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Catapult K2 Post Nerf Builds


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#1 Katotonic

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Posted 27 September 2013 - 05:14 AM

Hi all,

Looking at Catapult k2 builds and trying to figure out what works and doesn't work in the post September patch(es).

I am currently looking at something like this: http://mwo.smurfy-ne...ee061736abdf4ff as a sniper with a mean up close punch

Any and all other viable post nerf k2 builds please post them! (please specify what it is good at aka brawler/sniper/support/etc)

#2 Smitti

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Posted 27 September 2013 - 05:27 AM

My variations of the twin ER-PPC K2 are all still viable, just need added fire discipline...

Or for close-to-medium range direct fire support you could try twin AC/5s and 4 backup medium lasers, non-existent heat at range with the auto cannon(read: spam away!), and close-in 20 damage worth of hitscan while still unloading AC rounds into your target.

#3 AlaskanShrake

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Posted 27 September 2013 - 05:30 AM

http://mwo.smurfy-ne...7967196da2df5ac - This is a can opener, you basically burn away with the MLs then follow up with LB10s. You get lots of component destructions and other mechs will usually either want to torso twist as fast as possible to avoid your wrath, or die. Brawler Cat!

Another viable option is to drop some heatsinks, swap the LBs for AC/10s, and have some fun at range throwing out 20 damage pinpoint precise strikes on a specific component because of those nifty torso-mounted ballistic hardpoints. Can either Brawl or dish out the pain at range, with no PPCs to hinder your heat efficiency.

#4 Shaftronics

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Posted 28 September 2013 - 03:57 PM

If you feel a bit gutsy, you may wanna try a x2 LBX-10 and 2 Large Laser build. Rips anything within 500 meters up and even well-aimed shots against lights will make them cry.

#5 tib3r

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Posted 30 September 2013 - 03:42 PM

Also works as a firebrand!

But seriously, the build that I just posted is actually going to be shockingly similar to my Firebrand and my K2 when I get around to making it happen.

I love running twin LBXs, nothing says die quite like a double barreled shotgun of fun right to the face.

I'll go so far as to say that the LBX is the best autocannon in the game.

#6 Zordicron

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Posted 30 September 2013 - 08:41 PM

I stuck 4 LL on mine, and 2 MG for lulz. I always fire them in chainfire mode, which helps with heat but still lets me just "rapid click" to unload a laser alpha. Works good at mid range, fast enough to flank and move to fire support for your team. Pretty good for shooting over hills too, just put arm lasers on a different trigger.

#7 FearNotDeath

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Posted 01 October 2013 - 02:31 PM

http://mwo.smurfy-ne...28dced44df9c5fb

Same as pre-gauss nerf it's a really good build.

#8 ShadowbaneX

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Posted 01 October 2013 - 09:46 PM

So Ultra's got a slight boost today in getting 5 extra rounds per ton. I used to run 7 tons giving me 175 rounds, but with the change 6 tons gave me 180 rounds. I dropped a ton of ammo and a half-ton of armour for AMS. I had a few good matches, and one very good one (898 damage). That match I ran out of ammo and finished the round with my MLs. I'm not sure how useful that AMS. That said, when I run out of ammo there's usually usually not many people left so it's not as if I need the extra ammo.

So any suggestions as to which is better: AMS vs an extra ton of ammo & half a ton of armour?

#9 Shaftronics

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Posted 01 October 2013 - 10:03 PM

Been having fun with this lately.

CPLT-K2

Runs surprisingly cool for something without Heat Sinks.

#10 Indoorsman

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Posted 01 October 2013 - 10:10 PM

double gauss, 1 ERLL, good sniper
http://mwomercs.com/...__fromsearch__1

#11 Kargen

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Posted 02 October 2013 - 04:17 AM

View PostShaftronics, on 01 October 2013 - 10:03 PM, said:

Been having fun with this lately.

CPLT-K2

Runs surprisingly cool for something without Heat Sinks.


Really like that weapon combination, all sorts of pain across all engagement ranges, very versatile. At 71kph tweaked it's too slow for my personal taste though.

LBX10 x 2, and 4 x MLasers with an XL300 engine has worked very well for me. Going to swap out the LBX's for AC10's next time I play, and see if I prefer it.

#12 Nehkrosis

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Posted 02 October 2013 - 04:58 AM

I made this;

http://mwo.smurfy-ne...8a0b00be9dd95e7

#13 Shaftronics

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Posted 02 October 2013 - 11:06 PM

View PostKargen, on 02 October 2013 - 04:17 AM, said:


Really like that weapon combination, all sorts of pain across all engagement ranges, very versatile. At 71kph tweaked it's too slow for my personal taste though.

LBX10 x 2, and 4 x MLasers with an XL300 engine has worked very well for me. Going to swap out the LBX's for AC10's next time I play, and see if I prefer it.


I tried it. The only issue is that normal AC/10's are 1 ton heavier, which leaves no space for ammo on a build that's already so desperately strapped for tonnage, its ripped out all the armor in its arms.

#14 Hex Pallett

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Posted 02 October 2013 - 11:15 PM

Runs my K3 just fine.

#15 Choppah

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Posted 03 October 2013 - 06:12 PM

I use this (HV-SNP) as a sniper. While the 4Mlas do help at close range fights, you have to know how to use gauss rifles up close. Many damaged assault mechs have rushed around a corner thinking they can simply overwhelm me, realizing too late that dual gauss hurts like a mother. The only downsides are it is kind of slow and only carries 40 gauss ammo.

#16 Koniving

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Posted 03 October 2013 - 06:30 PM

PPCs and ER PPCs actually went "back" to what they were with a little bit of a speed bonus. It's the way they've been in every mechwarrior game. In MWO they were over buffed due to some pretty bad decisions.

Though I suppose you could consider the gauss rifle thing a nerf. In most mechwarrior it still fires much slower.

The UAC/5 thing is probably the smartest thing they've done in a while (but that jam's gotta be changed. 20% rate on every shot is goofy at best. Maybe something like 0%, 10%, 20%, 30%, etc. for each double tap until it does jam or until it is 'let off' for a bit).
  • A UAC is only supposed to reach up to double the firing rate of a similar AC, with risks to jam. For MG-style ACs, the UAC fires twice as fast though occasionally the chain fails to delink, causing a jam.
  • For burst fire ACs, the UAC can load up a secondary emergency cassette and burn through it before the main cache is reloaded. Unfortunately the loader has a tendency to get caught up.
  • For a single shot AC, the UAC can switch to a secondary chamber to feed up emergency slugs, but there's a risk in jamming when switching chambers should the shell get lodged in the switching breach.
  • In every case the UAC fires no faster than 'twice' the speed of its AC counter-part and only when ultra mode (or double tap) is used.
That said, I still enjoy 4 ML + 2 ACs as well as 4 LPL fired in groups of 2 for my k2.
Though this was one I used a while back.
Posted Image

#17 AlphaTango7

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Posted 04 October 2013 - 08:19 AM

PPC-2
Med Laser - 2
Gauss Rifle - 1
Gauss Ammo - 2 Tons
XL300 Engine

#18 Cyberassassin

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Posted 04 October 2013 - 08:47 AM

http://mwo.smurfy-ne...73ee4fa8b8d69d2
Similar to another post but faster. It is my favorite mech and loadout right now.

I should mention the LB-10Xs have crit powers! There is a dev post somewhere that documents this.

Run this build and it kills anything 1-on-1 in very short time, with good piloting. Try to avoid LRMs, lol.

The real fun is using the speed to be where lights did not expect to find you.
You can take 2 lights and be ready for more.

Engage <300M to concentrate fire and conserve ammo. With its speed it makes for an excellent flanking machine or catching the guy who left the base late!

Edited by Cyberassassin, 04 October 2013 - 08:49 AM.


#19 Sable Dove

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Posted 04 October 2013 - 07:28 PM

View PostFearNotDeath, on 01 October 2013 - 02:31 PM, said:

http://mwo.smurfy-ne...28dced44df9c5fb

Same as pre-gauss nerf it's a really good build.

Would suggest moving the lasers to LT/RT (the extra vertical articulation is rarely helpful, and they act as permanent crit padding, rather than consumable padding), allowing you to free up an additional 2 tonnes by stripping most of the armour off of the arms.

This gives you another ton of ammo, and a larger engine. Or if you're happy with the ssmaller engine, two extra tonnes of ammo.

Edited by Sable Dove, 04 October 2013 - 07:28 PM.


#20 Macbrea

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Posted 07 October 2013 - 06:14 AM

I am looking at using my K2s as either:

CPLT-K2 (ERPPC x 2, MG x 2, MPL x 2, 315xl)
or
CPLT-K2 (ERPPC x 2, MG x 2, ML x 2, 315xl)
or
CPLT-K2 (ERPPC x 2, MG, ERLL, 315xl)

All three of them seem to be effective for me.





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