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Return The Atlas Glowing Eyes As A Toggle/able Feature


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Poll: Bring back the Atlas Glowing Eyes on a Toggle Switch (1003 member(s) have cast votes)

Should we get the glowing eyes back, with a toggle?

  1. Yes (935 votes [93.22%])

    Percentage of vote: 93.22%

  2. No (27 votes [2.69%])

    Percentage of vote: 2.69%

  3. I don't care, I'm just here to troll you. (41 votes [4.09%])

    Percentage of vote: 4.09%

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#181 Mighty Spike

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Posted 27 August 2015 - 10:04 AM

Found a old Screenshot in my Desktop Wallpaper Collection. when you saw this, you knew you are in trouble,bring it baaaaaaaaaaaaaaaaaaaack!!!!! p.s: Dont know who made the screeni but thx for it :)
Posted Image

Edited by Mighty Spike, 27 August 2015 - 10:08 AM.


#182 W31rdWarrior

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Posted 13 October 2015 - 07:08 AM

Keep it up!
I want bloody glowing red eyes back on my Atlas :lol:
I'm ok with the toggle, but i prefer the fading from long range

Edited by AlfaLuke, 13 October 2015 - 07:10 AM.


#183 Atlasian

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Posted 26 October 2015 - 08:51 PM

I want to glowing eyes. But they are a good beacon for head shots really. One way is that only friendlies are able to see the glowing eyes?

#184 Atlasian

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Posted 26 October 2015 - 10:50 PM

View PostMighty Spike, on 27 August 2015 - 10:04 AM, said:

Found a old Screenshot in my Desktop Wallpaper Collection. when you saw this, you knew you are in trouble,bring it baaaaaaaaaaaaaaaaaaaack!!!!! p.s: Dont know who made the screeni but thx for it :)
Posted Image


Sidetrack - also kind of remind me of Heavy Gears' LEDs... ha :P

#185 Twilight Fenrir

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Posted 27 October 2015 - 07:39 PM

Why have we still not heard anything about this? T.T We need to flood a town hall and make our voices heard en-masse!

#186 Karl Streiger

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Posted 28 October 2015 - 12:31 AM

View PostAtlasian, on 26 October 2015 - 08:51 PM, said:

I want to glowing eyes. But they are a good beacon for head shots really. One way is that only friendlies are able to see the glowing eyes?

??? you deserve the head shot - even when the head hitboxes were much bigger in CW - you only were able to head shot guys that did face time - even minor twists are enough to prevent them.
Ok they can still happen - but given the visible range most won't even see your red eyes - because they are running heat vision, or night vision (Why those modes are called vision at all, they don't improve the "vision")
And at > 700m no Alpha i can imagine can destroy a Atlas head in one shot

#187 Tordin

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Posted 28 October 2015 - 08:09 AM

I voted yes.BTW I think we should, as with camo colors for our mechs be able to choose hud, light and cockpit glass colors.

The default colour setting could be used for those wanting lore authencity.

Also If the Atlas for example would be more badass with glowing cockpit glass eyes. The it should also be buffed in structure, armor and added weapons slots, as for mostly all assaults.

Edited by Tordin, 28 October 2015 - 08:13 AM.


#188 Ovion

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Posted 22 December 2015 - 10:46 AM

Wonder if there'll ever be any movement on this.

Edited by Ovion, 22 December 2015 - 10:47 AM.


#189 AlmightyAeng

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Posted 05 January 2016 - 09:49 AM

Ovion, I don't know, but I retain hope :)

#190 Grinster

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Posted 20 April 2016 - 10:57 PM

867 votes for. Lock it in the Roadmap!

#191 4ries

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Posted 26 May 2016 - 05:15 AM

View PostSephlock, on 28 September 2013 - 01:02 PM, said:


How about making them glow brighter as the pilot gets more kills?

If he kills 11 mechs, the final enemy mech should be unable to look directly at him without being blinded.

Posted Image.


+1 this

When you march towards the enemy dont turn on the glowing eyes but when you make THE push turn on them eyes and the enemy team can see them glow brighter and brighter with each enemy mech that falls victim to the Atlas.

Glowing Eyes Of Impending Doom!Posted Image

The Direwolf has nothing on the Atlas with those eyes! Posted Image

#192 wanderer

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Posted 29 May 2016 - 12:12 AM

We have missile door options on some 'Mechs, snappy claws on King Crabs, snikty claws on Kodiaks.

Get the glowing eyes on the same button and get things working as intended again. It's not like anything else on the Atlas uses that command.

#193 Circles End

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Posted 31 July 2016 - 01:02 PM

Seems like it's been a long time since we last talked about this. Maybe we should start again?

#194 Andi Nagasia

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Posted 25 August 2016 - 02:57 PM

a good Cause, worth bringing up, ill tweet Russ see what his thoughts are, ;)

#195 FearNotDeath

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Posted 23 October 2016 - 07:27 AM

Weren't the glowing atlas eyes out before the spider was put in?

#196 Sir Wolfenx

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Posted 20 December 2016 - 10:19 AM

I would like to see some laser eyes myself.

#197 KursedVixen

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Posted 05 August 2017 - 11:47 AM

Neg, you inner sphere surats have enough stuff already live with it.


Besides there are bigger problems that need to be fixed.

Edited by KursedVixen, 05 August 2017 - 11:47 AM.


#198 BTGbullseye

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Posted 07 August 2017 - 12:10 PM

View PostKursedVixen, on 05 August 2017 - 11:47 AM, said:

Neg, you inner sphere surats have enough stuff already live with it.

This is effectively a nerf for most mechs... It's a beacon telling you exactly where to shoot for a headshot.





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