DocBach, on 24 September 2013 - 12:21 PM, said:
MWO's own Sommer Strauss did a nice rendition of the Javelin. This 'Mech would be an awesome addition to the light 'mechs stable, and as a Streak boat would be an awesome solution to whatever bug problem -- be it Locust, Spider or Cicada -- your team might be having.
Streak boats are the ABSOLUTE LAST thing that light mechs need, as it would invalidate all other lights in light v light fights, but would be absolutely worthless against heavies/assaults. This would relegate the entire job of lights to being nothing more than shooting a bunch of auto-hit, dumb-aim missiles that crush other lights (which would all be doing the same braindead thing) which would completely eliminate any sort of skill curve, and they would be completely useless at fighting against mediums, heavies or assaults.
Zultor, on 24 September 2013 - 12:25 PM, said:
How has the timeline been "fudged"? You are asking for an 18 year exemption for ER Small Lasers which wouldn't matter anyways. Who fears an ER Small Laser. ER Small Lasers aren't going to all of a sudden make light mechs king. Again, in my opinion, you are muddying your argument which should be "make their be a reason to play a light mech besides I like being an underdog or abusing lag".
Light mechs aren't supposed to go up against mechs triple their tonnage and win in a straight brawl and that is what this game was designed to be.
You must not understand Role Warfare. Each Class should be equally important in securing victories. Big does not = better overall, it just = better in some ways but weak in others. The best teams should be balanced between the classes, and Assault-only teams should be as bad as Medium only or Light only teams because every class needs weaknesses.
I don't want lights to be "king." I want lights to be just as valuable to securing the win conditions of the game as any other mech, and there needs to be an important role that lights have to fill. Right now, take 12 assaults and sit on base and you cannot lose to a team balanced between classes and of equal skill. That is wrong.
More light options (including ER Small) will give lights more options to fill more roles. That's what I'm asking for. In the end, this game is not supposed to be 12 assaults vs 12 assaults, which is EXACTLY what it would be if there were no tonnage limitations in competitive 12 mans. The game needs to be balanced in such a way as to where the best drop decks at the highest skill levels are more or less equal representation between each Class, with each class filling an important role that is necessary for victory.
Edited by PEEFsmash, 24 September 2013 - 12:34 PM.