Long Range Missiles (LRM) - With targeting/tracking electronics the available payload would be limited given the booster fuel used to travel 1 kM, taking into account Artemis, so one (1) point of damage per missile makes perfect sense, one-point-one (1.1) points of damage is odd and doesn't make sense.
Streak Short Range Missiles (SSRM) - With targeting/tracking electronics the available payload would be limited, so two (2) points of damage makes sense. Two-point-five (2.5) points of damage is odd and makes no sense, the advantage of SSRM's is the targeting/tracking electronics.
Short Range Missiles (SRM) - With no targeting/tracking electronics the available payload would be larger than the previously stated missiles. Two (2) points of damage is very odd in comparison to the other two missile types, two-point-five (2.5) points of damage makes sense and is much more reasonable given the nature of the weapon.
Another way would be one (1) point of damage for LRM, one-point-five (1.5) points of damage for SSRM and two (2) points of damage for SRM. Either way, the missiles seem to be very off-balance.
Edited by SuperUser013, 27 September 2013 - 05:49 PM.