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Community Warfare (Presentation From Launch Event)


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#1 MercJ

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Posted 26 September 2013 - 06:12 PM

For those that missed the launch event live stream, I just took down a few notes, not guaranteed to be complete

Concentrating on 3 "Lives" - Mercenary (Lone Wolf) Loyalist (Faction) Unit Life (Merc Units)

Mercenary: No official assoc with any faction, works for himself, earns prestige through contracts - new players start in this category
Loyalist: Pledged to a House/Faction, Employed by that faction, Grains prestige by earning loyalty points and ranking up within a faction
Unit Life: Agreed to work with others in a structured organization, Is employed by a Merc Corp, Gains prestige through team work and successful group contracts

CONTRACTS:
  • Non-Faction Players and Merc Corps can accept contracts on behalf of a specific faction
  • Have conditions for successful comp
  • result in rewards
  • take as many contracts as they want
  • failure to complete a contract may impact future standings
TYPES OF CONTRACTS include Planetary Assault (skirmish, bounty = which are player created!!! - for cbills?)


LOYALTY POINTS earned by performing feats against opposing factions, benefits and perks, unlocks access to content - fill a bar for a faction, get rewards/content including skins, famous units, etc.
- performance based like XP / CBills

FACTION UNITS STRUCTURE
Developer created, organized, and structured - Membership in an NPC Faction Unit can be earned, awarded official unit designation, colors, patterns...Exclusive content.
Honorary status if player leaves faction, linked to achievements and loyalty points - mention Wolf Dragoons unit here, must have loyalty points from every faction to join? Seems like an elite unit...

MERC and FACTION:
Faction Unit combat, get their own private channel can communicate prior to battles

Merc Unit combat join public fight or faction fights
Can own dropships move stuff around
time to travel through space via JumpShip to the planet you want to attack
(whole thing reminds me a bit of Star Wars: Empire At War in a way)

PLANETARY ASSAULT
Travel through space, Get a contract through planet, Must garrison after fighting for control (not sure how that works, just know that you "need to garrison" after winning)

FACTION WARFARE
Fight for home/enemy fronts, fronts flip when 100% of planets are controlled by a faction
Every match will affect state of universe (think RISK...each battle is actually fought in a match)

INNERSPHERE
Mechs can be bought of black market, economy reflects what you control / have access to
CW ECONOMICS
Pricing will vary based on faction relationships, mechs produced in your area will be easier to attain, otherwise need to be purchased on the black market

PHASES:
Phase 1 - leveling system (max level 60 as of now), represented as a unit
Phase 2 - faction play, pub play, every match affects universe - dropship, select from 4 maps, preconfig lances, vote on maps (pre lobby)
Phase 3 - Planetary Assault - capturing planets -
Six months to roll out, Phase 1 really soon after UI 2.0

TO COME:
UI 2.0 running, framework up, demonstrated - rotate mechs in any view, sort, drop down filters, looks nice!
Want to get to public test ASAP, just a few things to get ready, within next 4 weeks
Working on unified API to bring in loadouts from outside the game (web, mobile, probably)
UI Scales to desktop, even across different monitors (triple configs)

Edited by MercJ, 26 September 2013 - 07:27 PM.


#2 christophermx4

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Posted 26 September 2013 - 06:33 PM

Thanks for writing this up. I was trying to watch the video in between matches, but I didn't catch all the details.

#3 Lucky Noob

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Posted 26 September 2013 - 06:38 PM

Dam youre fast , ty for writing that down

#4 Kyrie

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Posted 26 September 2013 - 06:41 PM

Perhaps the presentation could be posted somewhere... (hint, hint, PGI/IGP). :-)

#5 Sandpit

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Posted 26 September 2013 - 06:41 PM

This is the same thing that was done two years ago with no implementation. Until it is live this is just another smoke and mirrors campaign as far as I'm concerned

#6 Lostdragon

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Posted 26 September 2013 - 06:43 PM

View PostSandpit, on 26 September 2013 - 06:41 PM, said:

This is the same thing that was done two years ago with no implementation. Until it is live this is just another smoke and mirrors campaign as far as I'm concerned


Yeah, they basically just confirmed this is all nothing but concepts. There has been no actual work done to make CW a reality yet, which I find really disappointing.

#7 Sandpit

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Posted 26 September 2013 - 06:46 PM

They did, however, manage to début a new map. Never saw that one coming. Wanna bet we see a new hero mech soon?

Edited by Sandpit, 26 September 2013 - 06:46 PM.


#8 MercJ

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Posted 26 September 2013 - 06:47 PM

View PostKyrie, on 26 September 2013 - 06:41 PM, said:

Perhaps the presentation could be posted somewhere... (hint, hint, PGI/IGP). :-)

That's why I figured I better write some stuff down, not sure if they'll share it or not - it was streamed live, so should be okay to post ;) Sorry I missed some stuff in the middle, I was typing while they were showing it and if I was smarter I would have just grabbed some screenshots of each slide - lost about 3 slides worth when my Husky dropped a toy on my keyboard :D

#9 Sandpit

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Posted 26 September 2013 - 06:50 PM

We appreciate it merc, but nobody missed anything really. The details looked cool but it was just a rehash of two years ago. We will get to it soon

#10 Listless Nomad

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Posted 26 September 2013 - 06:52 PM

View PostSandpit, on 26 September 2013 - 06:46 PM, said:

They did, however, manage to début a new map. Never saw that one coming. Wanna bet we see a new hero mech soon?


Lol did you not see the front page?

#11 Sandpit

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Posted 26 September 2013 - 06:54 PM

View PostListless Nomad, on 26 September 2013 - 06:52 PM, said:

Lol did you not see the front page?

I was being sarcastic. This is the exact same thing said two years ago. There has been no content implementation other than a few maps and mechs into this game in TWO YEARS

#12 Listless Nomad

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Posted 26 September 2013 - 06:57 PM

Lol you are preaching to the choir. That launch party really got me revved up to spend money /sarcasm.

#13 Glucose

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Posted 26 September 2013 - 06:58 PM

I don't understand what the rewards are, or what it means for mechs to be cheap. Most of us already have a mech bay bursting at the seams with mechs. What's the incentive to get them cheaper? Are they going to have a different set of playable mechs when its time for CW? Are we going to lose our mechs or have extensive R&R added back to the game?

#14 Sandpit

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Posted 26 September 2013 - 07:00 PM

View PostGlucose, on 26 September 2013 - 06:58 PM, said:

I don't understand what the rewards are, or what it means for mechs to be cheap. Most of us already have a mech bay bursting at the seams with mechs. What's the incentive to get them cheaper? Are they going to have a different set of playable mechs when its time for CW? Are we going to lose our mechs or have extensive R&R added back to the game?


I wouldn't worry about it. It took them two years to get a PowerPoint together on it so I don't see it affecting anyone anytime soon

#15 Lefteye Falconeer

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Posted 26 September 2013 - 07:04 PM

I took a video of it, in case you missed it.

It's 28 minutes.


Edited by Lefteye, 26 September 2013 - 07:14 PM.


#16 JudgeDeathCZ

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Posted 26 September 2013 - 08:05 PM

Only info I was w8ing for was dates for UI 2.0 and/or CW and I got them :) .

View PostGlucose, on 26 September 2013 - 06:58 PM, said:

I don't understand what the rewards are, or what it means for mechs to be cheap. Most of us already have a mech bay bursting at the seams with mechs. What's the incentive to get them cheaper? Are they going to have a different set of playable mechs when its time for CW? Are we going to lose our mechs or have extensive R&R added back to the game?

You can get it as a reward for you played in OB.You have all mechs and new players will have to buy them when they will cost more(or less) depending on faction :) .

#17 Sandpit

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Posted 26 September 2013 - 08:07 PM

View PostJudgeDeathCZ, on 26 September 2013 - 08:05 PM, said:

Only info I was w8ing for was dates for UI 2.0 and/or CW and I got them :) .



Maybe I missed this part?

#18 Kyrie

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Posted 26 September 2013 - 08:09 PM

View PostSandpit, on 26 September 2013 - 08:07 PM, said:

Maybe I missed this part?

6 months.. thats the promise he made. :-)

#19 Sandpit

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Posted 26 September 2013 - 08:13 PM

View PostKyrie, on 26 September 2013 - 08:09 PM, said:

6 months.. thats the promise he made. :-)


......... ok..... you mean the same type of "promise" made two years ago? I'd also like to point at that at no point did he say the word promise. So in two years when you're one of the official QQers to the new demographic just remember he didn't promise anything

#20 Kyrie

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Posted 26 September 2013 - 08:14 PM

Yup, yup. :-)

View PostSandpit, on 26 September 2013 - 08:13 PM, said:



......... ok..... you mean the same type of "promise" made two years ago? I'd also like to point at that at no point did he say the word promise. So in two years when you're one of the official QQers to the new demographic just remember he didn't promise anything






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