Khobai, on 27 September 2013 - 09:22 PM, said:
PGI also needs to implement role warfare better. For a long time now, lights have made mediums completely obsolete.
Actually I'd say heavies did that to a greater degree because they are the same size as mediums or smaller, more armored, more powerful, and can still go at pretty good speeds.
Khobai, on 27 September 2013 - 09:22 PM, said:
Lights should be less effective at direct combat than mediums, and sadly that isnt the case. The role of light mechs should be primarily non-combat (scouting, spotting, capping, electronic warfare, etc...) and non-direct combat (i.e. harassing). Its quite frankly stupid that a Jenner completely outclasses most 50t mechs in a straight up fight.
I dunno about 50 tonners, but my 55 ton Kintaro laughs in the face of every light I meet unless I'm at really low health. Fighting lights with a Streaktaro is like slaughtering puppies.
Also, scouting can be done effectively by any mech going above 80kph, whether it be a heavy or medium. Lights are not any better at scouting than my K2 or Streaktaro, and scouting isn't even needed at all in most fights and doesn't pay a penny. Capping provides utterly pathetic rewards and also causes butt-hurt assault pilots to whine in-game and on the forums. Spotting also has pathetic rewards, isn't even necessary much of the time, and can be done by mediums and fast heavies as well. Electronic warfare can be done by any mech with ECM (which currently is mostly lights but that's besides the point). Harassment can be done at any range by any mech that has cover handy; this also is a feature not unique to lights.
Khobai, on 27 September 2013 - 09:22 PM, said:
Likewise mediums should be less effective at direct combat than heavies, ...
They already are. Mission accomplished.
Edited by FupDup, 29 September 2013 - 04:17 PM.