Concentrating on 3 "Lives" - Mercenary (Lone Wolf) Loyalist (Faction) Unit Life (Merc Units)
Mercenary: No official assoc with any faction, works for himself, earns prestige through contracts - new players start in this category
Loyalist: Pledged to a House/Faction, Employed by that faction, Grains prestige by earning loyalty points and ranking up within a faction
Unit Life: Agreed to work with others in a structured organization, Is employed by a Merc Corp, Gains prestige through team work and successful group contracts
CONTRACTS:
- Non-Faction Players and Merc Corps can accept contracts on behalf of a specific faction
- Have conditions for successful comp
- result in rewards
- take as many contracts as they want
- failure to complete a contract may impact future standings
LOYALTY POINTS earned by performing feats against opposing factions, benefits and perks, unlocks access to content - fill a bar for a faction, get rewards/content including skins, famous units, etc.
- performance based like XP / CBills
FACTION UNITS STRUCTURE
Developer created, organized, and structured - Membership in an NPC Faction Unit can be earned, awarded official unit designation, colors, patterns...Exclusive content.
Honorary status if player leaves faction, linked to achievements and loyalty points - mention Wolf Dragoons unit here, must have loyalty points from every faction to join? Seems like an elite unit...
MERC and FACTION:
Faction Unit combat, get their own private channel can communicate prior to battles
Merc Unit combat join public fight or faction fights
Can own dropships move stuff around
time to travel through space via JumpShip to the planet you want to attack
(whole thing reminds me a bit of Star Wars: Empire At War in a way)
PLANETARY ASSAULT
Travel through space, Get a contract through planet, Must garrison after fighting for control (not sure how that works, just know that you "need to garrison" after winning)
FACTION WARFARE
Fight for home/enemy fronts, fronts flip when 100% of planets are controlled by a faction
Every match will affect state of universe (think RISK...each battle is actually fought in a match)
INNERSPHERE
Mechs can be bought of black market, economy reflects what you control / have access to
CW ECONOMICS
Pricing will vary based on faction relationships, mechs produced in your area will be easier to attain, otherwise need to be purchased on the black market
PHASES:
Phase 1 - leveling system (max level 60 as of now), represented as a unit
Phase 2 - faction play, pub play, every match affects universe - dropship, select from 4 maps, preconfig lances, vote on maps (pre lobby)
Phase 3 - Planetary Assault - capturing planets -
Six months to roll out, Phase 1 really soon after UI 2.0
TO COME:
UI 2.0 running, framework up, demonstrated - rotate mechs in any view, sort, drop down filters, looks nice!
Want to get to public test ASAP, just a few things to get ready, within next 4 weeks
Working on unified API to bring in loadouts from outside the game (web, mobile, probably)
UI Scales to desktop, even across different monitors (triple configs)
Edited by MercJ, 26 September 2013 - 07:27 PM.