

Not Sure What I'm Doing Wrong?
#1
Posted 25 September 2013 - 02:11 PM
If I scout ahead, I usually wind up taking too much damage and/or die, even if I scout up a flank, or I run into another scout and get get stomped into the ground by a spider moving even faster than my 136kph with more firepower to boot AND jump jets I might add. At least that what it seems. Last one I ran into had 3 ML and a LL to my dual ERLL. I was dead at 1:26 because I coudln't even fight him, nor could I hope to out run him.
On the contrary, if I stay behind, I feel like I'm wasting the 4.7mil I put into my engine and might as well have just bought a heavy mech with more firepower.
In the game when I think I'm doing well, you know, my shots are on target, maybe I get a kill or two (My kdr is horrid btw, 27/96 aka .28), the game ends and I've only done 166 damage. I've read posts where people with the same setup do 500+ damage or even 1000, and I'm wondering how that's even possible. Hell, a good game for me is when I get 90k C-bills, but it's usually somewhere around 50k.
What am I doing wrong here?
#2
Posted 25 September 2013 - 02:21 PM
You also need to stick with the other lights, as with 12 players on each team, a lone light out ahead of the main force is simply too delicious to pass up. If you can survive until the main battle starts, you won't be the main target and can essentially assassinate heavier mechs. If two cataphracts start firing at eachother, they won't bother trying to shoot you.
Even without heavies, if you and a few other lights can seperate an enemy you can essentially swarm him until he goes down. The thing an Atlas hates the most is three lights circling around him in different directions.
#3
Posted 25 September 2013 - 02:22 PM
I suggest you drop the er large laser and go with medium lasers. lower heat, more guns, able to combat with lights better. make sure you have ecm and max armor and streaks. That's the typical build for a raven 3L anyway.
#4
Posted 25 September 2013 - 02:23 PM
Have a read.....
http://mwomercs.com/...to-new-players/
In any event, outside of some general things, Q&A on the forums can be very inefficient ......get on comms. You'll be glad you did.
#5
Posted 25 September 2013 - 02:24 PM
Hexy Smexy, on 25 September 2013 - 02:11 PM, said:
Unless you actually enjoy scouting/capping/spotting (and some people do), I would avoid lights and mediums, and get a heavy or assault. You will be able to do more actual fighting.
You can do that with lights and mediums too, but you have to be constantly moving because you can't take a lot of hits (movement = armor). Your choice of weapons will also be more limited, and opportunities to fire them more narrow (less weight for heat sinks and ammo). Heaven help you if you shut down due to heat. Heavy mechs will eat you alive.
IMO it actually takes more skill to kill stuff in a light mech because of all the distractions. But Heavy mechs are more fun IMO, and you will see more action in them. Dump your raven and get a Jager or Orion or Highlander. Stick a big engine on them and you will not feel that slow (My 90 ton Highlander has a 330 and can run 65kph).
Edited by Sadistic Savior, 25 September 2013 - 02:25 PM.
#6
Posted 25 September 2013 - 02:27 PM
Don't operate alone. A lone Raven is at a disadvantage against two other of anything. If there is a group of lights in a drop, or even another, try to stay with close (but beware if they have jets cause they may leave you behind), if not, stay with the main body and guard it against other lights. And don't stand still to take your shots, always be moving if an enemy can (or maybe able) to see you.
And if you decide you like lights, try a Jenner.
#7
Posted 25 September 2013 - 02:31 PM
#8
Posted 25 September 2013 - 02:34 PM
good luck
#9
Posted 25 September 2013 - 02:35 PM
Sn03y, on 25 September 2013 - 02:31 PM, said:
It would be under your forum profile
Profile > Stats
I wouldn't worry as much about K/D as much as W/L though - especially if you are piloting a lightmech
#10
Posted 25 September 2013 - 02:37 PM
I was looking at TS, but the sticky is a year old, so I wasn't sure if any of them were even active anymore.
I ran STKS and 3ML before and it didn't feel like it accomplished much. From a numbers point of view, by all means it should, but I don't know. Guess I just got tired of spiders walking all over me.
@Sn03y, hit Profile at the top. I just learned that reading another thread before making this one =)
#11
Posted 25 September 2013 - 03:19 PM
After the Battle realy starts use your speed to run around Maintargets and assist your Team.
You will not be primary Target if you are close to an Big Atlas, so youre free to fire at will and let shine your Speed to roam around and fire at whatever you like.
Edited by Braddack, 25 September 2013 - 03:19 PM.
#12
Posted 25 September 2013 - 03:50 PM
Think carefully about whether Conquest may be better than Assault for a light 'Mech in terms of rewards. Also consider that your ERLL is a great weapon for pinging an enemy 'Mech at extremely long ranges without much danger of retaliation. In this way you can farm kill assists and saviour kills. It's a great weapon for waggling over a distant enemy and getting a point or two of damage. The C-Bill reward is good - the XP reward not so good.
A light 'Mech with a big engine can operate as a scout, but is equally comfortable as a light hunter or flanker. You should always be moving at top speed and jinking, regardless of whether you're close to friendlies or not. The RVN-2X and 4X are not as good as the 3L. I could only make them work as an "Assault escort" using 2 large lasers to do some real punch to whatever the Atlas is shooting at. The 3L is more capable as a multi-role vehicle because of the ECM.
I would suggest avoiding the "circle of death" (orbiting one enemy until one of you dies), preferring instead to concentrate on "jousting" (running past several enemies, pinging several of them as you go).
Running in a pack can really help.
#13
Posted 25 September 2013 - 03:52 PM
Light 'mechs should avoid engaging solo vs. anything, for as long as they can.
Look for bigger 'mechs who are distracted by bigger 'mechs on your team; then get behind them and open their backs.
Look for wounded 'mechs who are trying to get out of the main battle and tear them down
For god sakes, KEEP MOVING - lights that stand still die quickly
You have ECM, use it. ECM keeps the LRMs off of you.
Streaks ain't what they used to be, strap on a LRM5 or LRM10 and help soften up targets before you skirmish them.
Use Medium Lasers - they're the perfect light 'mech weapon.
#14
Posted 25 September 2013 - 04:00 PM
#15
Posted 25 September 2013 - 05:08 PM
When the game starts, I tend to run to a desolate area and tab out. A minute or two in I decide to come back and start fighting as people will most likely be busy shooting at eachother.
Might I add, I think it's pretty important to learn the torso twist speeds and angles of the bigger mechs. Then you can determine which one to single out (or distract) and ultimately circle around, hopefully killing him.
#16
Posted 25 September 2013 - 05:52 PM
Hexy Smexy, on 25 September 2013 - 02:11 PM, said:
If I scout ahead, I usually wind up taking too much damage and/or die, even if I scout up a flank, or I run into another scout and get get stomped into the ground by a spider moving even faster than my 136kph with more firepower to boot AND jump jets I might add. At least that what it seems. Last one I ran into had 3 ML and a LL to my dual ERLL. I was dead at 1:26 because I coudln't even fight him, nor could I hope to out run him.
On the contrary, if I stay behind, I feel like I'm wasting the 4.7mil I put into my engine and might as well have just bought a heavy mech with more firepower.
In the game when I think I'm doing well, you know, my shots are on target, maybe I get a kill or two (My kdr is horrid btw, 27/96 aka .28), the game ends and I've only done 166 damage. I've read posts where people with the same setup do 500+ damage or even 1000, and I'm wondering how that's even possible. Hell, a good game for me is when I get 90k C-bills, but it's usually somewhere around 50k.
What am I doing wrong here?
If I may add my 2 c-bills worth...
The Raven is a nice platform, but your ER lasers might be eating too much of your weight/heat. Personally I'd change over to two normal large lasers. I find the little less range between large and er is not significant for the weight/heat. With the saved weight on sinks and weapons, you might be able to add in another weapon system even, such as SRMs or SSRMs. I also have to ask if you have ECM or any other upgrades.
As far as speed goes, have your worked up the upgrades for the mech? Skills? If you haven't gotten speed tweak, I hate to say it but without speed tweak you aren't running full tilt. Sadly, going from 130ish to 150ish makes a huge difference.It's like, at 130 they can hit you like you are standing still, At 150, they suddenly forget how to hit you. So, if you haven't worked on those skills and experience points, I'd do so soon. If you need help explaining the skill system, either search the forums, or just ask.
As far as play style, you can choose to run as a scout/flanker/etc and try your odds on your own. The other part is, stay with the group. Yes, you are made for speed, but sometimes it just needs some timing too. You can set yourself up for a fast support role. Basically, walk with the group, and once combat is engaged, punch the speed and try being as much of a distraction and nuisance as you can be. Try to turn your opponents backs to your team, or if they don't turn, shoot up their rears. Going solo isn't the only option to use that speed you have, but it is the more natural and preferred.
The Ravens, all of them, are very nice light mechs. Heaviest of the light mechs, so it can bring more to the field. ECM capable. Learning to duck and weave is one of the hardest skills.
I'm not a Raven pilot, so I can't suggest too much. I go for Jenners (my remnant from MW2), Cicada (and old favorite) and a spider (among other mechs). If you have any more specific questions to be answered, ask and I'll give what I can.
#17
Posted 25 September 2013 - 06:20 PM
But always use smurfys and check.
You'll notice that a 295XL is the maximum engine for a Raven 3L and weighs the exact same (15 tons).
Once you get speed tweak (sorry, the raven 2x and 4x are rough) you'll be plenty fast with a 290 though, like 150 vs 152. :-p.
Not worth the money. But a lesson!
Make sure you remember to buy ECM for a Raven 3L. Just in case you didn't.
RVN-3L
Is a typical build.
I would save teh dual ER LL build for a Raven 4X (it has jump jets but it's engine cap is really low)
(You'd need it to elite (light mechs really need speed tweak).
Light mechs are hard to play and by taking them the other team is more likely to have lights, which is really really rough.
Trebuchets are expensive but a fast medium option. And fun. A little squishy though.
I like the cataphract 3d, but really expensive again :-).
Jaegers are always a solid dps platform.
I think with ER LL build you HAVE to stay with your team. You can support teammates well but you cannot fight a light 1 on 1. You'll overheat far too fast to kill anything and not do enough dps. So I wouldn't play that as a scout.
/random
Edited by DanNashe, 25 September 2013 - 06:20 PM.
#18
Posted 25 September 2013 - 07:32 PM
If you have Windows Phone, you can use Skunkworks, to model 'mech loadouts, on the go as well.
#19
Posted 25 September 2013 - 09:07 PM

You can't really scout in PUGs. They generally don't listen. So hang with the group, wait the big 'uns to get stuck in, then take pot shots at enemy mechs that are blasting someone else. Hit "R" to target them so you can see if they are about to lose an arm you can try to finish it off. One thing that worked for me was a single LL and some one or two ML or MPL (depending on the mech). Gave me range for when the opportunity presented itself, and some up close quick firepower for scrapping with lights.
On the Raven with ballistics (I assume you will want to at least get Basic on them so you can Elite the 3L to double the basics on it) I always had MGs as they are great for getting crits. Just hot key them to your MLs and spray away. Takes some practice but soon you learn when to let off just before the MLs cycle and fire again. Course if you are running right at the back of a Atlas, no need, just hold down the button

#20
Posted 25 September 2013 - 09:12 PM
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