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Moon Base Map Crater Shadow Cooling


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#1 Stardancer01

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Posted 25 September 2013 - 01:16 AM

Moon Base Map Crater Shadow Cooling

So the moon base map is coming
The difference in heat between being in the light and shadow in a vacuum is dramatic. Should all major shadows be counted as water for cooling purposes?

Should the map be big enough to run around to the dark side?
Should the moon rotate between dark and light every ‘10’ minutes?
Should cool shadow areas appear on your heat vision?

Edited by Stardancer01, 26 September 2013 - 03:10 AM.


#2 Booran

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Posted 25 September 2013 - 01:30 AM

Why is it assumed the moon map doesn't have an atmosphere?

#3 HighlandCoo

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Posted 25 September 2013 - 02:11 AM

It will be forest colony with a grey texture. You heard it here first.

#4 pbiggz

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Posted 25 September 2013 - 10:02 AM

The lunar maps in mechwarrior 4 made a point of saying they had an atmosphere. It was weird and green, but atmospheric none the less.

That being said id say there's a reasonable chance we'll get the mechwarrior 2 31st century combat-styled grey cratered vacuume we have all grown to love in some weird way. (recall satillite Macduff from the campaign)

#5 GrimLeo

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Posted 25 September 2013 - 01:32 PM

River City is on a moon; look at the sky box. Only a low gravity moon with vacuum would be interesting. The OP is right. In sunlight, the heat will be high. In shadow, you are very cold. A changing skybox would be very interesting. Weapons should also have increased range due to no drag/absorption. I would say 10 to 20% across the board.

Edited by GrimLeo, 25 September 2013 - 01:33 PM.


#6 MechMacaw

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Posted 25 September 2013 - 01:48 PM

What would also be a great idea, since there is no sound in space, you wouldn't hear anything outside your cockpit

#7 GrimLeo

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Posted 25 September 2013 - 02:51 PM

View PostSteelbuns, on 25 September 2013 - 01:48 PM, said:

What would also be a great idea, since there is no sound in space, you wouldn't hear anything outside your cockpit


You would hear anything impacting the mech including your mech's steps from vibrations transfered to the cockpit.

P.S. Not hearing the stupid pilots test firing their weapons at the start of pub matches would be great.

Edited by GrimLeo, 25 September 2013 - 02:55 PM.


#8 K Storm

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Posted 03 October 2013 - 08:34 AM

I'd like to see heat transfer and visuals actually mimic that of a real lunar surface with no atmosphere -
  • hard lines between light and shadow with very little ambient light on the shadowed surfaces (in most cases, none at all)
  • heat can only be dissipated through radiation, which makes being in the light possibly dangerous, depending on how far away from the star the moon is. However, I'm guessing they don't have that easily modeled, and are probably going to have to compromise some realism.
  • Low gravity would be interesting and probably required. Otherwise, the gravitational pull on the moon would be great enough to hold an atmosphere (assuming it had a molten iron core to generate the necessary magnetosphere to ward off solar winds).
... I just realized I stretched the topic of this thread. :/

Edited by K Storm, 03 October 2013 - 08:41 AM.


#9 HammerSwarm

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Posted 03 October 2013 - 09:25 AM

Dear PGI marketing,

Go to the map designers and tell them you need a map with no sound, dynamic heat, and a moving light box so you can make this video,

*scene*
Stars rotating as the camera spins.
A grim voice begins, "The scary thing about space is that no one can hear you scream"
The camera pans down to reveal the map, and an atlas, as You stomp you can only hear the sounds of your mech, You can see the muzzleflashes of ppcs and ballistics going from the mechs next to you as betty warns you of an incoming air strike, All in silence you see the explosions begin to break infront of you moving in on you in quick succession and then hitting you, the cockpit rumbles and lights flash as you round a crater their is a firing line of enemy mechs.
The voice returns, "Oh sh" the sound of him finishing is covered as he hits eject. The camera continues his view as his cockpit begins to elevate having just ejected you can see more of the map before panning back to the stars.
Voice returns, "When I was small, I would look up at the stars and say, what if, but now...now I know better."
*end scene*

A 30 second teaser trailer showing us the map, highlighting the lack of environmental sounds, and adding some atmosphere to the game. Plus a trailer like that is something we could show our friends.

Edited by HammerSwarm, 03 October 2013 - 09:26 AM.


#10 Zerberus

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Posted 03 October 2013 - 09:31 AM

View PostStardancer01, on 25 September 2013 - 01:16 AM, said:

Moon Base Map Crater Shadow Cooling

So the moon base map is coming
The difference in heat between being in the light and shadow in a vacuum is dramatic. Should all major shadows be counted as water for cooling purposes?


However, the difference in het DISSIPATION in a vacuum is zero, and heat dissipation in a vacuum is massively worse than in an atmosphere becasue there is no medium to dissipate the heat to (oterhwise it wouldn`t be a vacuum :D )

A map in a vacuum would be an overheating nightmare for all but the most eficient builds, because generated heat would never dissipate. You would esentially have a hard cap on shots fired, after that you would overheat and stay overheated for like 2 minutes.then fire one shot, rinse, repeat :D

Edited by Zerberus, 03 October 2013 - 09:34 AM.


#11 Bhael Fire

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Posted 03 October 2013 - 09:41 AM

Don't really care about the Moon Base map. Never cared for "space" maps.

I'm looking forward to the Jungle and Archipelago maps. It will be nice to see some color (crystal/aqua blue waters?) and lush vegetation for once.

#12 Scrawny Cowboy

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Posted 03 October 2013 - 11:15 AM

Hehe if they throw in low gravity and add back knockdowns, gonna drop kick them Locusts off that rock :D

#13 General Taskeen

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Posted 03 October 2013 - 01:16 PM

View PostHammerSwarm, on 03 October 2013 - 09:25 AM, said:

Dear PGI marketing,

Go to the map designers and tell them you need a map with no sound, dynamic heat, and a moving light box so you can make this video,



Speaking of no sound on a different level.

They should change it so weapons fired by your Mech as sounding far more muffled (especially since your guy is in a suit with fancy enclosed head gear) and getting hit by various things also toned down or hear more clanks and sparring.

Right now it just sounds like you "are" the Mech, rather than being inside the Mech itself.

So if they did that, yeah, it would be interesting if the sound was basically closer to mute on a space map.

Edited by General Taskeen, 03 October 2013 - 01:16 PM.


#14 GrimLeo

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Posted 03 October 2013 - 02:41 PM

View PostZerberus, on 03 October 2013 - 09:31 AM, said:


However, the difference in het DISSIPATION in a vacuum is zero, and heat dissipation in a vacuum is massively worse than in an atmosphere becasue there is no medium to dissipate the heat to (oterhwise it wouldn`t be a vacuum ;) )

A map in a vacuum would be an overheating nightmare for all but the most eficient builds, because generated heat would never dissipate. You would esentially have a hard cap on shots fired, after that you would overheat and stay overheated for like 2 minutes.then fire one shot, rinse, repeat B)

You still have thermal radiation. You can also dump the heat into a fluid then dump the fluid into space. Finially this is a game. If it was a realistic simulation, we be in tanks.

Edited by GrimLeo, 03 October 2013 - 02:42 PM.


#15 Otterway

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Posted 03 October 2013 - 08:51 PM

Whoever said, "In space, no one can hear you scream" must have had his radio turned off...

#16 Dormax

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Posted 07 October 2013 - 01:53 PM

View PostStardancer01, on 25 September 2013 - 01:16 AM, said:

Moon Base Map Crater Shadow Cooling

So the moon base map is coming
The difference in heat between being in the light and shadow in a vacuum is dramatic. Should all major shadows be counted as water for cooling purposes?

Should the map be big enough to run around to the dark side?
Should the moon rotate between dark and light every ‘10’ minutes?
Should cool shadow areas appear on your heat vision?


Realistic or not, I think the idea of using lunar shadows as negative heat zones (similar to water, but way colder) would be interesting. Kind of like a "Reverse Terra Therma" map with "cold spots" scattered around. If there's a big enough difference between the normal area and the cold spots and if they happen to be strategically advantageous, I foresee some fun battles over who controls the few places where a mech can go full bore with triple ERPPCs. :D

#17 Toong

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Posted 07 October 2013 - 07:53 PM

View PostBooran, on 25 September 2013 - 01:30 AM, said:

Why is it assumed the moon map doesn't have an atmosphere?


Because Thomas Dziegielewski was talking about the possibility of lasers having a less visible beam on the map, on account of no atmosphere to scatter the light.

#18 Ledabot

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Posted 07 October 2013 - 11:10 PM

I don't think shadows or exposed areas will have any effect. If pgi can't even get lava to work, how would shadow of all things work?

Also, lasers wouldn't show up with no atmosphere since there is no gas to refract the beams. That would be interesting.

#19 Riptor

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Posted 08 October 2013 - 01:48 AM

View PostZerberus, on 03 October 2013 - 09:31 AM, said:


However, the difference in het DISSIPATION in a vacuum is zero, and heat dissipation in a vacuum is massively worse than in an atmosphere becasue there is no medium to dissipate the heat to (oterhwise it wouldn`t be a vacuum :) )

A map in a vacuum would be an overheating nightmare for all but the most eficient builds, because generated heat would never dissipate. You would esentially have a hard cap on shots fired, after that you would overheat and stay overheated for like 2 minutes.then fire one shot, rinse, repeat :D



Yeah but the outside temperature in space is really really really really cold isnt it? So wouldnt there be atleast a passive bonus to cooling? I mean it isnt exactly very hot on the surface of our earthen moon.

#20 MrTarget

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Posted 08 October 2013 - 02:55 AM

View PostZerberus, on 03 October 2013 - 09:31 AM, said:


However, the difference in het DISSIPATION in a vacuum is zero, and heat dissipation in a vacuum is massively worse than in an atmosphere becasue there is no medium to dissipate the heat to (oterhwise it wouldn`t be a vacuum ;) )

A map in a vacuum would be an overheating nightmare for all but the most eficient builds, because generated heat would never dissipate. You would esentially have a hard cap on shots fired, after that you would overheat and stay overheated for like 2 minutes.then fire one shot, rinse, repeat ;)


Totally agree with you and always wondered how heat sinks would work in a vacuum, but turns out they are not heat sinks, they are heat pumps. Read this for more info, makes more sense: http://www.sarna.net/wiki/Heat_sink

Edited by MrTarget, 08 October 2013 - 02:56 AM.






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