As I said in another topic, I have a more pragmatic view on 3PV, especially with regard to game immersion: If I don't use it, then it does not break my immersion. I really couldn't care less if others want to break theirs if that is their thing.
Now, with regard to so-called "advantages", I seem to have a very different definition compared to others in here.
Viewed purely as a gaming mechanic, 3PV does not offer any advantages for the very simple reason that
everyone has fair access to it.
And related to the above, people keep talking about "
competitive balance". Again, I have a different definition. I define it as giving both teams the same set of tools to choose from. Which combinations they then use is up to them. As such, I do not see a necessity in requiring a balance between 1PV and 3PV. For myself, I see 3PV (once my
suggestions or something like them are adopted) as great for scouting and intelligence gathering, while 1PV is more suitable for actual fighting.
In the end, I think the fundamental issue that is causing a lot of angst is that there are people who object to its very existence in the game. But, all I can say is, it's already here. So why not help make it better? And no, offering "suggestions" designed to actually sabotage the implementation is not what I am asking for.
Now, if only PGI made artillery and air strikes do significantly much more than just tickle the enemy ...
Edited by Mystere, 01 October 2013 - 07:44 AM.