This has happened only twice, but it is ridiculous, when the UAV gets too close to a taller mech, sometimes it launches into the air and appears to drag the mech with it, then a second later the mech is back on the ground.


While In Third Person, Mech Randomly Teleports Way Into The Air.
Started by Heat Seeking Civet, Sep 25 2013 11:07 PM
5 replies to this topic
#1
Posted 25 September 2013 - 11:07 PM
#2
Posted 26 September 2013 - 12:20 AM
Ive had this happen in 1PV as well. seems collision related.
#3
Posted 26 September 2013 - 01:22 AM
So... A freakin' UAV is the cause of my flying Atlas? Good to know. >.>
#5
Posted 27 September 2013 - 08:47 AM
This issue, where your mech suddenly appears up in the air for a second and then resets to the ground, has been around for me for months. It happens a couple times a game, and really messes up my ability to hit things when it does.
#6
Posted 27 September 2013 - 12:59 PM
TheFlyingScotsman, on 27 September 2013 - 08:47 AM, said:
This issue, where your mech suddenly appears up in the air for a second and then resets to the ground, has been around for me for months. It happens a couple times a game, and really messes up my ability to hit things when it does.
I've seen this "oops i stepped on a jenner" bug for over a year now, where your foot hits the head of another mech and you LAUNCH into the air. Now with 3rd person though, it has been happening all the time without actually stepping on any mechs. It's epic, and horrible for aim.
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