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First Person Pov


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#21 Mechteric

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Posted 30 September 2013 - 12:11 PM

View PostLupus Aurelius, on 30 September 2013 - 08:24 AM, said:

Here is what it boils down to - every time, the Devs have lied to the community about this issue.


I'm sure you've never changed your mind about something in your life, ever. Yes, it was a good idea to stick your hand in that garbage disposal, now your hook hand totally makes you look like a pirate! Wait, you're still missing the eye patch, quick grab a spork!

Edited by CapperDeluxe, 30 September 2013 - 12:11 PM.


#22 Mudhutwarrior

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Posted 30 September 2013 - 12:22 PM

Sorry, I follow another founder who i consider to be top notch on matches when I catch him on my team. He uses 3pv throughout the game switching back an forth. I see other guys doing it to. If it has no advantage I would not see that. I used it a couple of times to see how it looks but it screws me up so I leave it be. Saying it does not give anyone advantage is disingenous if you play a lot of matches. Lots of people other than noobs using it. Just like arm lock was a badge of shame eariler and now many see the tricks and advantages to its use.

#23 Deathz Jester

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Posted 30 September 2013 - 12:26 PM

View PostEgomane, on 28 September 2013 - 05:04 AM, said:

They adjusted the camera position and angle, so you can actually see the legs of your mech and they made adjustments on how far or high the drone will fan out to limit the ability to look above or around obstacles.

Almost all of the "abuse 3PV" evidence that keeps coming up, is from before this patch.

PGI actually listened to the feedback of the community here and I'm pretty sure there will be further adjustments to this mode.



I still look around corners with it

#24 Hisashi No Oni

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Posted 30 September 2013 - 12:40 PM

I DEMAND 2nd and 4th person view be added or im rage quiting for two three day for certain!

#25 MisterFiveSeven

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Posted 30 September 2013 - 02:40 PM

View PostDestined, on 30 September 2013 - 02:38 PM, said:


You say it gives users an edge... why aren't you using it? You have access to it as well. Everyone does.

It's kind of like refusing to use an umbrella.

Let's say that everyone has an umbrella, and it's raining cats and dogs outside. Some people use that umbrella. When the sun comes out, they put the umbrella away because it is no longer useful.

Or you could just refuse to use the umbrella and get wet. The rain won't kill you... and you certainly have the choice not to use it. But it's still there... it's a tool of convenience.


InB4 accusations of umbrellas being OP.


InB4 3PV gets buffed because no one uses it.

Cmon destined, you're better than that. Your analogy (IMHO) shows no sensitivity for the very specific reasons why some people are opposed to 3PV.

Let capper do your dirty work :P

Edit :: Hmmm... your post disappeared...

Edited by MisterFiveSeven, 30 September 2013 - 05:21 PM.


#26 Rhent

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Posted 30 September 2013 - 06:48 PM

View PostFunkadelic Mayhem, on 27 September 2013 - 02:11 PM, said:

You are not forced to use it. It not as game breaking as some people want to QQ it is. In fact in all the matches I have played since 3PV came out. I may have seen maybe a couple people use it for other then just looking at their color patterns.

I know one of you is going to post the vid with the guy in 3PV peeking over a hill... Its not game breaking if everyone can do it..



Exactly, its not as if you like playing as an ambusher and hiding behind a ridge or building that 3PV allows your opponent mechs to easily see the trap. Its also not like you can fire LRM's without being open to return fire using 3PV in a number of scenarios. 3PV did wonders for competitive gameplay and really helped retained players. I also brought a bridge from Paul in Brooklyn, that guy is **** when it comes to ideas, nothing better from the Piranha team and don't let anyone say otherwise. Piranha is the King of game developers, coolant flush, 3PV, ghost heat, mechs stopping on a pebble, I just can't describe the pro level of Piranhas games developers, there is no word in any language to describe their skill. Plus, Piranha removing any post that is seen as being derogatory has really done wonders for their PR. Piranha ruleZ.

#27 ICEFANG13

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Posted 30 September 2013 - 06:51 PM

View PostWispsy, on 28 September 2013 - 05:52 AM, said:


because it is disabled in 12v12


Also, before the matches started, the president of IGP, whose name I don't remember (everyone texting me said, get close to the indiana jones hat guy, I wanna see you), said, "These will not be 3rd person matches", or something like that, its not allowed.

Of all the things that were cheered for, that was cheered for the most.

#28 XphR

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Posted 30 September 2013 - 07:39 PM

Are we positive it is not going to be in CW?

#29 Mycrus

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Posted 30 September 2013 - 08:14 PM

Posted Image

#30 Krivvan

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Posted 01 October 2013 - 01:35 AM

I notice that I pretty much see no one effectively using 3PV. Everyone that is good enough to be an absolute monster in it, doesn't use it since it's disabled in 12v12.

#31 Chupacabralted

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Posted 01 October 2013 - 01:59 AM

You complain about it until you realize when you are in third person view there's a red blinking flying drone floating around you, and the red blink can be seen at great distance.
A third person viewing scout is an instantly spotted scout. The game itself deters player from using it, which is a nice feature, and once you get this fact, the mere presence of the third person becomes obsolete and utterly useless.

#32 Mechteric

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Posted 01 October 2013 - 06:46 AM

Who knows, maybe once they actually have proper tutorials they'll only allow the drone while in the tutorial and tell the player something like "we've provided you with this non-combat camera drone to help" and then tell them they won't get one in actual combat. I guess its going to depend on their metrics of how much people actually use it over the next few months.

#33 Mystere

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Posted 01 October 2013 - 07:41 AM

As I said in another topic, I have a more pragmatic view on 3PV, especially with regard to game immersion: If I don't use it, then it does not break my immersion. I really couldn't care less if others want to break theirs if that is their thing.

Now, with regard to so-called "advantages", I seem to have a very different definition compared to others in here. Viewed purely as a gaming mechanic, 3PV does not offer any advantages for the very simple reason that everyone has fair access to it.

And related to the above, people keep talking about "competitive balance". Again, I have a different definition. I define it as giving both teams the same set of tools to choose from. Which combinations they then use is up to them. As such, I do not see a necessity in requiring a balance between 1PV and 3PV. For myself, I see 3PV (once my suggestions or something like them are adopted) as great for scouting and intelligence gathering, while 1PV is more suitable for actual fighting.

In the end, I think the fundamental issue that is causing a lot of angst is that there are people who object to its very existence in the game. But, all I can say is, it's already here. So why not help make it better? And no, offering "suggestions" designed to actually sabotage the implementation is not what I am asking for. ;)

Now, if only PGI made artillery and air strikes do significantly much more than just tickle the enemy ...

Edited by Mystere, 01 October 2013 - 07:44 AM.






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