Return Red Glow To Atlas Eyes
#1
Posted 27 September 2013 - 07:02 AM
#3
Posted 27 September 2013 - 07:07 AM
#4
Posted 27 September 2013 - 07:27 AM
#6
Posted 27 September 2013 - 07:32 AM
#7
Posted 27 September 2013 - 07:42 AM
If some people are worried that someone might see their carefully concealed 100 ton behemoth (LOL @ these tryhards), make the glowing eyes toggle-able or something.
#8
Posted 27 September 2013 - 07:54 AM
#9
Posted 27 September 2013 - 08:00 AM
MeiSooHaityu, on 27 September 2013 - 07:54 AM, said:
Lately the idea of the red eyes being part of the old DX11 settings ( think they went away after PGI removed it )
Maybe it's just an odd idea of mine, but i somewhat expect to see those glowing eyes back with DX11
#11
Posted 27 September 2013 - 08:34 AM
#14
Posted 27 September 2013 - 08:38 AM
FupDup, on 27 September 2013 - 08:22 AM, said:
Or just use the same key who regulate the cockpit lights.
This would also allow to further tune some grade lights into inside outside of Mechs.
It would be freaking scary turn a corner in river city night then see the Atlas gaze become bright red if the pilot just choose to regulate it.
#15
Posted 27 September 2013 - 09:18 AM
"Scout, report! What do you see?"
"Atlai. Atlai are coming."
#16
Posted 27 September 2013 - 09:21 AM
Or tone the red down. They did for the 3pv noob light.
#17
Posted 27 September 2013 - 09:31 AM
#18
Posted 27 September 2013 - 09:56 AM
#19
Posted 27 September 2013 - 09:59 AM
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