivalent of ECM and some alpha channels (visual camouflauge system)... so it would be relatively balanced.
To keep it from being overused there could be a pentaly like 'no CBill earnings' for the pilot using it. After all - the design itself is lost-tech, so getting damaged would be ...well expensive enough that you wouldn't be using it for profitable Merc work.
There is also the in-universe rumor that the mercenary groups McCarron's Armored Calvary and Storm's Metal Thunder run Star League era Spectors equipped with the CLPS and NullSig systems.
Though, the other issue with the Spector (besides unrecoverable LosTech) is the dearth of variants circa 3050 - the Spector doesn't see production in the IS again until the SPR-5F is introduced in 3053, and the third common variant (the SPF-5T) isn't introduced until 3068.
As such, the Spector is probably going to be one of those 'Mechs that ends up being future content saved for one of the time-skips that the Devs have mentioned on occasion.
#165
Posted 27 September 2013 - 01:55 PM
Not that they've been particularly interested in keeping the founders happy. (I'm not one, not by a long shot, I'm just calling it like I see it)
#166
Posted 27 September 2013 - 07:34 PM
Felio, on 27 September 2013 - 01:55 PM, said:
Not that they've been particularly interested in keeping the founders happy. (I'm not one, not by a long shot, I'm just calling it like I see it)
You've seen that there's going to be a hero atlas, right?
#167
Posted 27 September 2013 - 07:35 PM
#169
Posted 27 September 2013 - 09:22 PM
PGI also needs to implement role warfare better. For a long time now, lights have made mediums completely obsolete. Lights should be less effective at direct combat than mediums, and sadly that isnt the case. The role of light mechs should be primarily non-combat (scouting, spotting, capping, electronic warfare, etc...) and non-direct combat (i.e. harassing). Its quite frankly stupid that a Jenner completely outclasses most 50t mechs in a straight up fight.
Likewise mediums should be less effective at direct combat than heavies, but mediums should make up for that by being more versatile than heavies. That can be accomplished largely through the module system by allowing mediums to carry the most modules and the broadest range of modules (i.e. certain modules should be weight-class specific to help reinforce role warfare). Mediums should be able to perform almost any role in the game, although not nearly as well as other weight classes specialized in those roles.
Edited by Khobai, 27 September 2013 - 09:48 PM.
#170
Posted 28 September 2013 - 12:08 AM
What's the financial incentive for them? Both C-Bill and MC wise they are the cheapest mechs, but the development effort of a mech is independent of its tonnage. Why bother spending the resources on your weakest product when you can instead push more of the strongest?
#171
Posted 28 September 2013 - 04:14 AM
aniviron, on 27 September 2013 - 01:53 AM, said:
Are you sure though? Wouldn't it be more like paying an extra ten heat for an ECM unit? I doubt it would be much of an advantage.
#172
Posted 28 September 2013 - 08:23 AM
Khobai, on 27 September 2013 - 09:22 PM, said:
PGI also needs to implement role warfare better. For a long time now, lights have made mediums completely obsolete. Lights should be less effective at direct combat than mediums, and sadly that isnt the case. The role of light mechs should be primarily non-combat (scouting, spotting, capping, electronic warfare, etc...) and non-direct combat (i.e. harassing). Its quite frankly stupid that a Jenner completely outclasses most 50t mechs in a straight up fight.
Likewise mediums should be less effective at direct combat than heavies, but mediums should make up for that by being more versatile than heavies. That can be accomplished largely through the module system by allowing mediums to carry the most modules and the broadest range of modules (i.e. certain modules should be weight-class specific to help reinforce role warfare). Mediums should be able to perform almost any role in the game, although not nearly as well as other weight classes specialized in those roles.
I completely disagree with everything you said. I think a missile based light could work well in the current game. Mediums are not outclassed by lights at all, they are much more durable and can do a lot more damage. I hate it when a game enforces role based combat through artificial limits. And maybe you should bring a few streaks if lights are such a big problem for you.
#173
Posted 28 September 2013 - 11:57 AM
Avimimus, on 28 September 2013 - 04:14 AM, said:
In exchange for invisibility from radar and sight? If you think Spiders make people mad, this would create a heretofore unheralded rage.
#174
Posted 28 September 2013 - 12:16 PM
Avimimus, on 26 September 2013 - 12:18 PM, said:
It is an energy boat that automatically generates an extra ten heat in return for having the equivalent of ECM and some alpha channels (visual camouflauge system)... so it would be relatively balanced.
I believe you are speaking of the SPR-4F variant, with GECM, Null Sig, and Chameleon. It has null-sig/chameleon, which can be turned on or off by the user. When it is "on" the mech automatically runs around with 10 base heat activated for the Null Sig, and the Chamelon generates 6 base heat.
The other spector's just use GECM. Cool Mech though.
Edited by General Taskeen, 28 September 2013 - 12:16 PM.
#175
Posted 29 September 2013 - 07:49 AM
Quote
Yeah except that they are. Lights are faster, more durable because of their smaller size and speed, much more mobile and maneuverable and better able to hit back armor, and in many cases a Jenner has comparable firepower to a 50T medium.
#176
Posted 29 September 2013 - 09:15 AM
Khobai, on 27 September 2013 - 09:22 PM, said:
Actually I'd say heavies did that to a greater degree because they are the same size as mediums or smaller, more armored, more powerful, and can still go at pretty good speeds.
Khobai, on 27 September 2013 - 09:22 PM, said:
I dunno about 50 tonners, but my 55 ton Kintaro laughs in the face of every light I meet unless I'm at really low health. Fighting lights with a Streaktaro is like slaughtering puppies.
Also, scouting can be done effectively by any mech going above 80kph, whether it be a heavy or medium. Lights are not any better at scouting than my K2 or Streaktaro, and scouting isn't even needed at all in most fights and doesn't pay a penny. Capping provides utterly pathetic rewards and also causes butt-hurt assault pilots to whine in-game and on the forums. Spotting also has pathetic rewards, isn't even necessary much of the time, and can be done by mediums and fast heavies as well. Electronic warfare can be done by any mech with ECM (which currently is mostly lights but that's besides the point). Harassment can be done at any range by any mech that has cover handy; this also is a feature not unique to lights.
Khobai, on 27 September 2013 - 09:22 PM, said:
They already are. Mission accomplished.
Edited by FupDup, 29 September 2013 - 04:17 PM.
#177
Posted 30 September 2013 - 07:16 AM
Khobai, on 29 September 2013 - 07:49 AM, said:
Yeah except that they are. Lights are faster, more durable because of their smaller size and speed, much more mobile and maneuverable and better able to hit back armor, and in many cases a Jenner has comparable firepower to a 50T medium.
They are more mobile and thus take less hits. But IF they take hits, they go down fast. And they certainly don't have comparable firepower to mediums, because even IF they can mount the same firepower, they can't fire it as often, because they don't have the tonnage to have the same heat efficiency.
Edited by zagibu, 30 September 2013 - 07:21 AM.
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