My plea to the devs is that Line of Sight mechanics are made simple and not based on nebulous RNGs or a camo system that no one can understand fully. If an enemy mech is 100m in front of me I should be able to see them unless they duck behind a building or other terrain. They should not become invisible(maybe if they had smoke rounds?).
Let me be clear though, I'm all for mechs having some sort of camo that can be painted on or whatnot. I understand that and its part of the TT game where hiding behind trees and things gave an advantage. But really once you fire you're gonna be exposed for good unless you fade back out of visual sight range . I have no problem with this. My point in particular was things being in open field...and you can't see them. Or things behind bushes that can't be seen until you are ontop of them.
Edited by Black Sunder, 11 November 2011 - 10:54 AM.