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Haven't See Srm In Months


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#1 MadCat02

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Posted 26 September 2013 - 03:42 PM

Is it just me or nobody uses srm anymore . I know i haven't see one in 500 games .

Myself i stoped using them after ghost heat because combination of 20 srms and 5 lasers is as dps efficient as chainfiring 3 ER-PPC .

Especially with 4 large maps i don't know if i ever gona use srm again .

Edited by MadCat02, 26 September 2013 - 03:46 PM.


#2 Captain Stiffy

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Posted 26 September 2013 - 04:01 PM

Hit detection on SRM's is broken. Nobody uses them because they are absolutely unable to do reliable damage.

#3 Royalewithcheese

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Posted 26 September 2013 - 04:10 PM

You do see them get run on mechs that don't have better options - Cents, Atlases, etc. My take on them is that they're better than nothing, but are too inconsistent to rely on as a primary. (Unless you're in a centbomber, in which case that's pretty much the only option you've got.)

Edited by Royalewithcheese, 26 September 2013 - 04:12 PM.


#4 Jetfire

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Posted 26 September 2013 - 04:14 PM

They are excellent secondary damage at the moment, however due to hit detection you definately do not want to overload on them. I run them on all my brawlers to some extent as they are good at wearing down armor in between other weapons sets for not too much extra heat or tonnage.

#5 The Boz

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Posted 26 September 2013 - 04:20 PM

Slow, low range, damage spread even at point blank, low damage for heat, no tracking unless you want to pay taxes...

#6 Orkhepaj

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Posted 27 September 2013 - 12:03 AM

They are ****** .
Reasons:
-too much heat generated
-dmg spreads
-need ammo so it can explode
-the missiles are retardly slow , when you have to lead a slow atlas at 200m moving sideways there is a huge problem with the weapon
-oh and 270m max range is short
-not much but ams can shot them down

they should make them semi homing or way faster
oh i changed them to lrm 5-s on my cent , that says all , and lrms without artems are crappy too

Edited by Orkhepaj, 27 September 2013 - 12:04 AM.


#7 Corvus Antaka

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Posted 27 September 2013 - 12:09 AM

with artemis they dont spread much. They can be hard to hit with since they need lead time and without artmeis some will miss med/small mechs and spread on bigger ones. Can be a bit hot.

Still, 2 volleys from 3 SRM6 and a little secondary fire can open up and shred a mech very quickly in very few volleys. the splatcat is hugely dangerous even today.

#8 Sug

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Posted 27 September 2013 - 12:11 AM

View PostCaptain Stiffy, on 26 September 2013 - 04:01 PM, said:

Hit detection on SRM's is broken. Nobody uses them because they are absolutely unable to do reliable damage.


Did a new issue pop up or is this a case of people will complain about anything? I have no issues with my SRMs.

#9 SerratedBlaze

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Posted 27 September 2013 - 12:13 AM

View PostOrkhepaj, on 27 September 2013 - 12:03 AM, said:

They are ****** .
Reasons:
-too much heat generated
-dmg spreads
-need ammo so it can explode
-the missiles are retardly slow , when you have to lead a slow atlas at 200m moving sideways there is a huge problem with the weapon
-oh and 270m max range is short
-not much but ams can shot them down

they should make them semi homing or way faster
oh i changed them to lrm 5-s on my cent , that says all , and lrms without artems are crappy too


I'm feeling some of the unviableness with my splatcat, the heat is a but more than i'd like but thats with alternating 3 at a time. mostly its how easy they get destroyed, i've got a QQ thread on that tonight. their speed and delay combined is fun imo but really hard to get down with the recoil after taking balistic damage or jets.

the spread is good for supporting, maybe straifing shots but yeah its takes too much damage to kill via spread. if artemis gave halfa$$ homing it'd be kinda nice and help with the issues but that's ssrm territory. range is very forgiving on some maps, fatal on others.

Overall its a low slot, high ammo/ton side weapon for when slow mechs get in your personal bubble. AC10 might be better overall but its fits the light weapon niche.

#10 The Wee Baby Seamus

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Posted 27 September 2013 - 12:52 AM

way to exaggerate to make a point. i see srms, every single match. no way in hell have you played 500 matches without someone loading srms in one of them.

if you want to make a point, make your point. but don't insult the reader of a post.

#11 Ewigan

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Posted 27 September 2013 - 01:02 AM

I used those yesterday in like 10 matches.
Cents and Atlasses. Worked quite well :)

#12 dario03

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Posted 27 September 2013 - 01:04 AM

View PostSug, on 27 September 2013 - 12:11 AM, said:


Did a new issue pop up or is this a case of people will complain about anything? I have no issues with my SRMs.


Its not new but as with most problems it seems to be a sometimes for some people kind of thing. I'm pretty sure the devs even said theres a problem and that's why srm damage was bumped back up a bit to 2/missle.

#13 Mycrus

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Posted 27 September 2013 - 01:12 AM

Erm... Tell me again wuts wrong with surms???

Been using it a lot lately and I'm getting hit regs at the extreme 200+m range in a parallel strafing run..

Aim is different for surms than lazors or ballistics.. Get used to how you aim it and how it flies to target...

am a using Artemis btw.

#14 aniviron

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Posted 27 September 2013 - 01:16 AM

View PostSug, on 27 September 2013 - 12:11 AM, said:


Did a new issue pop up or is this a case of people will complain about anything? I have no issues with my SRMs.


SRMs work fine against pretty much everything over 50 tons. On Hunches and Blackjacks, the damage is unreliable. On every light, firing SRMs is just wasted ammo and heat, you're better off not bothering. When SRMs were partially un-nerfed back to 2.0 damage/missile, Paul admitted that there were severe registry problems with SRMs, and said they were working on them, but there hasn't been any progress made towards fixing that at all, apparently.

#15 Samziel

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Posted 27 September 2013 - 03:04 AM

I rather use streaks even though its only ssrm2.

#16 w0rm

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Posted 27 September 2013 - 03:12 AM

View PostCaptain Stiffy, on 26 September 2013 - 04:01 PM, said:

Hit detection on SRM's is broken. Nobody uses them because they are absolutely unable to do reliable damage.


You don't play 12 mans often do you?

#17 Joseph Mallan

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Posted 27 September 2013 - 03:48 AM

View PostMadCat02, on 26 September 2013 - 03:42 PM, said:

Is it just me or nobody uses srm anymore . I know i haven't see one in 500 games .

Myself i stoped using them after ghost heat because combination of 20 srms and 5 lasers is as dps efficient as chainfiring 3 ER-PPC .

Especially with 4 large maps i don't know if i ever gona use srm again .

I have SRMs on one of my Atlas and on my Sara. So you just haven't dropped with/against the right players.

#18 Mudhutwarrior

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Posted 27 September 2013 - 03:53 AM

I run them on an RS. They are better than steaks aginst ecm lites and about the only thing that makes spiders back off and attack. If you have room they are worth having. Just not over a real weapons system.

#19 Elfman

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Posted 27 September 2013 - 03:59 AM

Pretty much run them on all my current mechs and from last nights games with SRM4 with art on my kintaro

Fired 168 Hit 158 for 317 damage 94% Accuracy

Orion with SRM6 without art

Fired 1292 hit 969 for 1938 damage 75% Accuracy

Mind you last night HSR actually seemed to be working as apposed to most of the rest of the week.

#20 Orkhepaj

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Posted 27 September 2013 - 04:07 AM

View PostElfman, on 27 September 2013 - 03:59 AM, said:

Pretty much run them on all my current mechs and from last nights games with SRM4 with art on my kintaro

Fired 168 Hit 158 for 317 damage 94% Accuracy

Orion with SRM6 without art

Fired 1292 hit 969 for 1938 damage 75% Accuracy

Mind you last night HSR actually seemed to be working as apposed to most of the rest of the week.

lets see
srm4 ->4x2 dmg=8dmg/volley
168volleys*8=1344 potential dmg you did 317-->23,5% accuarcy = fail

now the orion
1292*12dmg=15504dmg you did 1938 -->12,5% accuarcy = total fail

fit an ac 5 and even if you hit only every second shot your effective accuarcy is way better than your srm





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