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Last Night's Cw Presentation


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#21 mike29tw

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Posted 27 September 2013 - 11:12 PM

So basically, CW haven't moved forward much since they teased it for the first time.

Seriously, what are they doing with their time and money I wonder?

#22 Xie Belvoule

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Posted 27 September 2013 - 11:55 PM

View Postmike29tw, on 27 September 2013 - 11:12 PM, said:

So basically, CW haven't moved forward much since they teased it for the first time.

Seriously, what are they doing with their time and money I wonder?


Porting the game over to xbox and playstation...

Posted Image

Edited by Xie Belvoule, 27 September 2013 - 11:55 PM.


#23 Fooooo

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Posted 28 September 2013 - 01:36 AM

View PostMorashtak, on 27 September 2013 - 10:31 PM, said:

Hate to point out this but...

Planetary warfare and the economy - Having heard of people with 40+ mechs and/or ridiculous amounts of C-bills banked away how does this seriously affect anyone but the very brand new players or those that have not played recently or do not play often due to RL constraints?

For those that have been playing a lot and have everything banked there is no downside; Lose the only Atlas making planet? No problem, already have all the variants in the garage already. Medium laser planet lost? No problem there either. I'll just rip them off any of my 40+ other mechs in the hanger.

Without repair and re-arm or even, dare I say it, total mech destruction and permanent chassis loss there is no downside for a player that already has all this banked away.

But for the new players it's going to be anywhere from an annoyance to a PITA (which leads to game uninstall). And yes, we need new players that stick with the game and spend the occasion MC.

Just wanted to toss that out there for discussion.



Yeah, they would have to seperate the corps part from the normal part if you get me.

Ie you have 2 mech hangers, or just 1, however your normal mechs you have right now are useless for the corp warfare etc.

As in, you cannot use the mechs you have in your mechbays now for CW. Your corp would have to BUY them and SUPPLY them to players. Or just assign players to certain mechs upon reaching a planet or starting a battle etc.

However I don't think this is happening as the only group assets mentioned were dropships and bases.....not mechs.

I was somewhat hoping for a full economy for the corps where they had to buy and maintain their mech supplys. (which would make taking planets to get access to certain weapons / mechs / mech variants, or cheaper production of them worth it for your corp.)

Obv there would need to be a default set of mechs you could never lose or always had access to buy otherwise some corps would go broke and then not be able to play etc (maybe members can donate cbills by playing regular pub matches etc) ...... IE stock mechs you cannot customize etc. To customize the mechs the corp must first buy it, then customize it, then assign it to a player / battle etc. (which would be very expensive)

If it is lost in the battle, its GONE and has to be bought again. Further, the opposing side (if they killed that mech properly) could "salvage" it or its weapons etc.....

Ahhhhh high dreams.......

Edited by Fooooo, 28 September 2013 - 01:42 AM.


#24 Sandpit

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Posted 28 September 2013 - 05:55 AM

View PostMorashtak, on 27 September 2013 - 10:31 PM, said:

Hate to point out this but...

Planetary warfare and the economy - Having heard of people with 40+ mechs and/or ridiculous amounts of C-bills banked away how does this seriously affect anyone but the very brand new players or those that have not played recently or do not play often due to RL constraints?

For those that have been playing a lot and have everything banked there is no downside; Lose the only Atlas making planet? No problem, already have all the variants in the garage already. Medium laser planet lost? No problem there either. I'll just rip them off any of my 40+ other mechs in the hanger.

Without repair and re-arm or even, dare I say it, total mech destruction and permanent chassis loss there is no downside for a player that already has all this banked away.

But for the new players it's going to be anywhere from an annoyance to a PITA (which leads to game uninstall). And yes, we need new players that stick with the game and spend the occasion MC.

Just wanted to toss that out there for discussion.


The core worlds won't be affected. So even though there are planets we can flip and take ownership of I don't see a faction being able to take out a faction's entire mech production ability. Now you might be able to take a factory that produces a faction specific model like the K variants if you flip a Kurita planet

View PostFooooo, on 28 September 2013 - 01:36 AM, said:



Yeah, they would have to seperate the corps part from the normal part if you get me.

Ie you have 2 mech hangers, or just 1, however your normal mechs you have right now are useless for the corp warfare etc.

As in, you cannot use the mechs you have in your mechbays now for CW. Your corp would have to BUY them and SUPPLY them to players. Or just assign players to certain mechs upon reaching a planet or starting a battle etc.

However I don't think this is happening as the only group assets mentioned were dropships and bases.....not mechs.

I was somewhat hoping for a full economy for the corps where they had to buy and maintain their mech supplys. (which would make taking planets to get access to certain weapons / mechs / mech variants, or cheaper production of them worth it for your corp.)

Obv there would need to be a default set of mechs you could never lose or always had access to buy otherwise some corps would go broke and then not be able to play etc (maybe members can donate cbills by playing regular pub matches etc) ...... IE stock mechs you cannot customize etc. To customize the mechs the corp must first buy it, then customize it, then assign it to a player / battle etc. (which would be very expensive)

If it is lost in the battle, its GONE and has to be bought again. Further, the opposing side (if they killed that mech properly) could "salvage" it or its weapons etc.....

Ahhhhh high dreams.......


Too many mechs get "killed" you want to talk about placing a very harsh hurdle on new players?

#25 Fooooo

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Posted 28 September 2013 - 07:58 AM

View PostSandpit, on 28 September 2013 - 05:55 AM, said:


Too many mechs get "killed" you want to talk about placing a very harsh hurdle on new players?


New players ? Whered you get that from in my post ?

THE CORP, would provide the mechs. There would be default mechs that EVERY corp has access to for FREE. However they cannot be customized....IE stock mechs.

I would gather that most corps would use their custom mechs very carefully. Most drops would probably only have 1 or 2, until of course a bit of time passes and the leading corps keep winning that is.
The custom mechs you would probably have to limit them for certain planets or just hard limit them by direct numbers. (to stop a powerful corp spamming 12 full custom mechs every battle, which ofc they would lose a few and the other team could gain from salvage.)



Theres no penalty to new players or any harsh hurdle here, I have no idea where you got that from.

A new player will be a lone wolf / faction player at first, and even if they DID join a corp right off the bat, they would still have their normal mechbay they can play around with and launch into the normal queues just like now & earn cbills new mechs, elite their mechs etc etc.....

The corp would be assigning mechs to them from the CORPS supply for battles the corp is fighting in, not for their normal public queue matches......

The player doesnt own the mech, the corp does, so a new player doesnt even have to spend ANY cbills to use a corp mech.....

sooooooo, what hurdles were you talking about exactly ?


I guess it really doesnt matter tbh, they wont be doing a full economy like that anyway. Its just a pipe dream I have that will not ever come to fruition.........hence the "ahhhhh high dreams" at the end of my post....so meh.

Edited by Fooooo, 28 September 2013 - 08:05 AM.


#26 Sandpit

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Posted 28 September 2013 - 08:07 AM

View PostFooooo, on 28 September 2013 - 07:58 AM, said:


New players ? Whered you get that from in my post ?

THE CORP, would provide the mechs. There would be default mechs that EVERY corp has access to for FREE. However they cannot be customized....IE stock mechs.

I would gather that most corps would use their custom mechs very carefully. Most drops would probably only have 1 or 2, until of course a bit of time passes and the leading corps keep winning that is.
The custom mechs you would probably have to limit them for certain planets or just hard limit them by direct numbers. (to stop a powerful corp spamming 12 full custom mechs every battle, which ofc they would lose a few and the other team could gain from salvage.)



Theres no penalty to new players or any harsh hurdle here, I have no idea where you got that from.

A new player will be a lone wolf / faction player at first, and even if they DID join a corp right off the bat, they would still have their normal mechbay they can play around with and launch into the normal queues just like now & earn cbills new mechs, elite their mechs etc etc.....

The corp would be assigning mechs to them from the CORPS supply for battles the corp is fighting in, not for their normal public queue matches......

The player doesnt own the mech, the corp does, so a new player doesnt even have to spend ANY cbills to use a corp mech.....

sooooooo, what hurdles were you talking about exactly ?


I guess it really doesnt matter tbh, they wont be doing a full economy like that anyway. Its just a pipe dream I have that will not ever come to fruition.........hence the "ahhhhh high dreams" at the end of my post....so meh.


they already have that in trial mechs though? I share your pessimism I'm just trying to understand your idea better

#27 FactorlanP

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Posted 28 September 2013 - 08:36 AM

They aren't going to have "Corp" mechs etc...

More likely...

Mechs will have to be moved from planet to planet before they can be used. A drop ship will be required, as will time. If your merc corp does not own their own drop ship, you will have to pay X amount of C-Bills to pay an NPC dropship to transport the mech. The pilot making the travel will be much much faster than the mech transport.

A wealthy merc corp or mechwarrior will own multiple copies of his favorite mech and have them pre-positioned either in forward areas or on Garrison planets. Why? Because the pilot can get there very quickly, but a mech cannot.

Now, there is a reason for a player to own 10 different copies of his favorite ride.

Edited by FactorlanP, 28 September 2013 - 08:36 AM.


#28 Morashtak

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Posted 28 September 2013 - 11:09 AM

View PostSandpit, on 28 September 2013 - 05:55 AM, said:

Too many mechs get "killed" you want to talk about placing a very harsh hurdle on new players?

Disclaimer: Cadets would be exempted, trial mechs would never be affected.

Mech destruction does not have to happen all in one match. It could be implemented through a degradation and refurbishment (D&R) mechanic - Mech starts at 100%. Over the course of many, many matches it's "health" (not armor, "total structure health") degrades and the chance of total destruction starts to rise. At 90% and above there is very little to no chance of this happening. As health approaches 50% the chance is still slim but not totally unlikely. At less than 20% there is a high chance with 5% and less the risk being an almost certainty.

(and, no, the mech is not affected in any way whatsoever if it's "total structure health" is not at 100%)

How to fix the mech? Send it to the depot for a few (real) days. Depending on it's remaining health a player will need to spend c-bills and accept not having it available for play for that time.

Equipment would be handled similarly.

Re-implement repair and re-arm (R&R). Add degradation and refurbishment (D&R). Make your planets important in this implementation with not just manufacturing planets but depot planets as well. Don't have an Atlas depot planet? Too bad, your Atlas will just have to wade into combat at 10% or less until you take that planet back. Have that planet but lost all your medium laser factories or they were starved of raw mats and couldn't make any? Better swap a couple over from another mech when you get your repaired but incomplete Atlas back.

This is the type of idea and details I was hoping for, not the powerpoint show we got.

#29 Novakaine

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Posted 28 September 2013 - 11:27 AM

Pffffft more carrots.
Sad.

#30 Thunder Lips Express

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Posted 28 September 2013 - 11:35 AM

View PostKhobai, on 27 September 2013 - 12:12 PM, said:

CW seems pretty pointless from that presentation. If the only rewards are price decreases and achievements then whats the point? CW doesnt advance my character in any meaningful way.

IMO there needs to be something more tangible, like unique mechs/equipment and a unique skill tree for each faction so each faction plays differently; the more loyalty you get with a faction the more mechs/equipment/skills you should unlock.

tthey said our characters will go up levels up to 60

View PostMorashtak, on 28 September 2013 - 11:09 AM, said:

Disclaimer: Cadets would be exempted, trial mechs would never be affected.

Mech destruction does not have to happen all in one match. It could be implemented through a degradation and refurbishment (D&R) mechanic - Mech starts at 100%. Over the course of many, many matches it's "health" (not armor, "total structure health") degrades and the chance of total destruction starts to rise. At 90% and above there is very little to no chance of this happening. As health approaches 50% the chance is still slim but not totally unlikely. At less than 20% there is a high chance with 5% and less the risk being an almost certainty.

(and, no, the mech is not affected in any way whatsoever if it's "total structure health" is not at 100%)

How to fix the mech? Send it to the depot for a few (real) days. Depending on it's remaining health a player will need to spend c-bills and accept not having it available for play for that time.

Equipment would be handled similarly.

Re-implement repair and re-arm (R&R). Add degradation and refurbishment (D&R). Make your planets important in this implementation with not just manufacturing planets but depot planets as well. Don't have an Atlas depot planet? Too bad, your Atlas will just have to wade into combat at 10% or less until you take that planet back. Have that planet but lost all your medium laser factories or they were starved of raw mats and couldn't make any? Better swap a couple over from another mech when you get your repaired but incomplete Atlas back.

This is the type of idea and details I was hoping for, not the powerpoint show we got.

i love that idea. PGI hire this dude

#31 Khobai

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Posted 29 September 2013 - 07:47 AM

Quote

tthey said our characters will go up levels up to 60


which means what exactly?

#32 FactorlanP

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Posted 29 September 2013 - 08:01 AM

View PostKhobai, on 29 September 2013 - 07:47 AM, said:


which means what exactly?


Nobody knows... I don't even think PGI knows yet.

#33 Sandpit

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Posted 29 September 2013 - 09:39 AM

View PostMorashtak, on 28 September 2013 - 11:09 AM, said:

Disclaimer: Cadets would be exempted, trial mechs would never be affected.

Mech destruction does not have to happen all in one match. It could be implemented through a degradation and refurbishment (D&R) mechanic - Mech starts at 100%. Over the course of many, many matches it's "health" (not armor, "total structure health") degrades and the chance of total destruction starts to rise. At 90% and above there is very little to no chance of this happening. As health approaches 50% the chance is still slim but not totally unlikely. At less than 20% there is a high chance with 5% and less the risk being an almost certainty.

(and, no, the mech is not affected in any way whatsoever if it's "total structure health" is not at 100%)

How to fix the mech? Send it to the depot for a few (real) days. Depending on it's remaining health a player will need to spend c-bills and accept not having it available for play for that time.

Equipment would be handled similarly.

Re-implement repair and re-arm (R&R). Add degradation and refurbishment (D&R). Make your planets important in this implementation with not just manufacturing planets but depot planets as well. Don't have an Atlas depot planet? Too bad, your Atlas will just have to wade into combat at 10% or less until you take that planet back. Have that planet but lost all your medium laser factories or they were starved of raw mats and couldn't make any? Better swap a couple over from another mech when you get your repaired but incomplete Atlas back.

This is the type of idea and details I was hoping for, not the powerpoint show we got.


I had a different idea years ago although similar in nature. Just use techs. You hire techs to repair and refit your mechs. Novice techs are cheaper to pay for but repairs and refits will be more expensive than a player who spends a little more money two hire veteran techs to keep their mechs in top shape and to perform those extensive refits. So for example, you hire 5 green techs who offer a discount of 10% to your repair and refit fees and increase salvage bonus by 5%. The next level of techs might give a 15% discount and 10% bonus to salvage. You could also save the top tier techs for mc only which give a slightly higher bonus to these as well, which is really no different than hero mechs getting a bonus. Then you add a sink for mc and c-bills as well. In this particular game I just don't see the whole "wait for your next turn or buy gold to speed it up" mechanic working.

#34 Odins Fist

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Posted 30 September 2013 - 10:17 AM

I guess you all missed the most important thing... 6 more months... :)
Or longer...

Edited by Odins Fist, 30 September 2013 - 10:17 AM.


#35 Sandpit

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Posted 30 September 2013 - 10:28 AM

View PostOdins Fist, on 30 September 2013 - 10:17 AM, said:

I guess you all missed the most important thing... 6 more months... :)
Or longer...

No, we didn't miss it but how many times can you say "Stewpid devs, why you go so slow?" We might as well discuss other things because the bottom line is you know where CW stands at the moment and it gives us something else to at least discuss and kick around ideas for. If CW doesn't get implemented soon or it just gets implemented very poorly if they add private drops and matches to the mix we as players can make our own leagues.

#36 Odins Fist

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Posted 01 October 2013 - 06:56 PM

View PostSandpit, on 30 September 2013 - 10:28 AM, said:

No, we didn't miss it but how many times can you say, "why you go so slow?"


Because a product must "ALWAYS" cater to the consumer, and their needs, and "NEVER" the other way around..
The reality is MWO has a window of opportunity, it slowly closes, or after months of the consumer waiting, closes for good.
You can have the best product in the world, but if you make a consumer wait too long, then guess what?
Exactly...

#37 Sandpit

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Posted 02 October 2013 - 07:39 AM

View PostOdins Fist, on 01 October 2013 - 06:56 PM, said:

Because a product must "ALWAYS" cater to the consumer, and their needs, and "NEVER" the other way around.. The reality is MWO has a window of opportunity, it slowly closes, or after months of the consumer waiting, closes for good. You can have the best product in the world, but if you make a consumer wait too long, then guess what? Exactly...


How does that have anything to do with what I said? I don't disagree with you but how does pointing that out repeatedly chagne anything? If you don't agree, voice your concerns and vote with your wallet like I have.

#38 Shifty Eyes

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Posted 07 October 2013 - 01:17 PM

Enjoyed the ideas, but I'm not holding by breath for implementation. PGI has been so frustratingly slow to do anything at all (maybe with the exception of mech releases) that I've just accepted the game as it is. It's moderately fun and I'll play a few games on weekends, but there will be no more $$$ coming out of my pocket, at least for a few months or however long it takes for them to implement any of this. I'd love to be surprised, though.

#39 Almond Brown

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Posted 10 October 2013 - 10:44 AM

View PostOdins Fist, on 30 September 2013 - 10:17 AM, said:

I guess you all missed the most important thing... 6 more months... :blink:
Or longer...


After the initial 10 year wait to here... not a real problem. :D

Edited by Almond Brown, 10 October 2013 - 10:46 AM.






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