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Visual Representation Of The Lack Of Light Class Content...(Aka Graphs)


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#1 PEEFsmash

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Posted 05 November 2013 - 11:15 AM

Posted Image

Combine this with the fact that PGI says they won't be releasing a Light Hero until Spring? Don't you think it is the Light's turn? If they really do wait until Spring, then they will have released 14 Medium/Heavy/Assault Heroes imbetween Light Heroes, (the first and only of which is a pretty bad variant, compared to most of the Heavy and Assault Heroes that are quality, usable variants).

Edited by PEEFsmash, 05 November 2013 - 11:16 AM.


#2 FupDup

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Posted 05 November 2013 - 11:16 AM

Bottom tier avatars get served last. :)

#3 Ghogiel

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Posted 05 November 2013 - 11:19 AM

Clucking for a Flea and Urbie.

#4 Joseph Mallan

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Posted 05 November 2013 - 11:23 AM

View PostPEEFsmash, on 05 November 2013 - 11:15 AM, said:

Posted Image

Combine this with the fact that PGI says they won't be releasing a Light Hero until Spring? Don't you think it is the Light's turn? If they really do wait until Spring, then they will have released 14 Medium/Heavy/Assault Heroes imbetween Light Heroes, (the first and only of which is a pretty bad variant, compared to most of the Heavy and Assault Heroes that are quality, usable variants).

There should be a few less Assaults in that first Chart, but to my military eye, the rest of the charts look about right. I have no care about Hero Mechs cause The Mech I dive belongs to a true hero...Me!

#5 PEEFsmash

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Posted 05 November 2013 - 11:26 AM

View PostJoseph Mallan, on 05 November 2013 - 11:23 AM, said:

There should be a few less Assaults in that first Chart, but to my military eye, the rest of the charts look about right. I have no care about Hero Mechs cause The Mech I dive belongs to a true hero...Me!


There should not be a few less Assaults in that first chart. Your military eye does not = actual counting.

6 Awesomes
4 Victors
3 Battlemasters
6 Stalkers
5 Highlanders
5 Atlases
= 29 Assault Variants

#6 Profiteer

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Posted 05 November 2013 - 11:47 AM

You want my take on it?

2/3rds of the player base simply can't aim and ***** about how op lights are because they can't hit them.

Every time they release a new mech there will be an influx of that mech on the field. Thus they don't want to p1ss off the newbs by having lots of fast light mechs buzzing around while "Captain Blind Scrub" spins his Atlas in circles shooting wildly and hitting his team-mates more than the enemy.

Edited by Profiteer, 05 November 2013 - 11:56 AM.


#7 PEEFsmash

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Posted 05 November 2013 - 11:50 AM

View PostProfiteer, on 05 November 2013 - 11:47 AM, said:

You want my take on it?

2/3rds of the player base simply can't aim and ***** about how op lights are because they can't hit them.

Every time they release a new mech there will be an influx of that mech on the field. Thus they don't want to p1ss off the newbs by having lots of fast light mechs on the field buzzing around while "Captain Blind Scrub" spins his Atlas in circles shooting wildly and hitting his team-mates more than the enemy.


Best post I've read all month.

#8 FupDup

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Posted 05 November 2013 - 11:50 AM

View PostProfiteer, on 05 November 2013 - 11:47 AM, said:

You want my take on it?

2/3rds of the player base simply can't aim and ***** about how op lights are because they can't hit them.

Every time they release a new mech there will be an influx of that mech on the field. Thus they don't want to p1ss off the newbs by having lots of fast light mechs on the field buzzing around while "Captain Blind Scrub" spins his Atlas in circles shooting wildly and hitting his team-mates more than the enemy.

In that case, they could release one or more larger mechs in the same update as a new light, to help balance that out.

Edited by FupDup, 05 November 2013 - 11:51 AM.


#9 Khobai

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Posted 05 November 2013 - 11:54 AM

light mechs dont make PGI money, they should be neglected.

youre asking PGI to devote limited time and resources to a weight class they wont get a monetary return on. That's absurd.

Adding more variants means absolutely nothing anyway. youre still going to pilot a jenner in a serious match, and we both know it. Adding more light mech variants would be the absolute biggest waste of time/resources. Because none of them will be as good as the Jenner and any new light mech thats better than the Jenner would be overpowered as hell.

What we actually need is implementation of a proper role warfare system. Because that helps EVERY weight class, including lights.

Edited by Khobai, 05 November 2013 - 12:04 PM.


#10 Deathlike

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Posted 05 November 2013 - 11:55 AM

The only graph I hate is the bottom right one. It reads like a terribad graphic used to alter perception. I'm not saying it's labeled incorrectly or anything, but usually the scale is done a bit more traditionally than that.

#11 PEEFsmash

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Posted 05 November 2013 - 11:58 AM

View PostDeathlike, on 05 November 2013 - 11:55 AM, said:

The only graph I hate is the bottom right one. It reads like a terribad graphic used to alter perception. I'm not saying it's labeled incorrectly or anything, but usually the scale is done a bit more traditionally than that.

View PostDeathlike, on 05 November 2013 - 11:55 AM, said:

The only graph I hate is the bottom right one. It reads like a terribad graphic used to alter perception. I'm not saying it's labeled incorrectly or anything, but usually the scale is done a bit more traditionally than that.


The bottom right and bottom left basically say the same thing. The right is just more finegrained and based on tonnage instead of the coarsegrain of "class." The reason I included them both is so that I wouldn't be accused of altering perception. I wanted people to see that there are certain tonnages are being targeted for heroes over and over. The fact that there are 5 times as many hero mechs between the tonnages of 60-70 as there are between 20-35...that should be shocking.

Edited by PEEFsmash, 05 November 2013 - 12:00 PM.


#12 Roland

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Posted 05 November 2013 - 11:58 AM

View PostProfiteer, on 05 November 2013 - 11:47 AM, said:

You want my take on it?

2/3rds of the player base simply can't aim and ***** about how op lights are because they can't hit them.


This is absolutely true.

Because, honestly, even with spiders... if you can aim, you can kill them really freaking fast. A lot of folks can't, so a ton of poor light pilots get kind of complacent. Then they are crazy surprised when you just kill them in two shots.

#13 Selfish

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Posted 05 November 2013 - 11:59 AM

My take is that they can't make money off lights because they created a bad monetization system that uses a mech's tonnage to determine its MC cost, and its TT equivalent pricing to determine its Cbill cost. Lights are bad for making money because you can't sell them in enough volume to equal a heavier mech. Lights are the easiest to purchase/access in the game, which is bad for keeping players grinding over time/pushed for premium. There's very little incentive to create a light mech even before you add the light's underbalanced status + bad reputation.

#14 PEEFsmash

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Posted 05 November 2013 - 12:05 PM

View PostSelfish, on 05 November 2013 - 11:59 AM, said:

My take is that they can't make money off lights because they created a bad monetization system that uses a mech's tonnage to determine its MC cost, and its TT equivalent pricing to determine its Cbill cost. Lights are bad for making money because you can't sell them in enough volume to equal a heavier mech. Lights are the easiest to purchase/access in the game, which is bad for keeping players grinding over time/pushed for premium. There's very little incentive to create a light mech even before you add the light's underbalanced status + bad reputation.


Which is why I suggest they move to a pricing system where every mech and every hero mech costs an equal value.

#15 Joseph Mallan

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Posted 05 November 2013 - 12:06 PM

View PostPEEFsmash, on 05 November 2013 - 11:26 AM, said:


There should not be a few less Assaults in that first chart. Your military eye does not = actual counting.

6 Awesomes
4 Victors
3 Battlemasters
6 Stalkers
5 Highlanders
5 Atlases
= 29 Assault Variants

Big heavy fire power assisted with some flankers, that is the military way. There should be around 20-25 Assaults and around 20 lights for it to look fine to me. Then again, I am not a fan of lights. They have their place, and uses, but as a person who prefers brutal assaults, I can do with a few less light choices.

Edited by Joseph Mallan, 05 November 2013 - 12:07 PM.


#16 PEEFsmash

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Posted 05 November 2013 - 12:09 PM

View PostJoseph Mallan, on 05 November 2013 - 12:06 PM, said:

Big heavy fire power assisted with some flankers, that is the military way. There should be around 20-25 Assaults and around 20 lights for it to look fine to me. Then again, I am not a fan of lights. They have their place, and uses, but as a person who prefers brutal assaults, I can do with a few less light choices.


Well that's no argument for actually neglecting a weight class...I can say as a pilot who prefers the quick playstyle of lights, I can do with a few less Assault choices....but I'm not even saying that. I just want equality.

#17 Joseph Mallan

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Posted 05 November 2013 - 12:10 PM

View PostPEEFsmash, on 05 November 2013 - 12:09 PM, said:


Well that's no argument for actually neglecting a weight class...I can say as a pilot who prefers the quick playstyle of lights, I can do with a few less Assault choices....but I'm not even saying that. I just want equality.

Get in line.

#18 Clit Beastwood

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Posted 05 November 2013 - 12:26 PM

View PostPEEFsmash, on 05 November 2013 - 12:09 PM, said:


Well that's no argument for actually neglecting a weight class...I can say as a pilot who prefers the quick playstyle of lights, I can do with a few less Assault choices....but I'm not even saying that. I just want equality.


+1, peef. When I want to play MWO, I usually want to run small and fast. The constant grind of the small handful of mechs gets old pretty quickly. Mech Equality!

#19 Mercules

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Posted 05 November 2013 - 12:30 PM

View PostProfiteer, on 05 November 2013 - 11:47 AM, said:

You want my take on it?

2/3rds of the player base simply can't aim and ***** about how op lights are because they can't hit them.

Every time they release a new mech there will be an influx of that mech on the field. Thus they don't want to p1ss off the newbs by having lots of fast light mechs buzzing around while "Captain Blind Scrub" spins his Atlas in circles shooting wildly and hitting his team-mates more than the enemy.


You forgot to mention how he is zoomed in and in thermal on Terra Nova making the spotting issue worse.

#20 Khobai

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Posted 05 November 2013 - 12:33 PM

Quote

Which is why I suggest they move to a pricing system where every mech and every hero mech costs an equal value.


So make every hero mech cost $20? Because anything less than $20 would result in them losing money given the sheer number of heavies and assaults they sell for $20+





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