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In-Game Voip. Now.


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#1 Bhael Fire

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Posted 24 September 2013 - 07:00 PM

Ok. I like to team up with friends from time to time and I also like to play with random players in the TS lobbies.

However, I predominantly play solo because it's often less of a hassle for me. It's not usually convenient for me to wait to get into a decent premade or to coordinate schedules with my friends.

Now, I usually don't have any problems playing solo at all; About 90% or more of my matches are played solo. The only time it becomes a noticeable problem is when I'm playing solo against others that are using VOIP — It's a ridiculous advantage over those that aren't using it.


I know it's been brought up numerous times by players and devs alike...but I want to keep this issue in the limelight because it's still a very serious issue that needs to be resolved. Especially if the game is to be user-friendly for new players.

Anyway...just want to put this out there again because there's a lot of players that do not (or will not) use third party VOIP like TS...and it'd be foolish for the devs to assume that players will.

#2 KharnZor

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Posted 24 September 2013 - 07:05 PM

Indeed. +1
Must have a mute feature that's easy to use

#3 RamsoPanzer

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Posted 24 September 2013 - 07:37 PM

View PostBhael Fire, on 24 September 2013 - 07:00 PM, said:


Anyway...just want to put this out there again because there's a lot of players that do not (or will not) use third party VOIP like TS...and it'd be foolish for the devs to assume that players will.


Would be also foolish by the devs to assume that people will be having mouse and keyboard to play the game? or should they send us a couple? VOIP should be the last concern for this game. 1000 things to do and improve before that. If you wanna compete versus players with voice communication, it is easy: get a clan or friends and install TS, dont be lazy, it only takes 2 minutes and its free.

Edited by RamsoPanzer, 24 September 2013 - 07:38 PM.


#4 Ryvucz

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Posted 24 September 2013 - 07:44 PM

It'll get here when it gets here. It's not on the priority list, nor has it ever been on the priority list.

#5 Bhael Fire

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Posted 24 September 2013 - 07:49 PM

View PostRyvucz, on 24 September 2013 - 07:44 PM, said:

It'll get here when it gets here. It's not on the priority list, nor has it ever been on the priority list.


In my opinion, it should have been a higher priority than 3PV...but whatever. Yeah...I know Russ has mentioned it's on the "wish" list of features.

Just wanted to point out that it's just as important as 3PV if not more so.

#6 Krazy Kat

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Posted 24 September 2013 - 07:54 PM

Anyone who has played using teamspeak or other methods know how great this is.

If PUG's had this abilty it would make a lot of new players like this game a lot more.

+1

#7 BookWyrm

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Posted 24 September 2013 - 07:56 PM

I think they actually intend for C3 to be the go to VOIP used for the game. There's even a little check box for it in the audio settings.

#8 Bhael Fire

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Posted 24 September 2013 - 08:02 PM

View PostBookWyrm, on 24 September 2013 - 07:56 PM, said:

I think they actually intend for C3 to be the go to VOIP used for the game. There's even a little check box for it in the audio settings.


Not anymore. C3 is a lot like their tentative partnership with Razer to make the Artemis controller/joystick. Russ has mentioned that they are reviewing the feasibility of partnering with C3.

So, that C3 toggle is pretty much like the "Hardcore mode" toggle that was in the last patch before launch...they just never removed it.

#9 Psydotek

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Posted 24 September 2013 - 08:59 PM

View PostKharnZor, on 24 September 2013 - 07:05 PM, said:

Indeed. +1
Must have a mute feature that's easy to use

Absolutely.

I'm going to say it again, go look at how it's done in Team Fortress 2 and Counterstrike and emulate that. Easy to use, easy to mute.

#10 DeafCon

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Posted 24 September 2013 - 09:03 PM

I like these guys myself. A computer voice calling out over the radio back-up needed followed by a flashing friendly mech goes a long way. Obviously voice is needed for pugs, but some of us mechwarriors are becoming dated. Not all of us have the time to join a community and stay active.Posted Image

Edited by DeafCon, 24 September 2013 - 09:05 PM.


#11 Edustaja

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Posted 24 September 2013 - 09:06 PM

I usually hate in game voip with random people. All you get is people broadcasting music, people speaking random languages and generally all kinds of useless noise.

#12 PianoMan

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Posted 24 September 2013 - 09:10 PM

That's why you need mute. Works well with console implementations of in-game comms.

As much as I'd like to clan-up, my schedule's all but impossible to coordinate. Even worse with trying to get friends (who play this game - most RL acquaintances are playing all the other FPS games). I'm holding off plunking down more cash until in-game comms are implemented.

If it never happens, then I probably saved myself a {Scrap} ton of $$$. :)

#13 Edustaja

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Posted 24 September 2013 - 09:11 PM

View PostDeafCon, on 24 September 2013 - 09:03 PM, said:

I like these guys myself. A computer voice calling out over the radio back-up needed followed by a flashing friendly mech goes a long way. Obviously voice is needed for pugs, but some of us mechwarriors are becoming dated. Not all of us have the time to join a community and stay active.Posted Image


Fortunately they are already working on the command wheel :)

#14 Toong

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Posted 24 September 2013 - 09:11 PM

Know what's weird? I'm more excited for the upcoming radial contextual command menu. In my experience, VOIP either gets almost no use, or is almost nothing but someone with an unbroken voice screaming obscenities at how much everyone sucks. Contextual commands, though? Quick and easy way to communicate valuable data.

VOIP can wait. There's more pressing matters at the moment.

#15 Bhael Fire

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Posted 24 September 2013 - 09:19 PM

View PostEdustaja, on 24 September 2013 - 09:06 PM, said:

I usually hate in game voip with random people. All you get is people broadcasting music, people speaking random languages and generally all kinds of useless noise.


Haven't had a problem like that since the old days of Half-Life 2. A simple mute player function gets rid of that. Also, adding the option to completely disable in-game VOIP altogether further invalidates the argument against in-game VOIP.

Edited by Bhael Fire, 24 September 2013 - 09:23 PM.


#16 Edustaja

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Posted 24 September 2013 - 09:21 PM

View PostPianoMan, on 24 September 2013 - 09:10 PM, said:

That's why you need mute. Works well with console implementations of in-game comms.

As much as I'd like to clan-up, my schedule's all but impossible to coordinate. Even worse with trying to get friends (who play this game - most RL acquaintances are playing all the other FPS games). I'm holding off plunking down more cash until in-game comms are implemented.

If it never happens, then I probably saved myself a {Scrap} ton of $$$. :angry:


I would suggest going to one of the public teamspeak servers:
http://mwomercs.com/...e-chat-servers/

I think there's someone online during all hours and you can just drop into a group and play without commitments. That was the way I played a lot before the 8-man game really started :)

#17 DeafCon

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Posted 24 September 2013 - 09:44 PM

View PostEdustaja, on 24 September 2013 - 09:11 PM, said:

Fortunately they are already working on the command wheel :)


My bad, its my very first day.

View PostToong, on 24 September 2013 - 09:11 PM, said:

Know what's weird? I'm more excited for the upcoming radial contextual command menu. In my experience, VOIP either gets almost no use, or is almost nothing but someone with an unbroken voice screaming obscenities at how much everyone sucks. Contextual commands, though? Quick and easy way to communicate valuable data. VOIP can wait. There's more pressing matters at the moment.


Its not weird at all. FPS shooters are dieing for more thought to be put into a system like this. There is only so many voice commands even needed in fps... its more visual ques newbies need, its ALL about integrating visual ques... a few ambitious ideas, and a well thought out system could be an industry changer. Id like to see them going as far as a commanders order leading to visual ques that guide a newbie to the destination similar to GTA. Like taking them by the hand and walking them down the field. Of course this would require a dedicated 25th and 26th player being commanders, because they wouldnt have time to fight and guide at the same time >:angry:

#18 Conan Librarian

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Posted 24 September 2013 - 09:56 PM

As a long-time TF2 and L4D player I can only say: yes, please.

#19 KharnZor

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Posted 25 September 2013 - 12:14 AM

View PostRamsoPanzer, on 24 September 2013 - 07:37 PM, said:


Would be also foolish by the devs to assume that people will be having mouse and keyboard to play the game? or should they send us a couple? VOIP should be the last concern for this game. 1000 things to do and improve before that. If you wanna compete versus players with voice communication, it is easy: get a clan or friends and install TS, dont be lazy, it only takes 2 minutes and its free.

+1 for the most clueless post of the day.

#20 Livewyr

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Posted 25 September 2013 - 01:18 AM

TBH, knowing how many little ****s play this game.. I'd turn it off.

Beat's having to individually ignore the waste.





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