While I was watching the Livestream of the launch event (I stayed up late, because I was a bit excited for it, and it was getting late in germany) I realized something.
But let's talk about the Launch Event a bit more.
We all knew, that launch would not be much of a launch, because the main features are missing, bla, bla, we had this several times. The only way I could think of, making this horrible start a bit better, would be a bombastic launch event (like Minecon, or every Star Citizen presentation).
When I saw what was going on, I felt like slapped in the face. With a chair.
It all started with the Livestream starting 45 minutes late. Well, PGI/IGP is a small Company, so thats O.K. I guess. The room was a bit too small for the people in there, but they seemed to have fun. It was very dark and not very inviting.
The first giant mistake was Daeron's (is that his name?) Headset. The Twitch Chat was exploding, about 15 minutes passed until Russ came to the NGNG guys and told them to speak loudly, because one Microphone was not working.
This whole event seemed to be sponsored by Razer and it was not possible to get this guy a working headset in almost an hour?
Then the tournament started. The teams had to syncdrop, this drop was initated by a super awesome launch countdown.
I never heard someone talk that much of unnecessary stuff in my whole life. But I guess the poor Phil was just nervous, so I could kind of understand that. After about 120 Minutes into the stream I could not take this anymore and went to bed.
2500 people watched the "event" at that point. According to PGI they have passed the 1.000.000 player mark.
Lets do some math.
2500 people out of 1.000.000 makes a percentage of 0,25% players of MWO watching the big Launch event.
I dont know much about marketing, but that value seems a bit too low for me.
This leads to my initial point:
I Love Battletech. If i look at Star Citizen, its great and seems like a giant game, but big stompy robots are still somewhat more awesome in my POV.
I also love MWO to a point. I play this game since January and I'm a member of an active house unit. I also do some art stuff related to BT and MWO. I even produce some Videos from time to time (check out my signature).
But
this game stopped hooking me. I spent about 300€ on this game, that makes almost 400 dollars.
We are missing some features that will make the game instantly more interesting and I know I will play more again if we get CW and UI2.0.
The game looks cool, you feel like a Mechpilot and it has achieved an acceptable point of balance.
They just f- up marketing on every chance they get. I dont even know who to blame for this, because Bryan and the other people seem very sympathico to me, but whoever is doing their marketing stuff should be thrown in a pool of icecold water.
- Where are the big Challenges that encourage people to play more?
- Where are free Cbills and free MC events?
- Where are the possibilities for player run leagues/events?
- Where is the ******* communication?!
Giving ingame stuff away does not cost them a dime and makes players happy, whch results in cash. Loads of cash. They have a whole warehouse full of possibilities to make us happy and all we see are the same boring sales every week...
I made a post in the feedback thread for the UI2.0 history thread, which got somewhat popular and made in the recent Ask the Decs too, which shows that im pretty famous (irony alert!) and that people liked my idea!
Basically what I said and what my point was the following:
Get rid of AtD. Its too much effort and wasted developing time for too less end-product.
Take one of your staff members at the end of a week or every second week and let him write what he is doing, what he as done and what he will be doing.
So, this had to get out of my soul, let the shitstorm begin!
-iq
Edited by IqfishLP, 27 September 2013 - 01:30 PM.




















