Jump to content

So If Air Strike It's The New Cheese....


27 replies to this topic

#1 Lord Perversor

    Member

  • PipPipPipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 1,815 posts
  • LocationSomewhere in New Aragon

Posted 06 December 2013 - 03:11 PM

Can we at least get a minimap mark even if it's at cost of the Smoke signal?

i would greatly appreciate it imho.

Any other thing this would be right for the use of it?

P.S: the minimap signal it's equal for both teams so you can't distinguish if there is friendly fire or not the Artillery strike .

Edited by Lord Perversor, 06 December 2013 - 06:33 PM.


#2 Blurry

    Member

  • PipPipPipPipPipPip
  • 382 posts
  • LocationGreat White North

Posted 06 December 2013 - 03:18 PM

Well I was hoping everyone would gather round and watch the smoke in a tight little bunch. Is that too much to ask these days?

#3 RamataKhan

    Member

  • PipPipPip
  • Big Brother
  • 69 posts

Posted 06 December 2013 - 05:04 PM

It's not cheese, stop crying.

#4 Lord Perversor

    Member

  • PipPipPipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 1,815 posts
  • LocationSomewhere in New Aragon

Posted 06 December 2013 - 06:32 PM

View PostRamataKhan, on 06 December 2013 - 05:04 PM, said:

It's not cheese, stop crying.


Well everyone it's equipping and using it at any chance....
but i guess we can call it the Clearly High Effective Element Surely Equipped module as example.

P.S: i'm not whinning about it and just suggesting if we can get a Minimap Icon even if we have to sacrifice the Ingame visual smoke.
I must be getting Old but between keep awareness of my Mech, torso , enemies , friends position, weapons cooldowns and ranges , code letters and loadout of already sighted oponents, as long as somewhat predict movement patterns in battle and reactions plus aiming my weapons at the enemies an extra indicator on minimap would be way more helpful than a twitch to react smoke that you can't see if it lands 1 meter behind your mech.

#5 Rizzwind

    Member

  • PipPipPipPipPipPipPip
  • Warrior - Point 2
  • Warrior - Point 2
  • 536 posts

Posted 06 December 2013 - 06:45 PM

View PostLord Perversor, on 06 December 2013 - 06:32 PM, said:


Well everyone it's equipping and using it at any chance....
but i guess we can call it the Clearly High Effective Element Surely Equipped module as example.

P.S: i'm not whinning about it and just suggesting if we can get a Minimap Icon even if we have to sacrifice the Ingame visual smoke.
I must be getting Old but between keep awareness of my Mech, torso , enemies , friends position, weapons cooldowns and ranges , code letters and loadout of already sighted oponents, as long as somewhat predict movement patterns in battle and reactions plus aiming my weapons at the enemies an extra indicator on minimap would be way more helpful than a twitch to react smoke that you can't see if it lands 1 meter behind your mech.


Yep that makes you sound old.

#6 Sable Dove

    Member

  • PipPipPipPipPipPipPipPip
  • Knight Errant
  • 1,005 posts

Posted 06 December 2013 - 07:01 PM

View PostLord Perversor, on 06 December 2013 - 06:32 PM, said:


Well everyone it's equipping and using it at any chance....
but i guess we can call it the Clearly High Effective Element Surely Equipped module as example.

P.S: i'm not whinning about it and just suggesting if we can get a Minimap Icon even if we have to sacrifice the Ingame visual smoke.
I must be getting Old but between keep awareness of my Mech, torso , enemies , friends position, weapons cooldowns and ranges , code letters and loadout of already sighted oponents, as long as somewhat predict movement patterns in battle and reactions plus aiming my weapons at the enemies an extra indicator on minimap would be way more helpful than a twitch to react smoke that you can't see if it lands 1 meter behind your mech.

I'll whine about it. Exposing yourself for a quarter of a second allows you to dish out up to 400 damage with minimal warning, if at all, while being in no danger of counterattack.

Aside from the fact that the smoke takes several seconds to become high enough for most mechs to see, it's indistinguishable in NV, and invisible in IR, and there's no chance to react if the enemy places it just behind you , where you can't see because CCTV is apparently not a thing in this universe.

Oh, and it takes up no tonnage and no space, taking only a module slot, and unless you're an LRM boat, odds are you have plenty of space free for modules.

It's cheese. It's a high damage attack with minimal warning in the best case, and does not occupy tonnage or critical slots. Getting a leg blown off and your rear armour shredded because you weren't clairvoyant enough to see something behind you and get out of the way in the two second window is not fun.

#7 Fooooo

    Member

  • PipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 1,459 posts
  • LocationSydney, Aus.

Posted 07 December 2013 - 03:03 AM

I haven't been hit by arty or airstrikes yet.

I see the smoke and move, seems to take a while to actually do anything as I'm well away by the time the actual effects happen even in something slow.

Maybe if it was placed behind me and I was stupidly standing still in tunnel-vision mode then yeah I'd probably get whacked......but I don't do that. :D

I can see maybe in 12's it being a little different, but only if you could drop multiple strikes at the same time. (so as to make it impossible for the enemy to get out of range of at least 1 of the strikes etc)

Edited by Fooooo, 07 December 2013 - 03:05 AM.


#8 5th Fedcom Rat

    Member

  • PipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 893 posts

Posted 07 December 2013 - 03:41 AM

I no longer particularly enjoy this mechanic as currently implemented since it gets spammed so much in every match nowdays. I guess my main beef is it reeks of P2W, even if it is very mild. Whether you're paying in grind CBills or real life money MC, the richer mechwarrior gets the advantage on the battlefield, albeit one that is more flash than substance.

The module is also a bit immersion breaking for me because every time I see one go off I start thinking about what twit in the match wasted their money on consumables and how PGI is fooling us into draining our banks. Every single time my mind wanders to that rather than the match. At least coolant flush was more... discreet.

Clan mechs/teams better not be able to equip this module.

.

Edited by 5th Fedcom Rat, 07 December 2013 - 03:48 AM.


#9 Flying Judgement

    Member

  • PipPipPipPipPipPip
  • Fire
  • Fire
  • 475 posts
  • LocationUK

Posted 07 December 2013 - 04:57 AM

my record is 8 component 3 kill with a nicely placed artillery strike i died in the process of course didn't fire my machine guns a single time
its the self destruct button.
i think its great but a mark on a mini map would be welcome.

1 more thing is missing 1 shell should explode every 0.5-1 second. so one can escape. in a light i die instantly or lose a leg in an artillery strike.
i would vote for these. A buff and a nerf at the same time. Punishing huge crowded blobs more, but better chance for a lance to get out.
3-5 more shells do damage in a bigger circle, range but 3-5 second more to escape. call it a heavy artillery with the mark on the map.

and Whats up with BETTY ? " INCOMING ARTILLERY STRIKE !! "
she should yell at us Danger Danger look around :D common its so basic.

#10 Viges

    Member

  • PipPipPipPipPipPipPipPip
  • Knight Errant
  • 1,119 posts

Posted 07 December 2013 - 07:43 AM

Yes the only suggestion I support is adding Betty's warning of strikes.

#11 Ngamok

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 5,033 posts
  • Twitter: Link
  • Twitch: Link
  • LocationLafayette, IN

Posted 07 December 2013 - 11:18 AM

I have been hit with 2 Arty / Air Strikes so far to date. They are easy to avoid if you keep moving. Also, having friends on coms to tell them when it's on them or you is nice as well.

#12 80sGlamRockSensation David Bowie

    Member

  • PipPipPipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 4,000 posts
  • LocationThe Island

Posted 07 December 2013 - 12:42 PM

Air strikes are the new cheese?

The thing that will take away half or a third of your PUG earnings and you only get one of them per match?

Amazingly op, must nerf.

#13 B E E L Z E B U B

    Member

  • PipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 384 posts
  • LocationTopsy Turvy Town

Posted 08 December 2013 - 05:54 AM

View PostFooooo, on 07 December 2013 - 03:03 AM, said:

I haven't been hit by arty or airstrikes yet.

I see the smoke and move, seems to take a while to actually do anything as I'm well away by the time the actual effects happen even in something slow.

Maybe if it was placed behind me and I was stupidly standing still in tunnel-vision mode then yeah I'd probably get whacked......but I don't do that. :)

I can see maybe in 12's it being a little different, but only if you could drop multiple strikes at the same time. (so as to make it impossible for the enemy to get out of range of at least 1 of the strikes etc)


you probably play lights then.

personally i think 40 damage per shell is way too much.

10 wasnt high enough, 40 is too much.

i think PGI should make it half way. 25 damage per shell.

Edited by Karma Police, 08 December 2013 - 05:54 AM.


#14 GRiPSViGiL

    Member

  • PipPipPipPipPipPipPipPip
  • The Vicious
  • The Vicious
  • 1,904 posts
  • Twitch: Link
  • LocationHillsboro, OR

Posted 08 December 2013 - 06:01 AM

I LMAO when people use them in PUGs. I like my CB to much but I can also hit what I am at and don't really need the extra damage either.

#15 Lord Perversor

    Member

  • PipPipPipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 1,815 posts
  • LocationSomewhere in New Aragon

Posted 08 December 2013 - 06:48 AM

View PostGRiPSViGiL, on 08 December 2013 - 06:01 AM, said:

I LMAO when people use them in PUGs. I like my CB to much but I can also hit what I am at and don't really need the extra damage either.


I'm kinda with you since PGI added the modules like Air strike or Coolshoot i hardly used them a dozen times as much.

Sure they provide an advantage for the game, but meh i prefer to focus on my skills 1st and save the consumable for more important things (as example CW matches whenever they magically appear)

Edited by Lord Perversor, 08 December 2013 - 06:49 AM.


#16 Diego Angelus

    Member

  • PipPipPipPipPipPip
  • The Warden
  • The Warden
  • 471 posts

Posted 08 December 2013 - 07:00 AM

View Postmwhighlander, on 07 December 2013 - 12:42 PM, said:

Air strikes are the new cheese?

The thing that will take away half or a third of your PUG earnings and you only get one of them per match?

Amazingly op, must nerf.


it has nothing to do with earnings rich people don't care good placed arty can rip off one lance XD

#17 TB Freelancer

    Member

  • PipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 783 posts
  • LocationOttawa

Posted 08 December 2013 - 08:56 AM

I'm not really a fan of arty or air strikes as they are. Personally I'd like to hear the planes coming long before I see them and be have the chance to shoot them down, with arty the long whistle of incoming shells along with massive impact sounds associated to bombardments, you know to immerse us into it more rather than the red smoke and shells that materialize from nothing and sound kind of weak.

Also I think it should probably be something restricted to lance/company commanders and require that they be equipped with command console to be able to access those modules in game. Again to immerse us further into the game, tie it to a role it should rightly belong to, and of course balance the game further.

If all that were done, it would probably be a good idea to allow those command mechs to call their arty/air strikes via the minimap so long as a scout mech is painting the desired target area or they have a direct line of sight themselves.

#18 Kyle Lewis

    Member

  • PipPipPip
  • Wrath
  • Wrath
  • 77 posts

Posted 11 December 2013 - 11:54 AM

View PostSable Dove, on 06 December 2013 - 07:01 PM, said:

I'll whine about it. Exposing yourself for a quarter of a second allows you to dish out up to 400 damage with minimal warning, if at all, while being in no danger of counterattack.

Aside from the fact that the smoke takes several seconds to become high enough for most mechs to see, it's indistinguishable in NV, and invisible in IR, and there's no chance to react if the enemy places it just behind you , where you can't see because CCTV is apparently not a thing in this universe.

Oh, and it takes up no tonnage and no space, taking only a module slot, and unless you're an LRM boat, odds are you have plenty of space free for modules.

It's cheese. It's a high damage attack with minimal warning in the best case, and does not occupy tonnage or critical slots. Getting a leg blown off and your rear armour shredded because you weren't clairvoyant enough to see something behind you and get out of the way in the two second window is not fun.


That is why you need to play with a group who uses communications, someone will always be watching your back to call out smoke, that is how we avoid those pesky arty using pugs...:huh:

#19 Mercules

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Nimble
  • The Nimble
  • 5,136 posts
  • LocationPlymouth, MN

Posted 12 December 2013 - 10:03 AM

People get hit by Airstrikes?

#20 Mcgral18

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • CS 2019 Top 8 Qualifier
  • CS 2019 Top 8 Qualifier
  • 17,987 posts
  • LocationSnow

Posted 12 December 2013 - 11:15 AM

Managed to get headshot by one in 12s last night...unpleasant. I don't mind the 400 damage, but the fact they can strike with 40 pinpoint damage is just too much. If they dropped 20 bombs at 20 damage, I think that would be a tad fairer, you will not instantly get killed by one, but can still take quite a bit of damage, and the user of the strike also has a better chance of getting hits.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users